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Minor stuff scattered around

Just random minor stuff I found while browsing the code.

No functional change.
This commit is contained in:
mstembera 2014-04-28 01:30:06 -07:00 committed by Marco Costalba
parent a1f39c1ef9
commit 918c29f83a
3 changed files with 8 additions and 19 deletions

View file

@ -34,9 +34,8 @@ ifeq ($(UNAME),Haiku)
endif
BINDIR = $(PREFIX)/bin
### Built-in benchmark for pgo-builds and signature
### Built-in benchmark for pgo-builds
PGOBENCH = ./$(EXE) bench 32 1 1 default time
SIGNBENCH = ./$(EXE) bench
### Object files
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \

View file

@ -222,20 +222,6 @@ namespace {
}
// interpolate() interpolates between a middlegame and an endgame score,
// based on game phase. It also scales the return value by a ScaleFactor array.
Value interpolate(const Score& v, Phase ph, ScaleFactor sf) {
assert(-VALUE_INFINITE < mg_value(v) && mg_value(v) < VALUE_INFINITE);
assert(-VALUE_INFINITE < eg_value(v) && eg_value(v) < VALUE_INFINITE);
assert(PHASE_ENDGAME <= ph && ph <= PHASE_MIDGAME);
int eg = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL;
return Value((mg_value(v) * int(ph) + eg * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME);
}
// init_eval_info() initializes king bitboards for given color adding
// pawn attacks. To be done at the beginning of the evaluation.
@ -734,7 +720,7 @@ namespace {
ei.attackedBy[WHITE][ALL_PIECES] |= ei.attackedBy[WHITE][KING];
ei.attackedBy[BLACK][ALL_PIECES] |= ei.attackedBy[BLACK][KING];
// Do not include in mobility squares protected by enemy pawns or occupied by our pieces
// Do not include in mobility squares protected by enemy pawns or occupied by our pawns or king
Bitboard mobilityArea[] = { ~(ei.attackedBy[BLACK][PAWN] | pos.pieces(WHITE, PAWN, KING)),
~(ei.attackedBy[WHITE][PAWN] | pos.pieces(BLACK, PAWN, KING)) };
@ -793,7 +779,11 @@ namespace {
sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL);
}
Value v = interpolate(score, ei.mi->game_phase(), sf);
// Interpolate between a middlegame and an endgame score, scaling by 'sf'
Value v = mg_value(score) * int(ei.mi->game_phase())
+ eg_value(score) * int(sf) / SCALE_FACTOR_NORMAL * int(PHASE_MIDGAME - ei.mi->game_phase());
v /= PHASE_MIDGAME;
// In case of tracing add all single evaluation contributions for both white and black
if (Trace)

View file

@ -368,7 +368,7 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Bitboard sliderAttacks = 0;
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT) & ~pos.pieces(PAWN);
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
// Find all the squares attacked by slider checkers. We will remove them from
// the king evasions in order to skip known illegal moves, which avoids any