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Lower razor depth to < 3 and adjust margin
Various margins were tested: 600, 560, 585, 580, 590 and 595. Only 590 (this patch) passed both STC and LTC. Higher margins appear to be better for longer time controls. STC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 24496 W: 5470 L: 5210 D: 13816 http://tests.stockfishchess.org/tests/view/5a8c6d040ebc590297cc8508 LTC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 74540 W: 12888 L: 12491 D: 49161 http://tests.stockfishchess.org/tests/view/5a8d14c70ebc590297cc8566 Bench: 5475941
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1 changed files with 2 additions and 2 deletions
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@ -67,7 +67,7 @@ namespace {
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const int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
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// Razoring and futility margins
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const int RazorMargin = 600;
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const int RazorMargin = 590;
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Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
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// Futility and reductions lookup tables, initialized at startup
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@ -667,7 +667,7 @@ namespace {
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// Step 7. Razoring (skipped when in check)
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if ( !PvNode
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&& depth < 4 * ONE_PLY
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&& depth < 3 * ONE_PLY
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&& eval + RazorMargin <= alpha)
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{
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if (depth <= ONE_PLY)
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