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Use score instead of array to evaluate shelter
This is a non-functional simplification. Instead of an array of values, just use a Score. STC LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 16309 W: 3673 L: 3541 D: 9095 http://tests.stockfishchess.org/tests/view/5d24f3b80ebc5925cf0ceb5b No functional change
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2 changed files with 8 additions and 8 deletions
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@ -181,13 +181,13 @@ Entry* probe(const Position& pos) {
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template<Color Us>
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template<Color Us>
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void Entry::evaluate_shelter(const Position& pos, Square ksq, Score& shelter) {
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void Entry::evaluate_shelter(const Position& pos, Square ksq, Score& shelter) {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq);
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Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq);
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Bitboard ourPawns = b & pos.pieces(Us);
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Bitboard ourPawns = b & pos.pieces(Us);
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Bitboard theirPawns = b & pos.pieces(Them);
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Bitboard theirPawns = b & pos.pieces(Them);
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Value bonus[] = { Value(5), Value(5) };
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Score bonus = make_score(5, 5);
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File center = clamp(file_of(ksq), FILE_B, FILE_G);
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File center = clamp(file_of(ksq), FILE_B, FILE_G);
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for (File f = File(center - 1); f <= File(center + 1); ++f)
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for (File f = File(center - 1); f <= File(center + 1); ++f)
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@ -199,16 +199,16 @@ void Entry::evaluate_shelter(const Position& pos, Square ksq, Score& shelter) {
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Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
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Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
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int d = std::min(f, ~f);
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int d = std::min(f, ~f);
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bonus[MG] += ShelterStrength[d][ourRank];
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bonus += make_score(ShelterStrength[d][ourRank], 0);
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if (ourRank && (ourRank == theirRank - 1))
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if (ourRank && (ourRank == theirRank - 1))
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bonus[MG] -= 82 * (theirRank == RANK_3), bonus[EG] -= 82 * (theirRank == RANK_3);
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bonus -= make_score(82 * (theirRank == RANK_3), 82 * (theirRank == RANK_3));
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else
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else
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bonus[MG] -= UnblockedStorm[d][theirRank];
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bonus -= make_score(UnblockedStorm[d][theirRank], 0);
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}
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}
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if (bonus[MG] > mg_value(shelter))
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if (mg_value(bonus) > mg_value(shelter))
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shelter = make_score(bonus[MG], bonus[EG]);
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shelter = bonus;
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}
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}
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@ -1070,7 +1070,7 @@ moves_loop: // When in check, search starts from here
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Depth r = reduction(improving, depth, moveCount);
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Depth r = reduction(improving, depth, moveCount);
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// Reduction if other threads are searching this position.
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// Reduction if other threads are searching this position.
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if (th.marked())
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if (th.marked())
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r += ONE_PLY;
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r += ONE_PLY;
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// Decrease reduction if position is or has been on the PV
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// Decrease reduction if position is or has been on the PV
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