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https://github.com/sockspls/badfish
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Simplify locking in splitpoint search
One rule: Always lock before picking up a move. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
3c31776a20
commit
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2 changed files with 34 additions and 43 deletions
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@ -99,9 +99,4 @@ typedef CRITICAL_SECTION Lock;
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#endif
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static inline bool lock_grab_bool(Lock* x) {
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lock_grab(x);
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return true;
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}
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#endif // !defined(LOCK_H_INCLUDED)
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@ -1797,8 +1797,9 @@ namespace {
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bool useFutilityPruning = sp->depth < 7 * OnePly //FIXME: sync with search
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&& !isCheck;
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while ( lock_grab_bool(&(sp->lock))
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&& sp->bestValue < sp->beta
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lock_grab(&(sp->lock));
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while ( sp->bestValue < sp->beta
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&& !TM.thread_should_stop(threadID)
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&& (move = sp->mp->get_next_move()) != MOVE_NONE)
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{
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@ -1826,20 +1827,20 @@ namespace {
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if ( moveCount >= futility_move_count(sp->depth)
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&& ok_to_prune(pos, move, ss[sp->ply].threatMove)
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&& sp->bestValue > value_mated_in(PLY_MAX))
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{
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lock_grab(&(sp->lock));
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continue;
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}
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// Value based pruning
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Value futilityValueScaled = sp->futilityValue - moveCount * 8; //FIXME: sync with search
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if (futilityValueScaled < sp->beta)
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{
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if (futilityValueScaled > sp->bestValue) // Less then 1% of cases
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{
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lock_grab(&(sp->lock));
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if (futilityValueScaled > sp->bestValue)
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sp->bestValue = futilityValueScaled;
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lock_release(&(sp->lock));
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}
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continue;
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}
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}
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@ -1875,9 +1876,8 @@ namespace {
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// New best move?
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if (value > sp->bestValue) // Less then 2% of cases
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{
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lock_grab(&(sp->lock));
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if (value > sp->bestValue && !TM.thread_should_stop(threadID))
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{
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sp->bestValue = value;
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@ -1887,14 +1887,12 @@ namespace {
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sp_update_pv(sp->parentSstack, ss, sp->ply);
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}
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}
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lock_release(&(sp->lock));
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}
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}
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/* Here we have the lock still grabbed */
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sp->cpus--;
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sp->slaves[threadID] = 0;
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sp->cpus--;
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lock_release(&(sp->lock));
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}
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@ -1920,8 +1918,9 @@ namespace {
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int moveCount;
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Move move;
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while ( lock_grab_bool(&(sp->lock))
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&& sp->alpha < sp->beta
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lock_grab(&(sp->lock));
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while ( sp->alpha < sp->beta
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&& !TM.thread_should_stop(threadID)
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&& (move = sp->mp->get_next_move()) != MOVE_NONE)
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{
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@ -1982,9 +1981,8 @@ namespace {
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// New best move?
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if (value > sp->bestValue) // Less then 2% of cases
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{
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lock_grab(&(sp->lock));
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if (value > sp->bestValue && !TM.thread_should_stop(threadID))
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{
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sp->bestValue = value;
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@ -2001,14 +1999,12 @@ namespace {
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ss[sp->ply].mateKiller = move;
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}
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}
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lock_release(&(sp->lock));
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}
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}
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/* Here we have the lock still grabbed */
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sp->cpus--;
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sp->slaves[threadID] = 0;
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sp->cpus--;
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lock_release(&(sp->lock));
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}
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