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https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Convert killers to a vector
Add infrastructure to threat killer moves as a vector, this will allow us to easily parametrize the number of killer moves, instead of hardcode this value to two as is now. This patch just add the infrastructure, no functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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6 changed files with 64 additions and 50 deletions
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@ -66,12 +66,12 @@ namespace {
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
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Move mk, Move k1, Move k2, Depth d, EvalInfo* ei) : pos(p) {
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const SearchStack& ss, Depth d, EvalInfo* ei) : pos(p) {
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pvNode = pv;
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ttMove = ttm;
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mateKiller = (mk == ttm)? MOVE_NONE : mk;
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killer1 = k1;
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killer2 = k2;
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mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
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killer1 = ss.killers[0];
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killer2 = ss.killers[0];
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depth = d;
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movesPicked = 0;
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numOfMoves = 0;
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@ -28,6 +28,7 @@
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#include "depth.h"
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#include "lock.h"
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#include "position.h"
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#include "search.h"
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////
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@ -62,7 +63,7 @@ public:
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PH_STOP
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};
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MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d, EvalInfo* ei = NULL);
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MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d, EvalInfo* ei = NULL);
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Move get_next_move();
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Move get_next_move(Lock &lock);
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int number_of_moves() const;
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@ -1914,8 +1914,7 @@ bool Position::is_mate() {
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if (is_check())
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{
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MovePicker mp = MovePicker(*this, false, MOVE_NONE, MOVE_NONE,
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MOVE_NONE, MOVE_NONE, Depth(0));
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MovePicker mp = MovePicker(*this, false, MOVE_NONE, EmptySearchStack, Depth(0));
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return mp.get_next_move() == MOVE_NONE;
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}
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return false;
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@ -154,8 +154,7 @@ const std::string move_to_san(Position &pos, Move m) {
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Move move_from_san(Position &pos, const std::string &movestr) {
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assert(pos.is_ok());
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MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
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MOVE_NONE, OnePly);
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MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
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// Castling moves
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if(movestr == "O-O-O") {
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@ -350,8 +349,7 @@ namespace {
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if(type_of_piece(pc) == KING)
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return AMBIGUITY_NONE;
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MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
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MOVE_NONE, OnePly);
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MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
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Move mv, moveList[8];
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int i, j, n;
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@ -238,6 +238,7 @@ namespace {
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Depth depth, int ply, int threadID);
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void sp_search(SplitPoint *sp, int threadID);
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void sp_search_pv(SplitPoint *sp, int threadID);
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void init_search_stack(SearchStack ss);
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void init_search_stack(SearchStack ss[]);
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void init_node(const Position &pos, SearchStack ss[], int ply, int threadID);
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void update_pv(SearchStack ss[], int ply);
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@ -298,6 +299,9 @@ Lock IOLock;
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History H; // Should be made local?
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// The empty search stack
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SearchStack EmptySearchStack;
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////
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//// Functions
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@ -562,6 +566,9 @@ void init_threads() {
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// Wait until the thread has finished launching:
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while (!Threads[i].running);
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}
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// Init also the empty search stack
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init_search_stack(EmptySearchStack);
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}
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@ -938,8 +945,7 @@ namespace {
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// Initialize a MovePicker object for the current position, and prepare
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// to search all moves
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MovePicker mp = MovePicker(pos, true, ttMove, ss[ply].mateKiller,
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ss[ply].killer1, ss[ply].killer2, depth);
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MovePicker mp = MovePicker(pos, true, ttMove, ss[ply], depth);
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Move move, movesSearched[256];
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int moveCount = 0;
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@ -992,8 +998,8 @@ namespace {
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&& !move_promotion(move)
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&& !moveIsPassedPawnPush
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&& !move_is_castle(move)
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&& move != ss[ply].killer1
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&& move != ss[ply].killer2)
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&& move != ss[ply].killers[0]
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&& move != ss[ply].killers[1])
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{
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ss[ply].reduction = OnePly;
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value = -search(pos, ss, -alpha, newDepth-OnePly, ply+1, true, threadID);
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@ -1075,10 +1081,10 @@ namespace {
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if (ok_to_history(pos, m)) // Only non capture moves are considered
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{
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update_history(pos, m, depth, movesSearched, moveCount);
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if (m != ss[ply].killer1)
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if (m != ss[ply].killers[0])
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{
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ss[ply].killer2 = ss[ply].killer1;
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ss[ply].killer1 = m;
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ss[ply].killers[1] = ss[ply].killers[0];
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ss[ply].killers[0] = m;
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}
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}
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TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
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@ -1197,8 +1203,7 @@ namespace {
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// Initialize a MovePicker object for the current position, and prepare
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// to search all moves:
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MovePicker mp = MovePicker(pos, false, ttMove, ss[ply].mateKiller,
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ss[ply].killer1, ss[ply].killer2, depth);
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MovePicker mp = MovePicker(pos, false, ttMove, ss[ply], depth);
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Move move, movesSearched[256];
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int moveCount = 0;
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@ -1267,8 +1272,8 @@ namespace {
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&& !move_promotion(move)
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&& !moveIsPassedPawnPush
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&& !move_is_castle(move)
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&& move != ss[ply].killer1
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&& move != ss[ply].killer2)
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&& move != ss[ply].killers[0]
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&& move != ss[ply].killers[1])
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{
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ss[ply].reduction = OnePly;
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value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true, threadID);
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@ -1327,10 +1332,10 @@ namespace {
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if (ok_to_history(pos, m)) // Only non capture moves are considered
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{
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update_history(pos, m, depth, movesSearched, moveCount);
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if (m != ss[ply].killer1)
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if (m != ss[ply].killers[0])
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{
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ss[ply].killer2 = ss[ply].killer1;
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ss[ply].killer1 = m;
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ss[ply].killers[1] = ss[ply].killers[0];
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ss[ply].killers[0] = m;
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}
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}
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TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
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@ -1388,8 +1393,7 @@ namespace {
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// Initialize a MovePicker object for the current position, and prepare
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions and checks (only if depth == 0) will be generated.
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MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
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MOVE_NONE, depth, &ei);
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MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, depth, &ei);
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Move move;
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int moveCount = 0;
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Bitboard dcCandidates = mp.discovered_check_candidates();
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@ -1478,10 +1482,10 @@ namespace {
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{
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// Wrong to update history when depth is <= 0
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if (m != ss[ply].killer1)
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if (m != ss[ply].killers[0])
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{
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ss[ply].killer2 = ss[ply].killer1;
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ss[ply].killer1 = m;
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ss[ply].killers[1] = ss[ply].killers[0];
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ss[ply].killers[0] = m;
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}
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}
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return bestValue;
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@ -1552,8 +1556,8 @@ namespace {
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&& !moveIsPassedPawnPush
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&& !move_promotion(move)
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&& !move_is_castle(move)
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&& move != ss[sp->ply].killer1
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&& move != ss[sp->ply].killer2)
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&& move != ss[sp->ply].killers[0]
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&& move != ss[sp->ply].killers[1])
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{
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ss[sp->ply].reduction = OnePly;
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value = -search(pos, ss, -(sp->beta-1), newDepth - OnePly, sp->ply+1, true, threadID);
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@ -1660,8 +1664,8 @@ namespace {
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&& !moveIsPassedPawnPush
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&& !move_promotion(move)
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&& !move_is_castle(move)
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&& move != ss[sp->ply].killer1
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&& move != ss[sp->ply].killer2)
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&& move != ss[sp->ply].killers[0]
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&& move != ss[sp->ply].killers[1])
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{
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ss[sp->ply].reduction = OnePly;
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value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1, true, threadID);
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@ -1892,17 +1896,28 @@ namespace {
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// init_search_stack() initializes a search stack at the beginning of a
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// new search from the root.
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void init_search_stack(SearchStack ss) {
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ss.pv[0] = MOVE_NONE;
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ss.pv[1] = MOVE_NONE;
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ss.currentMove = MOVE_NONE;
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ss.threatMove = MOVE_NONE;
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ss.reduction = Depth(0);
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for (int j = 0; j < KILLER_MAX; j++)
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ss.killers[j] = MOVE_NONE;
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}
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void init_search_stack(SearchStack ss[]) {
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for(int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++)
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{
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ss[i].pv[i] = MOVE_NONE;
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ss[i].pv[i+1] = MOVE_NONE;
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ss[i].currentMove = MOVE_NONE;
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ss[i].mateKiller = MOVE_NONE;
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ss[i].killer1 = MOVE_NONE;
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ss[i].killer2 = MOVE_NONE;
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ss[i].threatMove = MOVE_NONE;
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ss[i].reduction = Depth(0);
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for (int j = 0; j < KILLER_MAX; j++)
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ss[i].killers[j] = MOVE_NONE;
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}
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}
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@ -1929,7 +1944,7 @@ namespace {
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ss[ply].pv[ply] = ss[ply].pv[ply+1] = ss[ply].currentMove = MOVE_NONE;
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ss[ply+2].mateKiller = MOVE_NONE;
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ss[ply+2].killer1 = ss[ply+2].killer2 = MOVE_NONE;
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ss[ply+2].killers[0] = ss[ply+2].killers[1] = MOVE_NONE;
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ss[ply].threatMove = MOVE_NONE;
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ss[ply].reduction = Depth(0);
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ss[ply].currentMoveCaptureValue = Value(0);
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@ -41,6 +41,7 @@
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const int PLY_MAX = 100;
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const int PLY_MAX_PLUS_2 = 102;
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const int KILLER_MAX = 4;
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////
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@ -56,8 +57,9 @@ struct SearchStack {
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Move pv[PLY_MAX];
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Move currentMove;
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Value currentMoveCaptureValue;
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Move mateKiller, killer1, killer2;
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Move mateKiller;
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Move threatMove;
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Move killers[KILLER_MAX];
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Depth reduction;
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};
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@ -66,10 +68,9 @@ struct SearchStack {
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//// Global variables
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////
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extern SearchStack EmptySearchStack;
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extern TranspositionTable TT;
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extern int ActiveThreads;
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extern Lock SMPLock;
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// Perhaps better to make H local, and pass as parameter to MovePicker?
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