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Convert killers to a vector

Add infrastructure to threat killer moves as a vector,
this will allow us to easily parametrize the number of
killer moves, instead of hardcode this value to two as is now.

This patch just add the infrastructure, no functional
change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-11-15 17:56:22 +01:00
parent a7227ac26f
commit 93bc05cf69
6 changed files with 64 additions and 50 deletions

View file

@ -66,12 +66,12 @@ namespace {
/// move ordering is at the current node.
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
Move mk, Move k1, Move k2, Depth d, EvalInfo* ei) : pos(p) {
const SearchStack& ss, Depth d, EvalInfo* ei) : pos(p) {
pvNode = pv;
ttMove = ttm;
mateKiller = (mk == ttm)? MOVE_NONE : mk;
killer1 = k1;
killer2 = k2;
mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
killer1 = ss.killers[0];
killer2 = ss.killers[0];
depth = d;
movesPicked = 0;
numOfMoves = 0;

View file

@ -28,6 +28,7 @@
#include "depth.h"
#include "lock.h"
#include "position.h"
#include "search.h"
////
@ -62,7 +63,7 @@ public:
PH_STOP
};
MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d, EvalInfo* ei = NULL);
MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d, EvalInfo* ei = NULL);
Move get_next_move();
Move get_next_move(Lock &lock);
int number_of_moves() const;

View file

@ -1914,8 +1914,7 @@ bool Position::is_mate() {
if (is_check())
{
MovePicker mp = MovePicker(*this, false, MOVE_NONE, MOVE_NONE,
MOVE_NONE, MOVE_NONE, Depth(0));
MovePicker mp = MovePicker(*this, false, MOVE_NONE, EmptySearchStack, Depth(0));
return mp.get_next_move() == MOVE_NONE;
}
return false;

View file

@ -154,8 +154,7 @@ const std::string move_to_san(Position &pos, Move m) {
Move move_from_san(Position &pos, const std::string &movestr) {
assert(pos.is_ok());
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
MOVE_NONE, OnePly);
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
// Castling moves
if(movestr == "O-O-O") {
@ -350,8 +349,7 @@ namespace {
if(type_of_piece(pc) == KING)
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
MOVE_NONE, OnePly);
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
Move mv, moveList[8];
int i, j, n;

View file

@ -238,6 +238,7 @@ namespace {
Depth depth, int ply, int threadID);
void sp_search(SplitPoint *sp, int threadID);
void sp_search_pv(SplitPoint *sp, int threadID);
void init_search_stack(SearchStack ss);
void init_search_stack(SearchStack ss[]);
void init_node(const Position &pos, SearchStack ss[], int ply, int threadID);
void update_pv(SearchStack ss[], int ply);
@ -298,6 +299,9 @@ Lock IOLock;
History H; // Should be made local?
// The empty search stack
SearchStack EmptySearchStack;
////
//// Functions
@ -562,6 +566,9 @@ void init_threads() {
// Wait until the thread has finished launching:
while (!Threads[i].running);
}
// Init also the empty search stack
init_search_stack(EmptySearchStack);
}
@ -938,8 +945,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search all moves
MovePicker mp = MovePicker(pos, true, ttMove, ss[ply].mateKiller,
ss[ply].killer1, ss[ply].killer2, depth);
MovePicker mp = MovePicker(pos, true, ttMove, ss[ply], depth);
Move move, movesSearched[256];
int moveCount = 0;
@ -992,8 +998,8 @@ namespace {
&& !move_promotion(move)
&& !moveIsPassedPawnPush
&& !move_is_castle(move)
&& move != ss[ply].killer1
&& move != ss[ply].killer2)
&& move != ss[ply].killers[0]
&& move != ss[ply].killers[1])
{
ss[ply].reduction = OnePly;
value = -search(pos, ss, -alpha, newDepth-OnePly, ply+1, true, threadID);
@ -1075,10 +1081,10 @@ namespace {
if (ok_to_history(pos, m)) // Only non capture moves are considered
{
update_history(pos, m, depth, movesSearched, moveCount);
if (m != ss[ply].killer1)
if (m != ss[ply].killers[0])
{
ss[ply].killer2 = ss[ply].killer1;
ss[ply].killer1 = m;
ss[ply].killers[1] = ss[ply].killers[0];
ss[ply].killers[0] = m;
}
}
TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
@ -1197,8 +1203,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search all moves:
MovePicker mp = MovePicker(pos, false, ttMove, ss[ply].mateKiller,
ss[ply].killer1, ss[ply].killer2, depth);
MovePicker mp = MovePicker(pos, false, ttMove, ss[ply], depth);
Move move, movesSearched[256];
int moveCount = 0;
@ -1267,8 +1272,8 @@ namespace {
&& !move_promotion(move)
&& !moveIsPassedPawnPush
&& !move_is_castle(move)
&& move != ss[ply].killer1
&& move != ss[ply].killer2)
&& move != ss[ply].killers[0]
&& move != ss[ply].killers[1])
{
ss[ply].reduction = OnePly;
value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true, threadID);
@ -1327,10 +1332,10 @@ namespace {
if (ok_to_history(pos, m)) // Only non capture moves are considered
{
update_history(pos, m, depth, movesSearched, moveCount);
if (m != ss[ply].killer1)
if (m != ss[ply].killers[0])
{
ss[ply].killer2 = ss[ply].killer1;
ss[ply].killer1 = m;
ss[ply].killers[1] = ss[ply].killers[0];
ss[ply].killers[0] = m;
}
}
TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
@ -1388,8 +1393,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
MOVE_NONE, depth, &ei);
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, depth, &ei);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();
@ -1478,10 +1482,10 @@ namespace {
{
// Wrong to update history when depth is <= 0
if (m != ss[ply].killer1)
if (m != ss[ply].killers[0])
{
ss[ply].killer2 = ss[ply].killer1;
ss[ply].killer1 = m;
ss[ply].killers[1] = ss[ply].killers[0];
ss[ply].killers[0] = m;
}
}
return bestValue;
@ -1552,8 +1556,8 @@ namespace {
&& !moveIsPassedPawnPush
&& !move_promotion(move)
&& !move_is_castle(move)
&& move != ss[sp->ply].killer1
&& move != ss[sp->ply].killer2)
&& move != ss[sp->ply].killers[0]
&& move != ss[sp->ply].killers[1])
{
ss[sp->ply].reduction = OnePly;
value = -search(pos, ss, -(sp->beta-1), newDepth - OnePly, sp->ply+1, true, threadID);
@ -1660,8 +1664,8 @@ namespace {
&& !moveIsPassedPawnPush
&& !move_promotion(move)
&& !move_is_castle(move)
&& move != ss[sp->ply].killer1
&& move != ss[sp->ply].killer2)
&& move != ss[sp->ply].killers[0]
&& move != ss[sp->ply].killers[1])
{
ss[sp->ply].reduction = OnePly;
value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1, true, threadID);
@ -1892,17 +1896,28 @@ namespace {
// init_search_stack() initializes a search stack at the beginning of a
// new search from the root.
void init_search_stack(SearchStack ss) {
ss.pv[0] = MOVE_NONE;
ss.pv[1] = MOVE_NONE;
ss.currentMove = MOVE_NONE;
ss.threatMove = MOVE_NONE;
ss.reduction = Depth(0);
for (int j = 0; j < KILLER_MAX; j++)
ss.killers[j] = MOVE_NONE;
}
void init_search_stack(SearchStack ss[]) {
for(int i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++)
{
ss[i].pv[i] = MOVE_NONE;
ss[i].pv[i+1] = MOVE_NONE;
ss[i].currentMove = MOVE_NONE;
ss[i].mateKiller = MOVE_NONE;
ss[i].killer1 = MOVE_NONE;
ss[i].killer2 = MOVE_NONE;
ss[i].threatMove = MOVE_NONE;
ss[i].reduction = Depth(0);
for (int j = 0; j < KILLER_MAX; j++)
ss[i].killers[j] = MOVE_NONE;
}
}
@ -1929,7 +1944,7 @@ namespace {
ss[ply].pv[ply] = ss[ply].pv[ply+1] = ss[ply].currentMove = MOVE_NONE;
ss[ply+2].mateKiller = MOVE_NONE;
ss[ply+2].killer1 = ss[ply+2].killer2 = MOVE_NONE;
ss[ply+2].killers[0] = ss[ply+2].killers[1] = MOVE_NONE;
ss[ply].threatMove = MOVE_NONE;
ss[ply].reduction = Depth(0);
ss[ply].currentMoveCaptureValue = Value(0);

View file

@ -41,6 +41,7 @@
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
const int KILLER_MAX = 4;
////
@ -56,8 +57,9 @@ struct SearchStack {
Move pv[PLY_MAX];
Move currentMove;
Value currentMoveCaptureValue;
Move mateKiller, killer1, killer2;
Move mateKiller;
Move threatMove;
Move killers[KILLER_MAX];
Depth reduction;
};
@ -66,10 +68,9 @@ struct SearchStack {
//// Global variables
////
extern SearchStack EmptySearchStack;
extern TranspositionTable TT;
extern int ActiveThreads;
extern Lock SMPLock;
// Perhaps better to make H local, and pass as parameter to MovePicker?