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https://github.com/sockspls/badfish
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Fix Intel compiler warnings
Fallout from previous patch: Intel compiler is very noisy. No functional change.
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86c20416c8
commit
93e3b06fe2
4 changed files with 8 additions and 8 deletions
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@ -583,8 +583,8 @@ namespace {
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assert(pos.pawn_passed(Us, s));
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Rank r = relative_rank(Us, s) - RANK_2;
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Rank rr = r * (r - 1);
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int r = relative_rank(Us, s) - RANK_2;
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int rr = r * (r - 1);
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// Base bonus based on rank
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Value mbonus = Value(17 * rr), ebonus = Value(7 * (rr + r + 1));
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@ -599,7 +599,7 @@ namespace {
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// If blockSq is not the queening square then consider also a second push
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if (relative_rank(Us, blockSq) != RANK_8)
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ebonus -= rr * square_distance(pos.king_square(Us), blockSq + pawn_push(Us));
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ebonus -= square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr;
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// If the pawn is free to advance, then increase the bonus
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if (pos.empty(blockSq))
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@ -920,7 +920,7 @@ namespace Eval {
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for (int t = 0, i = 1; i < 100; ++i)
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{
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t = std::min(Peak, std::min(0.4 * i * i, t + MaxSlope));
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t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope)));
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KingDanger[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
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KingDanger[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
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@ -146,8 +146,8 @@ void Search::init() {
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// Init futility move count array
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for (d = 0; d < 32; ++d)
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{
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FutilityMoveCounts[0][d] = 2.4 + 0.222 * pow(d + 0.00, 1.8);
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FutilityMoveCounts[1][d] = 3.0 + 0.300 * pow(d + 0.98, 1.8);
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FutilityMoveCounts[0][d] = int(2.4 + 0.222 * pow(d + 0.00, 1.8));
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FutilityMoveCounts[1][d] = int(3.0 + 0.300 * pow(d + 0.98, 1.8));
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}
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}
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@ -63,7 +63,7 @@ namespace {
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double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance);
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double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
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return floor(myTime * std::min(ratio1, ratio2));
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return int(floor(myTime * std::min(ratio1, ratio2)));
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}
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} // namespace
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@ -27,7 +27,7 @@ class TimeManager {
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public:
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void init(const Search::LimitsType& limits, int currentPly, Color us);
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void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
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int available_time() const { return optimumSearchTime * unstablePvFactor * 0.71; }
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int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.71); }
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int maximum_time() const { return maximumSearchTime; }
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private:
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