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Small rewrite of backward pawn test
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 6 additions and 6 deletions
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@ -214,7 +214,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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pi->qsStormValue[Us] += QStormTable[relative_square(Us, s)] + bonus;
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// Our rank plus previous one. Used for chain detection.
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b = rank_bb(r) | rank_bb(r + (Us == WHITE ? -1 : 1));
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b = rank_bb(r) | rank_bb(Us == WHITE ? r - 1 : r + 1);
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// Passed, isolated, doubled or member of a pawn
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// chain (but not the backward one) ?
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@ -226,15 +226,15 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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// Test for backward pawn
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//
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backward = false;
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// If the pawn is passed, isolated, or member of a pawn chain
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// it cannot be backward. If can capture an enemy pawn or if
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// there are friendly pawns behind on neighboring files it cannot
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// be backward either.
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if ( (passed | isolated | chain)
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|| (ourPawns & attack_span_mask(opposite_color(Us), s))
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|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
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backward = false;
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else
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if ( !(passed | isolated | chain)
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&& !(ourPawns & attack_span_mask(opposite_color(Us), s))
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&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
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{
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// We now know that there are no friendly pawns beside or behind this
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// pawn on neighboring files. We now check whether the pawn is
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