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Remove Reduce Depth
Remove Reduce Depth at PV nodes. STC: LLR: 2.94 (-2.94,2.94) {-1.25,0.25} Total: 56760 W: 6299 L: 6236 D: 44225 Ptnml(0-2): 286, 4843, 18076, 4872, 303 https://tests.stockfishchess.org/tests/view/5f41356087a5c3c63d8f53c9 LTC: LLR: 2.95 (-2.94,2.94) {-0.75,0.25} Total: 17496 W: 954 L: 865 D: 15677 Ptnml(0-2): 13, 768, 7098, 855, 14 https://tests.stockfishchess.org/tests/view/5f41bb7687a5c3c63d8f53f9 closes https://github.com/official-stockfish/Stockfish/pull/3055 Bench: 3555051
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1 changed files with 9 additions and 15 deletions
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@ -940,12 +940,6 @@ namespace {
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}
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}
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// Step 11. If the position is not in TT, decrease depth by 2
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if ( PvNode
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&& depth >= 6
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&& !ttMove)
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depth -= 2;
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moves_loop: // When in check, search starts from here
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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@ -969,7 +963,7 @@ moves_loop: // When in check, search starts from here
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// Mark this node as being searched
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ThreadHolding th(thisThread, posKey, ss->ply);
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// Step 11. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
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{
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@ -1007,7 +1001,7 @@ moves_loop: // When in check, search starts from here
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// Calculate new depth for this move
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newDepth = depth - 1;
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// Step 13. Pruning at shallow depth (~200 Elo)
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// Step 12. Pruning at shallow depth (~200 Elo)
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if ( !rootNode
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&& pos.non_pawn_material(us)
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&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
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@ -1065,7 +1059,7 @@ moves_loop: // When in check, search starts from here
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}
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}
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// Step 14. Extensions (~75 Elo)
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// Step 13. Extensions (~75 Elo)
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// Singular extension search (~70 Elo). If all moves but one fail low on a
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// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
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@ -1148,10 +1142,10 @@ moves_loop: // When in check, search starts from here
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[movedPiece]
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[to_sq(move)];
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// Step 15. Make the move
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// Step 14. Make the move
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pos.do_move(move, st, givesCheck);
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// Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
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// Step 15. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
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// re-searched at full depth.
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if ( depth >= 3
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&& moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2)
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@ -1254,7 +1248,7 @@ moves_loop: // When in check, search starts from here
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didLMR = false;
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}
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// Step 17. Full depth search when LMR is skipped or fails high
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// Step 16. Full depth search when LMR is skipped or fails high
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if (doFullDepthSearch)
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{
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
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@ -1282,12 +1276,12 @@ moves_loop: // When in check, search starts from here
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
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}
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// Step 18. Undo move
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// Step 17. Undo move
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pos.undo_move(move);
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// Step 19. Check for a new best move
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// Step 18. Check for a new best move
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// Finished searching the move. If a stop occurred, the return value of
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// the search cannot be trusted, and we return immediately without
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// updating best move, PV and TT.
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@ -1364,7 +1358,7 @@ moves_loop: // When in check, search starts from here
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return VALUE_DRAW;
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*/
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// Step 20. Check for mate and stalemate
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// Step 19. Check for mate and stalemate
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// All legal moves have been searched and if there are no legal moves, it
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// must be a mate or a stalemate. If we are in a singular extension search then
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// return a fail low score.
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