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Less aggressive razoring
Use a margin to compare with beta so that positions that after the verifying qsearch have gained a lot of points are not discarded just becasue not above beta. Also remove the second condition on depth <= OnePly, it was too risky and added only a 2% more of pruned nodes. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 3 additions and 3 deletions
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@ -1237,11 +1237,11 @@ namespace {
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}
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// Null move search not allowed, try razoring
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else if ( !value_is_mate(beta)
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&& ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
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||(approximateEval < beta - PawnValueMidgame && depth <= OnePly)))
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&& approximateEval < beta - RazorMargin
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&& depth < RazorDepth)
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{
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Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
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if (v < beta)
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if (v < beta - RazorMargin / 2)
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return v;
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}
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