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Don't prune discovered checks
Don't prune and eventually extend check moves of type DISCO_CHECK (pun intended, Lucas will understand :-) ). Patch from Lucas Braesch that has also tested it: Result: 879-661-2137, score=52.96%, LOS=100.00% (time 10"+0.1") I have started a verification test right now. bench: 6004966
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4 changed files with 22 additions and 12 deletions
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@ -657,7 +657,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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/// Position::move_gives_check() tests whether a pseudo-legal move gives a check
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bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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CheckType Position::move_gives_check(Move m, const CheckInfo& ci) const {
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assert(is_ok(m));
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assert(ci.dcCandidates == discovered_check_candidates());
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@ -669,7 +669,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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// Direct check ?
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if (ci.checkSq[pt] & to)
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return true;
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return DIRECT_CHECK;
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// Discovery check ?
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if (ci.dcCandidates && (ci.dcCandidates & from))
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@ -677,19 +677,19 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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// For pawn and king moves we need to verify also direction
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if ( (pt != PAWN && pt != KING)
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|| !squares_aligned(from, to, king_square(~sideToMove)))
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return true;
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return DISCO_CHECK;
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}
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// Can we skip the ugly special cases ?
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if (type_of(m) == NORMAL)
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return false;
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return NO_CHECK;
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Color us = sideToMove;
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Square ksq = king_square(~us);
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// Promotion with check ?
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if (type_of(m) == PROMOTION)
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return attacks_from(Piece(promotion_type(m)), to, pieces() ^ from) & ksq;
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return attacks_from(Piece(promotion_type(m)), to, pieces() ^ from) & ksq ? DIRECT_CHECK : NO_CHECK;
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// En passant capture with check ? We have already handled the case
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// of direct checks and ordinary discovered check, the only case we
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@ -701,7 +701,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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Bitboard b = (pieces() ^ from ^ capsq) | to;
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return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK))
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| (attacks_bb<BISHOP>(ksq, b) & pieces(us, QUEEN, BISHOP));
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| (attacks_bb<BISHOP>(ksq, b) & pieces(us, QUEEN, BISHOP)) ? DISCO_CHECK : NO_CHECK;
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}
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// Castling with check ?
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@ -713,10 +713,10 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
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Bitboard b = (pieces() ^ kfrom ^ rfrom) | rto | kto;
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return attacks_bb<ROOK>(rto, b) & ksq;
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return attacks_bb<ROOK>(rto, b) & ksq ? DIRECT_CHECK : NO_CHECK;
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}
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return false;
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return NO_CHECK;
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}
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@ -136,7 +136,7 @@ public:
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template<PieceType> Bitboard attacks_from(Square s, Color c) const;
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// Properties of moves
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bool move_gives_check(Move m, const CheckInfo& ci) const;
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CheckType move_gives_check(Move m, const CheckInfo& ci) const;
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bool move_is_legal(const Move m) const;
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bool pl_move_is_legal(Move m, Bitboard pinned) const;
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bool is_pseudo_legal(const Move m) const;
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@ -483,7 +483,8 @@ namespace {
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Depth ext, newDepth;
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Value bestValue, value, ttValue;
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Value eval, nullValue, futilityValue;
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bool inCheck, givesCheck, pvMove, singularExtensionNode;
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CheckType givesCheck;
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bool inCheck, pvMove, singularExtensionNode;
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bool captureOrPromotion, dangerous, doFullDepthSearch;
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int moveCount, playedMoveCount;
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@ -815,7 +816,7 @@ split_point_start: // At split points actual search starts from here
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if (PvNode && dangerous)
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ext = ONE_PLY;
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else if (givesCheck && pos.see_sign(move) >= 0)
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else if (givesCheck && (givesCheck == DISCO_CHECK || pos.see_sign(move) >= 0))
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ext = ONE_PLY / 2;
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// Singular extension search. If all moves but one fail low on a search of
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@ -882,6 +883,7 @@ split_point_start: // At split points actual search starts from here
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// Prune moves with negative SEE at low depths
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if ( predictedDepth < 2 * ONE_PLY
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&& givesCheck != DISCO_CHECK
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&& pos.see_sign(move) < 0)
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{
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if (SpNode)
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@ -1102,7 +1104,8 @@ split_point_start: // At split points actual search starts from here
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Key posKey;
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Move ttMove, move, bestMove;
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Value bestValue, value, ttValue, futilityValue, futilityBase;
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bool givesCheck, enoughMaterial, evasionPrunable, fromNull;
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CheckType givesCheck;
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bool enoughMaterial, evasionPrunable, fromNull;
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Depth ttDepth;
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ss->currentMove = bestMove = MOVE_NONE;
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@ -1234,6 +1237,7 @@ split_point_start: // At split points actual search starts from here
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if ( !PvNode
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&& (!InCheck || evasionPrunable)
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&& move != ttMove
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&& givesCheck != DISCO_CHECK
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&& type_of(move) != PROMOTION
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&& pos.see_sign(move) < 0)
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continue;
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@ -130,6 +130,12 @@ enum MoveType {
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CASTLE = 3 << 14
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};
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enum CheckType {
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NO_CHECK,
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DIRECT_CHECK,
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DISCO_CHECK
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};
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enum CastleRight { // Defined as in PolyGlot book hash key
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CASTLES_NONE = 0,
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WHITE_OO = 1,
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