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Introduce another two (bitboard,square) operators

And simplify the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-02-26 17:34:24 +01:00
parent 8751b18cf0
commit 96eefc4af6
4 changed files with 39 additions and 64 deletions

View file

@ -57,11 +57,19 @@ inline Bitboard operator&(Bitboard b, Square s) {
} }
inline Bitboard& operator|=(Bitboard& b, Square s) { inline Bitboard& operator|=(Bitboard& b, Square s) {
return b |= SquareBB[s], b; return b |= SquareBB[s];
} }
inline Bitboard& operator^=(Bitboard& b, Square s) { inline Bitboard& operator^=(Bitboard& b, Square s) {
return b ^= SquareBB[s], b; return b ^= SquareBB[s];
}
inline Bitboard operator|(Bitboard b, Square s) {
return b | SquareBB[s];
}
inline Bitboard operator^(Bitboard b, Square s) {
return b ^ SquareBB[s];
} }

View file

@ -71,13 +71,9 @@ namespace {
// Because we generate only legal castling moves we need to verify that // Because we generate only legal castling moves we need to verify that
// when moving the castling rook we do not discover some hidden checker. // when moving the castling rook we do not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
if (pos.is_chess960()) if ( pos.is_chess960()
{ && (pos.attackers_to(kto, pos.occupied_squares() ^ rfrom) & enemies))
Bitboard occ = pos.occupied_squares();
occ ^= rfrom;
if (pos.attackers_to(kto, occ) & enemies)
return mlist; return mlist;
}
(*mlist++).move = make_castle(kfrom, rfrom); (*mlist++).move = make_castle(kfrom, rfrom);

View file

@ -425,9 +425,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
assert(!square_is_empty(from)); assert(!square_is_empty(from));
// Update occupancy as if the piece is moving // Update occupancy as if the piece is moving
occ = occupied_squares(); occ = occupied_squares() ^ from ^ to;
occ ^= from;
occ ^= to;
// The piece moved in 'to' attacks the square 's' ? // The piece moved in 'to' attacks the square 's' ?
if (attacks_from(piece, to, occ) & s) if (attacks_from(piece, to, occ) & s)
@ -464,17 +462,13 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
Square to = to_sq(m); Square to = to_sq(m);
Square capsq = to + pawn_push(them); Square capsq = to + pawn_push(them);
Square ksq = king_square(us); Square ksq = king_square(us);
Bitboard b = occupied_squares(); Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
assert(to == ep_square()); assert(to == ep_square());
assert(piece_moved(m) == make_piece(us, PAWN)); assert(piece_moved(m) == make_piece(us, PAWN));
assert(piece_on(capsq) == make_piece(them, PAWN)); assert(piece_on(capsq) == make_piece(them, PAWN));
assert(piece_on(to) == NO_PIECE); assert(piece_on(to) == NO_PIECE);
b ^= from;
b ^= capsq;
b |= to;
return !(attacks_bb<ROOK>(ksq, b) & pieces(ROOK, QUEEN, them)) return !(attacks_bb<ROOK>(ksq, b) & pieces(ROOK, QUEEN, them))
&& !(attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, them)); && !(attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, them));
} }
@ -606,28 +600,22 @@ bool Position::is_pseudo_legal(const Move m) const {
// same kind of moves are filtered out here. // same kind of moves are filtered out here.
if (in_check()) if (in_check())
{ {
// In case of king moves under check we have to remove king so to catch if (type_of(pc) != KING)
// as invalid moves like b1a1 when opposite queen is on c1.
if (type_of(pc) == KING)
{ {
Bitboard b = occupied_squares(); Bitboard b = checkers();
b ^= from; Square checksq = pop_1st_bit(&b);
if (attackers_to(to, b) & pieces(~us))
return false;
}
else
{
Bitboard target = checkers();
Square checksq = pop_1st_bit(&target);
if (target) // double check ? In this case a king move is required if (b) // double check ? In this case a king move is required
return false; return false;
// Our move must be a blocking evasion or a capture of the checking piece // Our move must be a blocking evasion or a capture of the checking piece
target = squares_between(checksq, king_square(us)) | checkers(); if (!((squares_between(checksq, king_square(us)) | checkers()) & to))
if (!(target & to))
return false; return false;
} }
// In case of king moves under check we have to remove king so to catch
// as invalid moves like b1a1 when opposite queen is on c1.
else if (attackers_to(to, occupied_squares() ^ from) & pieces(~us))
return false;
} }
return true; return true;
@ -664,15 +652,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
return false; return false;
Color us = sideToMove; Color us = sideToMove;
Bitboard b = occupied_squares();
Square ksq = king_square(~us); Square ksq = king_square(~us);
// Promotion with check ? // Promotion with check ?
if (is_promotion(m)) if (is_promotion(m))
{ return attacks_from(Piece(promotion_piece_type(m)), to, occupied_squares() ^ from) & ksq;
b ^= from;
return attacks_from(Piece(promotion_piece_type(m)), to, b) & ksq;
}
// En passant capture with check ? We have already handled the case // En passant capture with check ? We have already handled the case
// of direct checks and ordinary discovered check, the only case we // of direct checks and ordinary discovered check, the only case we
@ -681,32 +665,21 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
if (is_enpassant(m)) if (is_enpassant(m))
{ {
Square capsq = make_square(file_of(to), rank_of(from)); Square capsq = make_square(file_of(to), rank_of(from));
b ^= from; Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
b ^= capsq;
b |= to; return (attacks_bb< ROOK>(ksq, b) & pieces( ROOK, QUEEN, us))
return (attacks_bb<ROOK>(ksq, b) & pieces(ROOK, QUEEN, us)) | (attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, us));
||(attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, us));
} }
// Castling with check ? // Castling with check ?
if (is_castle(m)) if (is_castle(m))
{ {
Square kfrom, kto, rfrom, rto; Square kfrom = from;
kfrom = from; Square rfrom = to; // 'King captures the rook' notation
rfrom = to; Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
Bitboard b = (occupied_squares() ^ kfrom ^ rfrom) | rto | kto;
if (rfrom > kfrom)
{
kto = relative_square(us, SQ_G1);
rto = relative_square(us, SQ_F1);
} else {
kto = relative_square(us, SQ_C1);
rto = relative_square(us, SQ_D1);
}
b ^= kfrom;
b ^= rfrom;
b |= rto;
b |= kto;
return attacks_bb<ROOK>(rto, b) & ksq; return attacks_bb<ROOK>(rto, b) & ksq;
} }
@ -868,7 +841,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
if (pt == PAWN) if (pt == PAWN)
{ {
// Set en-passant square, only if moved pawn can be captured // Set en-passant square, only if moved pawn can be captured
if ( (to ^ from) == 16 if ( (int(to) ^ int(from)) == 16
&& (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(PAWN, them))) && (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(PAWN, them)))
{ {
st->epSquare = Square((from + to) / 2); st->epSquare = Square((from + to) / 2);

View file

@ -1410,13 +1410,11 @@ split_point_start: // At split points actual search starts from here
// Case 5: Discovered check, checking piece is the piece moved in m1 // Case 5: Discovered check, checking piece is the piece moved in m1
ksq = pos.king_square(pos.side_to_move()); ksq = pos.king_square(pos.side_to_move());
if (piece_is_slider(p1) && (squares_between(t1, ksq) & f2)) if ( piece_is_slider(p1)
{ && (squares_between(t1, ksq) & f2)
Bitboard occ = pos.occupied_squares(); && (pos.attacks_from(p1, t1, pos.occupied_squares() ^ f2) & ksq))
occ ^= f2; return true;
if (pos.attacks_from(p1, t1, occ) & ksq)
return true;
}
return false; return false;
} }