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https://github.com/sockspls/badfish
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Introduce another two (bitboard,square) operators
And simplify the code. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4 changed files with 39 additions and 64 deletions
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@ -57,11 +57,19 @@ inline Bitboard operator&(Bitboard b, Square s) {
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}
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inline Bitboard& operator|=(Bitboard& b, Square s) {
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return b |= SquareBB[s], b;
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return b |= SquareBB[s];
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}
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inline Bitboard& operator^=(Bitboard& b, Square s) {
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return b ^= SquareBB[s], b;
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return b ^= SquareBB[s];
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}
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inline Bitboard operator|(Bitboard b, Square s) {
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return b | SquareBB[s];
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}
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inline Bitboard operator^(Bitboard b, Square s) {
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return b ^ SquareBB[s];
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}
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@ -71,13 +71,9 @@ namespace {
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// Because we generate only legal castling moves we need to verify that
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// when moving the castling rook we do not discover some hidden checker.
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// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
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if (pos.is_chess960())
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{
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Bitboard occ = pos.occupied_squares();
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occ ^= rfrom;
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if (pos.attackers_to(kto, occ) & enemies)
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if ( pos.is_chess960()
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&& (pos.attackers_to(kto, pos.occupied_squares() ^ rfrom) & enemies))
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return mlist;
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}
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(*mlist++).move = make_castle(kfrom, rfrom);
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@ -425,9 +425,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
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assert(!square_is_empty(from));
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// Update occupancy as if the piece is moving
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occ = occupied_squares();
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occ ^= from;
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occ ^= to;
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occ = occupied_squares() ^ from ^ to;
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// The piece moved in 'to' attacks the square 's' ?
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if (attacks_from(piece, to, occ) & s)
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@ -464,17 +462,13 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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Square to = to_sq(m);
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Square capsq = to + pawn_push(them);
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Square ksq = king_square(us);
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Bitboard b = occupied_squares();
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Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
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assert(to == ep_square());
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assert(piece_moved(m) == make_piece(us, PAWN));
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assert(piece_on(capsq) == make_piece(them, PAWN));
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assert(piece_on(to) == NO_PIECE);
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b ^= from;
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b ^= capsq;
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b |= to;
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return !(attacks_bb<ROOK>(ksq, b) & pieces(ROOK, QUEEN, them))
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&& !(attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, them));
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}
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@ -606,28 +600,22 @@ bool Position::is_pseudo_legal(const Move m) const {
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// same kind of moves are filtered out here.
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if (in_check())
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{
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// In case of king moves under check we have to remove king so to catch
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// as invalid moves like b1a1 when opposite queen is on c1.
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if (type_of(pc) == KING)
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if (type_of(pc) != KING)
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{
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Bitboard b = occupied_squares();
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b ^= from;
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if (attackers_to(to, b) & pieces(~us))
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return false;
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}
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else
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{
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Bitboard target = checkers();
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Square checksq = pop_1st_bit(&target);
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Bitboard b = checkers();
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Square checksq = pop_1st_bit(&b);
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if (target) // double check ? In this case a king move is required
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if (b) // double check ? In this case a king move is required
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return false;
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// Our move must be a blocking evasion or a capture of the checking piece
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target = squares_between(checksq, king_square(us)) | checkers();
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if (!(target & to))
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if (!((squares_between(checksq, king_square(us)) | checkers()) & to))
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return false;
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}
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// In case of king moves under check we have to remove king so to catch
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// as invalid moves like b1a1 when opposite queen is on c1.
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else if (attackers_to(to, occupied_squares() ^ from) & pieces(~us))
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return false;
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}
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return true;
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@ -664,15 +652,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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return false;
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Color us = sideToMove;
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Bitboard b = occupied_squares();
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Square ksq = king_square(~us);
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// Promotion with check ?
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if (is_promotion(m))
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{
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b ^= from;
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return attacks_from(Piece(promotion_piece_type(m)), to, b) & ksq;
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}
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return attacks_from(Piece(promotion_piece_type(m)), to, occupied_squares() ^ from) & ksq;
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// En passant capture with check ? We have already handled the case
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// of direct checks and ordinary discovered check, the only case we
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@ -681,32 +665,21 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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if (is_enpassant(m))
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{
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Square capsq = make_square(file_of(to), rank_of(from));
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b ^= from;
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b ^= capsq;
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b |= to;
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return (attacks_bb<ROOK>(ksq, b) & pieces(ROOK, QUEEN, us))
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||(attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, us));
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Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
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return (attacks_bb< ROOK>(ksq, b) & pieces( ROOK, QUEEN, us))
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| (attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, us));
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}
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// Castling with check ?
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if (is_castle(m))
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{
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Square kfrom, kto, rfrom, rto;
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kfrom = from;
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rfrom = to;
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Square kfrom = from;
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Square rfrom = to; // 'King captures the rook' notation
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Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
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Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
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Bitboard b = (occupied_squares() ^ kfrom ^ rfrom) | rto | kto;
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if (rfrom > kfrom)
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{
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kto = relative_square(us, SQ_G1);
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rto = relative_square(us, SQ_F1);
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} else {
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kto = relative_square(us, SQ_C1);
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rto = relative_square(us, SQ_D1);
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}
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b ^= kfrom;
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b ^= rfrom;
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b |= rto;
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b |= kto;
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return attacks_bb<ROOK>(rto, b) & ksq;
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}
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@ -868,7 +841,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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if (pt == PAWN)
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{
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// Set en-passant square, only if moved pawn can be captured
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if ( (to ^ from) == 16
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if ( (int(to) ^ int(from)) == 16
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&& (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(PAWN, them)))
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{
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st->epSquare = Square((from + to) / 2);
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@ -1410,13 +1410,11 @@ split_point_start: // At split points actual search starts from here
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// Case 5: Discovered check, checking piece is the piece moved in m1
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ksq = pos.king_square(pos.side_to_move());
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if (piece_is_slider(p1) && (squares_between(t1, ksq) & f2))
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{
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Bitboard occ = pos.occupied_squares();
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occ ^= f2;
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if (pos.attacks_from(p1, t1, occ) & ksq)
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return true;
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}
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if ( piece_is_slider(p1)
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&& (squares_between(t1, ksq) & f2)
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&& (pos.attacks_from(p1, t1, pos.occupied_squares() ^ f2) & ksq))
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return true;
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return false;
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}
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