diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 3dbd6dc0..8bbd0bff 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -509,7 +509,9 @@ Value do_evaluate(const Position& pos, Value& margin) { ei.kingAdjacentZoneAttacksCount[Us] += popcount(bb); } - int mob = popcount(b & mobilityArea); + int mob = Piece != QUEEN ? popcount(b & mobilityArea) + : popcount(b & mobilityArea); + mobility += MobilityBonus[Piece][mob]; // Decrease score if we are attacked by an enemy pawn. Remaining part