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https://github.com/sockspls/badfish
synced 2025-07-11 11:39:15 +00:00
Rename MoveStack to ExtMove
Stack has no meaning here, while ExtMove (extended move), better clarifies that we have a move + a score. No functional change.
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110644d918
commit
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5 changed files with 33 additions and 33 deletions
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@ -32,7 +32,7 @@
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namespace {
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template<CastlingSide Side, bool Checks, bool Chess960>
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MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
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ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
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if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
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return mlist;
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@ -69,8 +69,8 @@ namespace {
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template<GenType Type, Square Delta>
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inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7,
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Bitboard target, const CheckInfo* ci) {
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inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
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Bitboard target, const CheckInfo* ci) {
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Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
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@ -101,8 +101,8 @@ namespace {
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template<Color Us, GenType Type>
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MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist,
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Bitboard target, const CheckInfo* ci) {
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ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
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Bitboard target, const CheckInfo* ci) {
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// Compute our parametrized parameters at compile time, named according to
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// the point of view of white side.
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@ -206,8 +206,8 @@ namespace {
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template<PieceType Pt, bool Checks> FORCE_INLINE
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MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us,
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Bitboard target, const CheckInfo* ci) {
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ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
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Bitboard target, const CheckInfo* ci) {
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assert(Pt != KING && Pt != PAWN);
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@ -238,8 +238,8 @@ namespace {
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template<GenType Type> FORCE_INLINE
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MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
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Bitboard target, const CheckInfo* ci = NULL) {
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ExtMove* generate_all(const Position& pos, ExtMove* mlist, Color us,
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Bitboard target, const CheckInfo* ci = NULL) {
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const bool Checks = Type == QUIET_CHECKS;
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@ -289,7 +289,7 @@ namespace {
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/// non-captures. Returns a pointer to the end of the move list.
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template<GenType Type>
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MoveStack* generate(const Position& pos, MoveStack* mlist) {
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ExtMove* generate(const Position& pos, ExtMove* mlist) {
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assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
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assert(!pos.checkers());
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@ -304,15 +304,15 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
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}
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// Explicit template instantiations
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template MoveStack* generate<CAPTURES>(const Position&, MoveStack*);
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template MoveStack* generate<QUIETS>(const Position&, MoveStack*);
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template MoveStack* generate<NON_EVASIONS>(const Position&, MoveStack*);
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template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
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template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
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template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
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/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
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/// underpromotions that give check. Returns a pointer to the end of the move list.
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template<>
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MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
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assert(!pos.checkers());
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@ -342,7 +342,7 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
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/// to move is in check. Returns a pointer to the end of the move list.
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template<>
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MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
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assert(pos.checkers());
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@ -404,9 +404,9 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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/// generate<LEGAL> generates all the legal moves in the given position
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template<>
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MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
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ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
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MoveStack *end, *cur = mlist;
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ExtMove *end, *cur = mlist;
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Bitboard pinned = pos.pinned_pieces();
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Square ksq = pos.king_square(pos.side_to_move());
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@ -34,7 +34,7 @@ enum GenType {
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class Position;
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template<GenType>
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MoveStack* generate(const Position& pos, MoveStack* mlist);
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ExtMove* generate(const Position& pos, ExtMove* mlist);
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/// The MoveList struct is a simple wrapper around generate(), sometimes comes
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/// handy to use this class instead of the low level generate() function.
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@ -46,13 +46,13 @@ struct MoveList {
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Move operator*() const { return cur->move; }
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size_t size() const { return last - mlist; }
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bool contains(Move m) const {
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for (const MoveStack* it(mlist); it != last; ++it) if (it->move == m) return true;
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for (const ExtMove* it(mlist); it != last; ++it) if (it->move == m) return true;
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return false;
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}
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private:
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MoveStack mlist[MAX_MOVES];
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MoveStack *cur, *last;
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ExtMove mlist[MAX_MOVES];
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ExtMove *cur, *last;
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};
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#endif // !defined(MOVEGEN_H_INCLUDED)
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@ -36,9 +36,9 @@ namespace {
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};
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// Our insertion sort, guaranteed to be stable, as is needed
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void insertion_sort(MoveStack* begin, MoveStack* end)
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void insertion_sort(ExtMove* begin, ExtMove* end)
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{
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MoveStack tmp, *p, *q;
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ExtMove tmp, *p, *q;
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for (p = begin + 1; p < end; ++p)
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{
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@ -51,12 +51,12 @@ namespace {
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// Unary predicate used by std::partition to split positive scores from remaining
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// ones so to sort separately the two sets, and with the second sort delayed.
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inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
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inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; }
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// Picks and moves to the front the best move in the range [begin, end),
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// it is faster than sorting all the moves in advance when moves are few, as
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// normally are the possible captures.
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inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
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inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
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{
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std::swap(*begin, *std::max_element(begin, end));
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return begin;
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@ -170,7 +170,7 @@ void MovePicker::score<CAPTURES>() {
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// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
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Move m;
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for (MoveStack* it = moves; it != end; ++it)
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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@ -189,7 +189,7 @@ void MovePicker::score<QUIETS>() {
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Move m;
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for (MoveStack* it = moves; it != end; ++it)
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = history[pos.piece_moved(m)][to_sq(m)];
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@ -204,7 +204,7 @@ void MovePicker::score<EVASIONS>() {
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Move m;
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int seeScore;
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for (MoveStack* it = moves; it != end; ++it)
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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if ((seeScore = pos.see_sign(m)) < 0)
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@ -100,11 +100,11 @@ private:
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Move* countermoves;
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Depth depth;
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Move ttMove;
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MoveStack killers[4];
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ExtMove killers[4];
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Square recaptureSquare;
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int captureThreshold, phase;
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MoveStack *cur, *end, *endQuiets, *endBadCaptures;
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MoveStack moves[MAX_MOVES];
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ExtMove *cur, *end, *endQuiets, *endBadCaptures;
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ExtMove moves[MAX_MOVES];
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};
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#endif // !defined(MOVEPICK_H_INCLUDED)
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@ -313,12 +313,12 @@ inline Score operator/(Score s, int i) {
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extern Value PieceValue[PHASE_NB][PIECE_NB];
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struct MoveStack {
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struct ExtMove {
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Move move;
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int score;
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};
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inline bool operator<(const MoveStack& f, const MoveStack& s) {
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inline bool operator<(const ExtMove& f, const ExtMove& s) {
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return f.score < s.score;
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}
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