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Parameters Tweak
Passed STC LLR: 3.22 (-2.94,2.94) <0.00,2.00> Total: 664048 W: 177526 L: 176301 D: 310221 Ptnml(0-2): 2002, 72968, 180891, 74129, 2034 https://tests.stockfishchess.org/tests/view/64219901db43ab2ba6f901fa Passed LTC: LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 77576 W: 21125 L: 20750 D: 35701 Ptnml(0-2): 24, 7350, 23669, 7717, 28 https://tests.stockfishchess.org/tests/view/642abe3377ff3301150d3a16 closes https://github.com/official-stockfish/Stockfish/pull/4493 bench: 4522076
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77e2b915e1
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1 changed files with 5 additions and 5 deletions
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@ -72,7 +72,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn, Value delta, Value rootDelta) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 1449 - int(delta) * 1032 / int(rootDelta)) / 1024 + (!i && r > 941);
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return (r + 1449 - int(delta) * 1001 / int(rootDelta)) / 1024 + (!i && r > 941);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@ -82,7 +82,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return std::min(340 * d - 470, 1855);
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return std::min(341 * d - 470, 1855);
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}
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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@ -1057,7 +1057,7 @@ moves_loop: // When in check, search starts here
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lmrDepth = std::max(lmrDepth, 0);
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// Prune moves with negative SEE (~4 Elo)
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if (!pos.see_ge(move, Value(-24 * lmrDepth * lmrDepth - 15 * lmrDepth)))
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if (!pos.see_ge(move, Value(-24 * lmrDepth * lmrDepth - 16 * lmrDepth)))
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continue;
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}
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}
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@ -1193,10 +1193,10 @@ moves_loop: // When in check, search starts here
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 4182;
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- 4082;
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// Decrease/increase reduction for moves with a good/bad history (~25 Elo)
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r -= ss->statScore / (11791 + 3992 * (depth > 6 && depth < 19));
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r -= ss->statScore / (11079 + 4626 * (depth > 6 && depth < 19));
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// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
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// We use various heuristics for the sons of a node after the first son has
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