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Use CheckInfo to generate checks
It should help to avoid recalculating check squares of sliding attackers for queen when already done for bishops and rooks. Of course this helps when there are bishop, rook and queen on the board ! Fixed also a subtle bug (use of same variable b in while condition and in condition body) introduced recently by revision d655147e8c that triggers in case we have at least 2 non-pawn discovered check pieces. This is very rare that's why didn't show in the node count verification where we actually have a case of 2 dc pieces in position 14, but one is a pawn. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 22 additions and 26 deletions
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@ -247,8 +247,8 @@ namespace {
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template<PieceType Pt>
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inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
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Bitboard dc, Square ksq) {
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inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist,
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Color us, const CheckInfo& ci) {
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assert(Pt != KING && Pt != PAWN);
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Bitboard checkSqs, b;
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@ -258,7 +258,7 @@ namespace {
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if ((from = *pl++) == SQ_NONE)
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return mlist;
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checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
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checkSqs = ci.checkSq[Pt] & pos.empty_squares();
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do
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{
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@ -267,7 +267,7 @@ namespace {
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|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
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continue;
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if (dc && bit_is_set(dc, from))
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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continue;
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b = pos.attacks_from<Pt>(from) & checkSqs;
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@ -280,10 +280,11 @@ namespace {
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template<>
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FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m,
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Color us, const CheckInfo& ci) {
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return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq)
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: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq);
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return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq)
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: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq);
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}
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@ -383,37 +384,31 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
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assert(!pos.in_check());
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Bitboard b, dc;
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Square from;
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PieceType pt;
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(flip(us));
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CheckInfo ci(pos);
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Bitboard dc = ci.dcCandidates;
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assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
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b = dc = pos.discovered_check_candidates();
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while (b)
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while (dc)
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{
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from = pop_1st_bit(&b);
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pt = type_of(pos.piece_on(from));
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Square from = pop_1st_bit(&dc);
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PieceType pt = type_of(pos.piece_on(from));
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if (pt == PAWN)
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continue; // Will be generated togheter with direct checks
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b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
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Bitboard b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
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if (pt == KING)
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b &= ~QueenPseudoAttacks[ksq];
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b &= ~QueenPseudoAttacks[ci.ksq];
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SERIALIZE(b);
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}
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mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<PAWN>(pos, mlist, us, ci);
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mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
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mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
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mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
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mlist = generate_direct_checks<QUEEN>(pos, mlist, us, ci);
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if (pos.can_castle(us))
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{
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@ -79,7 +79,7 @@ namespace {
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CheckInfo::CheckInfo(const Position& pos) {
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Color them = flip(pos.side_to_move());
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Square ksq = pos.king_square(them);
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ksq = pos.king_square(them);
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pinned = pos.pinned_pieces();
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dcCandidates = pos.discovered_check_candidates();
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@ -37,6 +37,7 @@ struct CheckInfo {
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Bitboard dcCandidates;
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Bitboard pinned;
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Bitboard checkSq[8];
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Square ksq;
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};
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