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https://github.com/sockspls/badfish
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Retire notation.cpp
Now we can finally retire notation.cpp and move UCI helpers under uci.cpp No functional change.
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2469daebb1
commit
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4 changed files with 80 additions and 107 deletions
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@ -39,8 +39,8 @@ PGOBENCH = ./$(EXE) bench 32 1 1 default time
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### Object files
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OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
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material.o misc.o movegen.o movepick.o notation.o pawns.o \
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position.o search.o thread.o timeman.o tt.o uci.o ucioption.o
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material.o misc.o movegen.o movepick.o pawns.o position.o \
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search.o thread.o timeman.o tt.o uci.o ucioption.o
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### ==========================================================================
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### Section 2. High-level Configuration
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103
src/notation.cpp
103
src/notation.cpp
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@ -1,103 +0,0 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cassert>
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#include <sstream>
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#include "movegen.h"
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#include "position.h"
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#include "uci.h"
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using namespace std;
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static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
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/// score_to_uci() converts a Value to a string suitable for use with the UCI
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/// protocol specifications:
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///
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/// cp <x> The score from the engine's point of view in centipawns.
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/// mate <y> Mate in y moves, not plies. If the engine is getting mated
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/// use negative values for y.
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string UCI::format_value(Value v, Value alpha, Value beta) {
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stringstream ss;
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if (abs(v) < VALUE_MATE_IN_MAX_PLY)
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ss << "cp " << v * 100 / PawnValueEg;
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else
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ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
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return ss.str();
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}
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/// format_square() converts a Square to a string (g1, a7, etc.)
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std::string UCI::format_square(Square s) {
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char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
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return ch;
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}
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/// format_move() converts a Move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
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/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
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/// mode. Internally castling moves are always encoded as "king captures rook".
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string UCI::format_move(Move m, bool chess960) {
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Square from = from_sq(m);
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Square to = to_sq(m);
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "0000";
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if (type_of(m) == CASTLING && !chess960)
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to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
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string move = format_square(from) + format_square(to);
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if (type_of(m) == PROMOTION)
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move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
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return move;
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}
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/// to_move() takes a position and a string representing a move in
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/// simple coordinate notation and returns an equivalent legal Move if any.
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Move UCI::to_move(const Position& pos, string& str) {
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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for (MoveList<LEGAL> it(pos); *it; ++it)
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if (str == format_move(*it, pos.is_chess960()))
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return *it;
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return MOVE_NONE;
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}
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76
src/uci.cpp
76
src/uci.cpp
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@ -23,6 +23,7 @@
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#include <string>
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#include "evaluate.h"
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#include "movegen.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
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}
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/// format_value() converts a Value to a string suitable for use with the UCI
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/// protocol specifications:
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///
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/// cp <x> The score from the engine's point of view in centipawns.
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/// mate <y> Mate in y moves, not plies. If the engine is getting mated
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/// use negative values for y.
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string UCI::format_value(Value v, Value alpha, Value beta) {
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stringstream ss;
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if (abs(v) < VALUE_MATE_IN_MAX_PLY)
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ss << "cp " << v * 100 / PawnValueEg;
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else
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ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
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return ss.str();
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}
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/// format_square() converts a Square to a string (g1, a7, etc.)
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std::string UCI::format_square(Square s) {
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char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 }; // Zero-terminating
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return ch;
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}
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/// format_move() converts a Move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
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/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
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/// mode. Internally castling moves are always encoded as "king captures rook".
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string UCI::format_move(Move m, bool chess960) {
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Square from = from_sq(m);
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Square to = to_sq(m);
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "0000";
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if (type_of(m) == CASTLING && !chess960)
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to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
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string move = format_square(from) + format_square(to);
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if (type_of(m) == PROMOTION)
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move += " pnbrqk"[promotion_type(m)];
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return move;
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}
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/// to_move() takes a position and a string representing a move in
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/// simple coordinate notation and returns an equivalent legal Move if any.
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Move UCI::to_move(const Position& pos, string& str) {
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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for (MoveList<LEGAL> it(pos); *it; ++it)
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if (str == format_move(*it, pos.is_chess960()))
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return *it;
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return MOVE_NONE;
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}
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@ -67,10 +67,10 @@ private:
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void init(OptionsMap&);
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void loop(int argc, char* argv[]);
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Move to_move(const Position& pos, std::string& str);
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std::string format_move(Move m, bool chess960);
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std::string format_value(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
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std::string format_square(Square s);
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std::string format_move(Move m, bool chess960);
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Move to_move(const Position& pos, std::string& str);
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} // namespace UCI
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