1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 16:53:09 +00:00

Retire notation.cpp

Now we can finally retire notation.cpp
and move UCI helpers under uci.cpp

No functional change.
This commit is contained in:
Marco Costalba 2014-10-26 07:50:09 +01:00 committed by Joona Kiiski
parent 2469daebb1
commit 9ba391c5cb
4 changed files with 80 additions and 107 deletions

View file

@ -39,8 +39,8 @@ PGOBENCH = ./$(EXE) bench 32 1 1 default time
### Object files
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
material.o misc.o movegen.o movepick.o notation.o pawns.o \
position.o search.o thread.o timeman.o tt.o uci.o ucioption.o
material.o misc.o movegen.o movepick.o pawns.o position.o \
search.o thread.o timeman.o tt.o uci.o ucioption.o
### ==========================================================================
### Section 2. High-level Configuration

View file

@ -1,103 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include <sstream>
#include "movegen.h"
#include "position.h"
#include "uci.h"
using namespace std;
static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
/// score_to_uci() converts a Value to a string suitable for use with the UCI
/// protocol specifications:
///
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
string UCI::format_value(Value v, Value alpha, Value beta) {
stringstream ss;
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
ss << "cp " << v * 100 / PawnValueEg;
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
return ss.str();
}
/// format_square() converts a Square to a string (g1, a7, etc.)
std::string UCI::format_square(Square s) {
char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
return ch;
}
/// format_move() converts a Move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
/// mode. Internally castling moves are always encoded as "king captures rook".
string UCI::format_move(Move m, bool chess960) {
Square from = from_sq(m);
Square to = to_sq(m);
if (m == MOVE_NONE)
return "(none)";
if (m == MOVE_NULL)
return "0000";
if (type_of(m) == CASTLING && !chess960)
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
string move = format_square(from) + format_square(to);
if (type_of(m) == PROMOTION)
move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
return move;
}
/// to_move() takes a position and a string representing a move in
/// simple coordinate notation and returns an equivalent legal Move if any.
Move UCI::to_move(const Position& pos, string& str) {
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
for (MoveList<LEGAL> it(pos); *it; ++it)
if (str == format_move(*it, pos.is_chess960()))
return *it;
return MOVE_NONE;
}

View file

@ -23,6 +23,7 @@
#include <string>
#include "evaluate.h"
#include "movegen.h"
#include "position.h"
#include "search.h"
#include "thread.h"
@ -212,3 +213,78 @@ void UCI::loop(int argc, char* argv[]) {
Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
}
/// format_value() converts a Value to a string suitable for use with the UCI
/// protocol specifications:
///
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
string UCI::format_value(Value v, Value alpha, Value beta) {
stringstream ss;
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
ss << "cp " << v * 100 / PawnValueEg;
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
return ss.str();
}
/// format_square() converts a Square to a string (g1, a7, etc.)
std::string UCI::format_square(Square s) {
char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 }; // Zero-terminating
return ch;
}
/// format_move() converts a Move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
/// mode. Internally castling moves are always encoded as "king captures rook".
string UCI::format_move(Move m, bool chess960) {
Square from = from_sq(m);
Square to = to_sq(m);
if (m == MOVE_NONE)
return "(none)";
if (m == MOVE_NULL)
return "0000";
if (type_of(m) == CASTLING && !chess960)
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
string move = format_square(from) + format_square(to);
if (type_of(m) == PROMOTION)
move += " pnbrqk"[promotion_type(m)];
return move;
}
/// to_move() takes a position and a string representing a move in
/// simple coordinate notation and returns an equivalent legal Move if any.
Move UCI::to_move(const Position& pos, string& str) {
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
for (MoveList<LEGAL> it(pos); *it; ++it)
if (str == format_move(*it, pos.is_chess960()))
return *it;
return MOVE_NONE;
}

View file

@ -67,10 +67,10 @@ private:
void init(OptionsMap&);
void loop(int argc, char* argv[]);
Move to_move(const Position& pos, std::string& str);
std::string format_move(Move m, bool chess960);
std::string format_value(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
std::string format_square(Square s);
std::string format_move(Move m, bool chess960);
Move to_move(const Position& pos, std::string& str);
} // namespace UCI