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https://github.com/sockspls/badfish
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Shuffle aspiration window loop
No functional change.
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1 changed files with 38 additions and 42 deletions
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@ -91,6 +91,7 @@ namespace {
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TimeManager TimeMgr;
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int BestMoveChanges;
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int SkillLevel;
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Move skillBest;
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bool SkillLevelEnabled, Chess960;
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Value DrawValue[COLOR_NB];
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History H;
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@ -215,6 +216,7 @@ void Search::think() {
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// Do we have to play with skill handicap? In this case enable MultiPV that
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// we will use behind the scenes to retrieve a set of possible moves.
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SkillLevelEnabled = (SkillLevel < 20);
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skillBest = MOVE_NONE;
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MultiPV = (SkillLevelEnabled ? std::max(UCIMultiPV, (size_t)4) : UCIMultiPV);
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if (Options["Use Search Log"])
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@ -246,6 +248,15 @@ void Search::think() {
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Threads.set_timer(0); // Stop timer
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Threads.sleep();
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// When using skills swap best PV line with the sub-optimal one
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if (SkillLevelEnabled)
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{
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if (skillBest == MOVE_NONE) // Still unassigned ?
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skillBest = do_skill_level();
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std::swap(RootMoves[0], *std::find(RootMoves.begin(), RootMoves.end(), skillBest));
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}
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if (Options["Use Search Log"])
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{
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Time::point elapsed = Time::now() - SearchTime + 1;
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@ -287,7 +298,6 @@ namespace {
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int depth, prevBestMoveChanges;
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Value bestValue, alpha, beta, delta;
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bool bestMoveNeverChanged = true;
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Move skillBest = MOVE_NONE;
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memset(ss, 0, 4 * sizeof(Stack));
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depth = BestMoveChanges = 0;
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@ -295,7 +305,7 @@ namespace {
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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// Iterative deepening loop until requested to stop or target depth reached
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while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.depth || depth <= Limits.depth))
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while (++depth <= MAX_PLY && !Signals.stop && (!Limits.depth || depth <= Limits.depth))
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{
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// Save last iteration's scores before first PV line is searched and all
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// the move scores but the (new) PV are set to -VALUE_INFINITE.
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@ -337,37 +347,41 @@ namespace {
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// the already searched PV lines are preserved.
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sort<RootMove>(RootMoves.begin() + PVIdx, RootMoves.end());
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// In case we have found an exact score and we are going to leave
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// the fail high/low loop then reorder the PV moves, otherwise
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// leave the last PV move in its position so to be searched again.
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// Of course this is needed only in MultiPV search.
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if (PVIdx && bestValue > alpha && bestValue < beta)
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sort<RootMove>(RootMoves.begin(), RootMoves.begin() + PVIdx);
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// Write PV back to transposition table in case the relevant
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// entries have been overwritten during the search.
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for (size_t i = 0; i <= PVIdx; i++)
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RootMoves[i].insert_pv_in_tt(pos);
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// If search has been stopped exit the aspiration window loop.
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// Sorting and writing PV back to TT is safe becuase RootMoves
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// is still valid, although refers to previous iteration.
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// If search has been stopped return immediately. Sorting and
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// writing PV back to TT is safe becuase RootMoves is still
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// valid, although refers to previous iteration.
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if (Signals.stop)
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break;
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// Send full PV info to GUI if we are going to leave the loop or
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// if we have a fail high/low and we are deep in the search.
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if ((bestValue > alpha && bestValue < beta) || Time::now() - SearchTime > 2000)
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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return;
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// In case of failing high/low increase aspiration window and
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// research, otherwise exit the fail high/low loop.
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if (bestValue >= beta)
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// research, otherwise sort multi-PV lines and exit the loop.
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if (bestValue > alpha && bestValue < beta)
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{
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sort<RootMove>(RootMoves.begin(), RootMoves.begin() + PVIdx);
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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break;
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}
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// Give some update (without cluttering the UI) before to research
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if (Time::now() - SearchTime > 3000)
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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if (abs(bestValue) >= VALUE_KNOWN_WIN)
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{
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alpha = -VALUE_INFINITE;
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beta = VALUE_INFINITE;
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}
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else if (bestValue >= beta)
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{
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beta += delta;
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delta += delta / 2;
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}
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else if (bestValue <= alpha)
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else
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{
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Signals.failedLowAtRoot = true;
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Signals.stopOnPonderhit = false;
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@ -375,15 +389,6 @@ namespace {
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alpha -= delta;
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delta += delta / 2;
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}
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else
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break;
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// Search with full window in case we have a win/mate score
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if (abs(bestValue) >= VALUE_KNOWN_WIN)
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{
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alpha = -VALUE_INFINITE;
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beta = VALUE_INFINITE;
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}
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assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
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}
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@ -393,7 +398,7 @@ namespace {
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if (SkillLevelEnabled && depth == 1 + SkillLevel)
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skillBest = do_skill_level();
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if (!Signals.stop && Options["Use Search Log"])
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if (Options["Use Search Log"])
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{
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Log log(Options["Search Log Filename"]);
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log << pretty_pv(pos, depth, bestValue, Time::now() - SearchTime, &RootMoves[0].pv[0])
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@ -405,7 +410,7 @@ namespace {
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bestMoveNeverChanged = false;
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// Do we have time for the next iteration? Can we stop searching now?
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if (!Signals.stop && !Signals.stopOnPonderhit && Limits.use_time_management())
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if (Limits.use_time_management() && !Signals.stopOnPonderhit)
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{
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bool stop = false; // Local variable, not the volatile Signals.stop
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@ -447,15 +452,6 @@ namespace {
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}
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}
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}
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// When using skills swap best PV line with the sub-optimal one
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if (SkillLevelEnabled)
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{
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if (skillBest == MOVE_NONE) // Still unassigned ?
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skillBest = do_skill_level();
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std::swap(RootMoves[0], *std::find(RootMoves.begin(), RootMoves.end(), skillBest));
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}
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}
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@ -821,8 +817,8 @@ split_point_start: // At split points actual search starts from here
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// on all the other moves but the ttMove, if result is lower than ttValue minus
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// a margin then we extend ttMove.
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if ( singularExtensionNode
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&& !ext
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&& move == ttMove
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&& !ext
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&& pos.pl_move_is_legal(move, ci.pinned)
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&& abs(ttValue) < VALUE_KNOWN_WIN)
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{
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