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Coding style in move.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 20 additions and 27 deletions
45
src/move.cpp
45
src/move.cpp
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@ -26,9 +26,9 @@
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using std::string;
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/// move_to_uci() converts a move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
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/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
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/// Chess960 mode. Instead internally Move is coded as "king captures rook".
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
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/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
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/// mode. Internally castle moves are always coded as "king captures rook".
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const string move_to_uci(Move m, bool chess960) {
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@ -43,7 +43,7 @@ const string move_to_uci(Move m, bool chess960) {
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return "0000";
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if (is_castle(m) && !chess960)
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to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2));
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to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
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if (is_promotion(m))
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promotion = char(tolower(piece_type_to_char(promotion_type(m))));
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@ -53,12 +53,11 @@ const string move_to_uci(Move m, bool chess960) {
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/// move_from_uci() takes a position and a string representing a move in
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/// simple coordinate notation and returns an equivalent Move if any.
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/// Moves are guaranteed to be legal.
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/// simple coordinate notation and returns an equivalent legal Move if any.
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Move move_from_uci(const Position& pos, string& str) {
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if (str.length() == 5) // Junior could send promotion in uppercase
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
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@ -69,9 +68,8 @@ Move move_from_uci(const Position& pos, string& str) {
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}
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/// move_to_san() takes a position and a move as input, where it is assumed
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/// that the move is a legal move for the position. The return value is
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/// a string containing the move in short algebraic notation.
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/// move_to_san() takes a position and a legal Move as input and returns its
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/// short algebraic notation representation.
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const string move_to_san(Position& pos, Move m) {
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@ -81,17 +79,17 @@ const string move_to_san(Position& pos, Move m) {
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if (m == MOVE_NULL)
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return "(null)";
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assert(is_ok(m));
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assert(pos.move_is_legal(m));
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Bitboard attackers;
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bool ambiguousMove, ambiguousFile, ambiguousRank;
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Square sq, from = from_sq(m);
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Square to = to_sq(m);
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PieceType pt = type_of(pos.piece_moved(m));
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string san;
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Square from = from_sq(m);
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Square to = to_sq(m);
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PieceType pt = type_of(pos.piece_on(from));
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if (is_castle(m))
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san = (to_sq(m) < from_sq(m) ? "O-O-O" : "O-O");
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san = to_sq(m) < from_sq(m) ? "O-O-O" : "O-O";
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else
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{
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if (pt != PAWN)
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@ -106,18 +104,14 @@ const string move_to_san(Position& pos, Move m) {
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while (attackers)
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{
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sq = pop_1st_bit(&attackers);
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Square sq = pop_1st_bit(&attackers);
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// Pinned pieces are not included in the possible sub-set
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if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
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continue;
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if (file_of(sq) == file_of(from))
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ambiguousFile = true;
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if (rank_of(sq) == rank_of(from))
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ambiguousRank = true;
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ambiguousFile |= file_of(sq) == file_of(from);
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ambiguousRank |= rank_of(sq) == rank_of(from);
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ambiguousMove = true;
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}
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@ -125,8 +119,10 @@ const string move_to_san(Position& pos, Move m) {
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{
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if (!ambiguousFile)
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san += file_to_char(file_of(from));
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else if (!ambiguousRank)
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san += rank_to_char(rank_of(from));
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else
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san += square_to_string(from);
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}
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@ -143,10 +139,7 @@ const string move_to_san(Position& pos, Move m) {
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san += square_to_string(to);
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if (is_promotion(m))
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{
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san += '=';
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san += piece_type_to_char(promotion_type(m));
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}
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san += string("=") + piece_type_to_char(promotion_type(m));
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}
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if (pos.move_gives_check(m, CheckInfo(pos)))
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@ -141,6 +141,7 @@ public:
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// Properties of moves
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bool move_gives_check(Move m, const CheckInfo& ci) const;
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bool move_attacks_square(Move m, Square s) const;
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bool move_is_legal(const Move m) const;
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bool pl_move_is_legal(Move m, Bitboard pinned) const;
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bool is_pseudo_legal(const Move m) const;
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bool is_capture(Move m) const;
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@ -197,7 +198,6 @@ private:
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void clear();
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void put_piece(Piece p, Square s);
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void set_castle_right(Color c, Square rfrom);
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bool move_is_legal(const Move m) const;
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// Helper template functions
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template<bool Do> void do_castle_move(Move m);
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