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Assorted work in uci.cpp

- Change UCI::value() signature

This function should only return the value,
lowerbound and upperbound info is up to the
caller because it requires external knowledge,
out of the scope of this little helper.

- Retire 'key' command

It is not an UCI command and is absolutely
useless: never used.

- Comments fixing and other trivia

No functional change.
This commit is contained in:
Marco Costalba 2015-01-03 10:51:38 +01:00
parent c150f07291
commit 9d1e2c0e76
3 changed files with 61 additions and 66 deletions

View file

@ -1446,8 +1446,12 @@ moves_loop: // When in check and at SpNode search starts from here
ss << "info depth " << d / ONE_PLY
<< " seldepth " << selDepth
<< " multipv " << i + 1
<< " score " << ((!tb && i == PVIdx) ? UCI::value(v, alpha, beta) : UCI::value(v))
<< " nodes " << pos.nodes_searched()
<< " score " << UCI::value(v);
if (!tb && i == PVIdx)
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
ss << " nodes " << pos.nodes_searched()
<< " nps " << pos.nodes_searched() * 1000 / elapsed
<< " tbhits " << TB::Hits
<< " time " << elapsed

View file

@ -17,7 +17,6 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
@ -39,9 +38,9 @@ namespace {
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// Keep a track of the position keys along the setup moves (from the start position
// to the position just before the search starts). This is needed by the repetition
// draw detection code.
// Stack to keep track of the position states along the setup moves (from the
// start position to the position just before the search starts). Needed by
// 'draw by repetition' detection.
Search::StateStackPtr SetupStates;
@ -105,7 +104,7 @@ namespace {
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, and starts
// the thinking time and other parameters from the input string, then starts
// the search.
void go(const Position& pos, istringstream& is) {
@ -114,7 +113,6 @@ namespace {
string token;
while (is >> token)
{
if (token == "searchmoves")
while (is >> token)
limits.searchmoves.push_back(UCI::to_move(pos, token));
@ -130,7 +128,6 @@ namespace {
else if (token == "mate") is >> limits.mate;
else if (token == "infinite") limits.infinite = true;
else if (token == "ponder") limits.ponder = true;
}
Threads.start_thinking(pos, limits, SetupStates);
}
@ -138,10 +135,11 @@ namespace {
} // namespace
/// Wait for a command from the user, parse this text string as an UCI command,
/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
/// commands, the function also supports a few debug commands.
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
/// run 'bench', once the command is executed the function returns immediately.
/// In addition to the UCI ones, also some additional debug commands are supported.
void UCI::loop(int argc, char* argv[]) {
@ -152,7 +150,7 @@ void UCI::loop(int argc, char* argv[]) {
cmd += std::string(argv[i]) + " ";
do {
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
cmd = "quit";
istringstream is(cmd);
@ -160,21 +158,37 @@ void UCI::loop(int argc, char* argv[]) {
token.clear(); // getline() could return empty or blank line
is >> skipws >> token;
if (token == "quit" || token == "stop" || token == "ponderhit")
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
if ( token == "quit"
|| token == "stop"
|| (token == "ponderhit" && Search::Signals.stopOnPonderhit))
{
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switch from pondering to normal search.
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
Threads.main()->notify_one(); // Could be sleeping
}
else
Search::Limits.ponder = false;
Search::Signals.stop = true;
Threads.main()->notify_one(); // Could be sleeping
}
else if (token == "ponderhit")
Search::Limits.ponder = false; // Switch to normal search
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is);
else if (token == "setoption") setoption(is);
// Additional custom non-UCI commands, useful for debugging
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else if (token == "perft")
{
int depth;
@ -182,31 +196,10 @@ void UCI::loop(int argc, char* argv[]) {
is >> depth;
ss << Options["Hash"] << " "
<< Options["Threads"] << " " << depth << " current " << token;
<< Options["Threads"] << " " << depth << " current perft";
benchmark(pos, ss);
}
else if (token == "key")
sync_cout << hex << uppercase << setfill('0')
<< "position key: " << setw(16) << pos.key()
<< "\nmaterial key: " << setw(16) << pos.material_key()
<< "\npawn key: " << setw(16) << pos.pawn_key()
<< dec << nouppercase << setfill(' ') << sync_endl;
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is);
else if (token == "setoption") setoption(is);
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
@ -216,14 +209,14 @@ void UCI::loop(int argc, char* argv[]) {
}
/// Convert a Value to a string suitable for use with the UCI protocol
/// specifications:
/// UCI::value() converts a Value to a string suitable for use with the UCI
/// protocol specification:
///
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
string UCI::value(Value v, Value alpha, Value beta) {
string UCI::value(Value v) {
stringstream ss;
@ -232,25 +225,23 @@ string UCI::value(Value v, Value alpha, Value beta) {
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
return ss.str();
}
/// Convert a Square to a string in algebraic notation (g1, a7, etc.)
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
std::string UCI::square(Square s) {
char sq[] = { char('a' + file_of(s)), char('1' + rank_of(s)), 0 };
char sq[] = { char('a' + file_of(s)), char('1' + rank_of(s)), 0 }; // NULL terminated
return sq;
}
/// Convert a Move to a string in pure coordinate notation (g1f3, a7a8q). The
/// only special case is castling moves, where we print in the e1g1 notation in
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally
/// castling moves are always encoded as "king captures rook".
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
/// The only special case is castling, where we print in the e1g1 notation in
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
/// castling moves are always encoded as 'king captures rook'.
string UCI::move(Move m, bool chess960) {
@ -275,8 +266,8 @@ string UCI::move(Move m, bool chess960) {
}
/// Convert a string representing a move in pure coordinate notation to the
/// corresponding legal Move, if any.
/// UCI::to_move() converts a string representing a move in coordinate notation
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
Move UCI::to_move(const Position& pos, string& str) {

View file

@ -67,7 +67,7 @@ private:
void init(OptionsMap&);
void loop(int argc, char* argv[]);
std::string value(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
std::string value(Value v);
std::string square(Square s);
std::string move(Move m, bool chess960);
Move to_move(const Position& pos, std::string& str);