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https://github.com/sockspls/badfish
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Synchronize sp_search() with search() part I
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 19 additions and 17 deletions
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@ -85,7 +85,7 @@ namespace {
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void put_threads_to_sleep();
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void idle_loop(int threadID, SplitPoint* waitSp);
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bool split(const Position& pos, SearchStack* ss, int ply, Value* alpha, const Value beta, Value* bestValue,
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const Value futilityValue, Depth depth, int* moves, MovePicker* mp, int master, bool pvNode);
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Depth depth, int* moves, MovePicker* mp, int master, bool pvNode);
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private:
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friend void poll();
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@ -1219,7 +1219,7 @@ namespace {
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&& TM.available_thread_exists(threadID)
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&& !AbortSearch
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&& !TM.thread_should_stop(threadID)
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&& TM.split(pos, ss, ply, &alpha, beta, &bestValue, VALUE_NONE,
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&& TM.split(pos, ss, ply, &alpha, beta, &bestValue,
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depth, &moveCount, &mp, threadID, true))
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break;
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}
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@ -1272,11 +1272,11 @@ namespace {
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const TTEntry* tte;
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Move ttMove, move;
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Depth ext, newDepth;
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Value bestValue, refinedValue, nullValue, value, futilityValue, futilityValueScaled;
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Value bestValue, refinedValue, nullValue, value, futilityValueScaled;
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bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
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bool mateThreat = false;
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int moveCount = 0;
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futilityValue = refinedValue = bestValue = value = -VALUE_INFINITE;
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refinedValue = bestValue = value = -VALUE_INFINITE;
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if (depth < OnePly)
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return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
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@ -1324,7 +1324,6 @@ namespace {
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else
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ss[ply].eval = evaluate(pos, ei, threadID);
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futilityValue = ss[ply].eval + futility_margin(depth, 0); //FIXME: Remove me, only for split
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refinedValue = refine_eval(tte, ss[ply].eval, ply); // Enhance accuracy with TT value if possible
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update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
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}
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@ -1543,7 +1542,7 @@ namespace {
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&& TM.available_thread_exists(threadID)
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&& !AbortSearch
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&& !TM.thread_should_stop(threadID)
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&& TM.split(pos, ss, ply, NULL, beta, &bestValue, futilityValue, //FIXME: SMP & futilityValue
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&& TM.split(pos, ss, ply, NULL, beta, &bestValue,
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depth, &moveCount, &mp, threadID, false))
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break;
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}
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@ -1794,9 +1793,9 @@ namespace {
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Move move;
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int moveCount;
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bool isCheck = pos.is_check();
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bool useFutilityPruning = sp->depth < 7 * OnePly //FIXME: sync with search
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&& !isCheck;
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// Step 10. Loop through moves
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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lock_grab(&(sp->lock));
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while ( sp->bestValue < sp->beta
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@ -1811,17 +1810,19 @@ namespace {
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bool moveIsCheck = pos.move_is_check(move, ci);
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bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
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ss[sp->ply].currentMove = move;
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// Decide the new search depth
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// Step 11. Decide the new search depth
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bool dangerous;
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Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, false, &dangerous);
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Depth newDepth = sp->depth - OnePly + ext;
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// Prune?
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if ( useFutilityPruning
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// Update current move
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ss[sp->ply].currentMove = move;
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// Step 12. Futility pruning
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if ( !isCheck
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&& !dangerous
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&& !captureOrPromotion)
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&& !captureOrPromotion
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&& !move_is_castle(move))
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{
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// Move count based pruning
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if ( moveCount >= futility_move_count(sp->depth)
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@ -1833,7 +1834,9 @@ namespace {
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}
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// Value based pruning
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Value futilityValueScaled = sp->futilityValue - moveCount * 8; //FIXME: sync with search
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Depth predictedDepth = newDepth - nonpv_reduction(sp->depth, moveCount);
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Value futilityValueScaled = ss[sp->ply].eval + futility_margin(predictedDepth, moveCount)
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+ H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45;
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if (futilityValueScaled < sp->beta)
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{
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@ -2845,7 +2848,7 @@ namespace {
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// splitPoint->cpus becomes 0), split() returns true.
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bool ThreadsManager::split(const Position& p, SearchStack* sstck, int ply,
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Value* alpha, const Value beta, Value* bestValue, const Value futilityValue,
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Value* alpha, const Value beta, Value* bestValue,
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Depth depth, int* moves, MovePicker* mp, int master, bool pvNode) {
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assert(p.is_ok());
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@ -2885,7 +2888,6 @@ namespace {
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splitPoint->beta = beta;
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splitPoint->pvNode = pvNode;
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splitPoint->bestValue = *bestValue;
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splitPoint->futilityValue = futilityValue;
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splitPoint->master = master;
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splitPoint->mp = mp;
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splitPoint->moves = *moves;
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