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Revert sigmoid interpolator
After deep test (1000 games) it seems do not improve anything, actually seems slightly weaker. So remove it for now. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 1 additions and 7 deletions
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@ -1120,13 +1120,7 @@ namespace {
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ev = apply_scale_factor(ev, sf[(ev > Value(0) ? WHITE : BLACK)]);
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ev = apply_scale_factor(ev, sf[(ev > Value(0) ? WHITE : BLACK)]);
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// Linearized sigmoid interpolator
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Value result = Value(int((mv * ph + ev * (128 - ph)) / 128));
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int sph = int(ph);
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sph -= (64 - sph) / 4;
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sph = Min(PHASE_MIDGAME, Max(PHASE_ENDGAME, sph));
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Value result = Value(int((mv * sph + ev * (128 - sph)) / 128));
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return Value(int(result) & ~(GrainSize - 1));
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return Value(int(result) & ~(GrainSize - 1));
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}
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}
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