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Remove insufficient material rule

The eval already returns zero in KK, KBK, KNK (see material.cpp). The difference is:
- we lose the "TB pruning" benefit of the draw rule (ie. search goes on even if eval is zero)
- we gain some speed by removing a useless test from the hot path

STC:
LLR: 0.05 (-2.94,2.94) [-3.00,1.00]
Total: 128000 W: 21357 L: 21560 D: 85083

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 33023 W: 4613 L: 4509 D: 23901

bench 7461881
This commit is contained in:
joergoster 2014-08-06 18:36:04 +08:00 committed by lucasart
parent 888a1d3445
commit 9da015517c

View file

@ -1116,10 +1116,6 @@ Value Position::see(Move m) const {
bool Position::is_draw() const {
if ( !pieces(PAWN)
&& (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
return true;
if (st->rule50 > 99 && (!checkers() || MoveList<LEGAL>(*this).size()))
return true;