mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Use pointers instead of array indices in MovePicker
This avoids calculating the array entry position at each access and gives another boost of almost 1%. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
6cf28d4aa7
commit
9e4befe3f1
7 changed files with 106 additions and 109 deletions
10
src/book.cpp
10
src/book.cpp
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@ -429,11 +429,11 @@ Move Book::get_move(const Position& pos) {
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if (!bookMove)
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return MOVE_NONE;
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MoveStack moves[256];
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int n = generate_legal_moves(pos, moves);
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for (int j = 0; j < n; j++)
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if ((int(moves[j].move) & 07777) == bookMove)
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return moves[j].move;
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MoveStack mlist[256];
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MoveStack* last = generate_legal_moves(pos, mlist);
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for (MoveStack* cur = mlist; cur != last; cur++)
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if ((int(cur->move) & 07777) == bookMove)
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return cur->move;
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return MOVE_NONE;
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}
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@ -137,36 +137,33 @@ namespace {
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/// generate_captures generates() all pseudo-legal captures and queen
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/// promotions. The return value is the number of moves generated.
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int generate_captures(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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Color us = pos.side_to_move();
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Bitboard target = pos.pieces_of_color(opposite_color(us));
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MoveStack* mlist_start = mlist;
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
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mlist = generate_piece_moves<KING>(pos, mlist, us, target);
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return int(mlist - mlist_start);
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return generate_piece_moves<KING>(pos, mlist, us, target);
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}
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/// generate_noncaptures() generates all pseudo-legal non-captures and
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/// underpromotions. The return value is the number of moves generated.
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int generate_noncaptures(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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Color us = pos.side_to_move();
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Bitboard target = pos.empty_squares();
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MoveStack* mlist_start = mlist;
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mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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@ -175,22 +172,20 @@ int generate_noncaptures(const Position& pos, MoveStack* mlist) {
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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mlist = generate_piece_moves<KING>(pos, mlist, us, target);
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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return int(mlist - mlist_start);
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return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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}
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/// generate_non_capture_checks() generates all pseudo-legal non-capturing,
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/// non-promoting checks. It returns the number of generated moves.
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int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(opposite_color(us));
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MoveStack* mlist_start = mlist;
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assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
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@ -213,7 +208,7 @@ int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard
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&& castling_is_check(pos, KING_SIDE))
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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return int(mlist - mlist_start);
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return mlist;
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}
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@ -221,7 +216,7 @@ int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard
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/// in check. Unlike the other move generation functions, this one generates
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/// only legal moves. It returns the number of generated moves.
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int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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assert(pos.is_ok());
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assert(pos.is_check());
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@ -230,7 +225,6 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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Color us = pos.side_to_move();
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Color them = opposite_color(us);
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Square ksq = pos.king_square(us);
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MoveStack* mlist_start = mlist;
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assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
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@ -350,7 +344,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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}
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}
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}
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return int(mlist - mlist_start);
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return mlist;
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}
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@ -360,7 +354,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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/// very hard to write an efficient legal move generator, but for the moment
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/// we don't need it.
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int generate_legal_moves(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_legal_moves(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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@ -370,15 +364,17 @@ int generate_legal_moves(const Position& pos, MoveStack* mlist) {
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return generate_evasions(pos, mlist, pinned);
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// Generate pseudo-legal moves
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int n = generate_captures(pos, mlist);
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n += generate_noncaptures(pos, mlist + n);
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MoveStack* last = generate_captures(pos, mlist);
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last = generate_noncaptures(pos, last);
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// Remove illegal moves from the list
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for (int i = 0; i < n; i++)
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if (!pos.pl_move_is_legal(mlist[i].move, pinned))
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mlist[i--].move = mlist[--n].move;
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return n;
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for (MoveStack* cur = mlist; cur != last; cur++)
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if (!pos.pl_move_is_legal(cur->move, pinned))
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{
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cur->move = (--last)->move;
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cur--;
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}
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return last;
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}
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@ -580,11 +576,12 @@ bool move_is_legal(const Position& pos, const Move m) {
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else
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{
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Position p(pos);
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MoveStack moves[64];
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int n = generate_evasions(p, moves, pinned);
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for (int i = 0; i < n; i++)
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if (moves[i].move == m)
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MoveStack mlist[64];
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MoveStack* last = generate_evasions(p, mlist, pinned);
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for (MoveStack* cur = mlist; cur != last; cur++)
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if (cur->move == m)
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return true;
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return false;
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}
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}
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@ -32,11 +32,11 @@
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//// Prototypes
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////
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extern int generate_captures(const Position& pos, MoveStack* mlist);
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extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
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extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
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extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
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extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
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extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
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extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
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extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
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extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
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extern MoveStack* generate_legal_moves(const Position& pos, MoveStack* mlist);
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extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
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extern bool move_is_legal(const Position& pos, const Move m);
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121
src/movepick.cpp
121
src/movepick.cpp
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@ -100,55 +100,59 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
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/// of moves when there are no more moves to try for the currrent phase.
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/// of moves when there are no more moves to try for the current phase.
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void MovePicker::go_next_phase() {
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movesPicked = 0;
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curMove = moves;
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phase = *(++phasePtr);
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switch (phase) {
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case PH_NULL_MOVE:
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case PH_TT_MOVES:
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movesPicked = 0;
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return;
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case PH_GOOD_CAPTURES:
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numOfMoves = generate_captures(pos, moves);
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lastMove = generate_captures(pos, moves);
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score_captures();
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std::sort(moves, moves + numOfMoves);
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std::sort(moves, lastMove);
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return;
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case PH_KILLERS:
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movesPicked = 0;
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return;
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case PH_NONCAPTURES:
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numOfMoves = generate_noncaptures(pos, moves);
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lastMove = generate_noncaptures(pos, moves);
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score_noncaptures();
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std::sort(moves, moves + numOfMoves);
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std::sort(moves, lastMove);
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return;
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case PH_BAD_CAPTURES:
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// Bad captures SEE value is already calculated so just sort them
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// to get SEE move ordering.
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std::sort(badCaptures, badCaptures + numOfBadCaptures);
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curMove = badCaptures;
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lastMove = badCaptures + numOfBadCaptures;
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std::sort(badCaptures, lastMove);
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return;
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case PH_EVASIONS:
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assert(pos.is_check());
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numOfMoves = generate_evasions(pos, moves, pinned);
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lastMove = generate_evasions(pos, moves, pinned);
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score_evasions();
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std::sort(moves, moves + numOfMoves);
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std::sort(moves, lastMove);
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return;
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case PH_QCAPTURES:
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numOfMoves = generate_captures(pos, moves);
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lastMove = generate_captures(pos, moves);
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score_captures();
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std::sort(moves, moves + numOfMoves);
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std::sort(moves, lastMove);
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return;
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case PH_QCHECKS:
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// Perhaps we should order moves move here? FIXME
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numOfMoves = generate_non_capture_checks(pos, moves, dc);
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lastMove = generate_non_capture_checks(pos, moves, dc);
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return;
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case PH_STOP:
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}
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/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
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/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
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/// numerical move ordering score to each move in a move list. The moves
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/// with highest scores will be picked first by pick_move_from_list().
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/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
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/// MovePicker::score_evasions() assign a numerical move ordering score
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/// to each move in a move list. The moves with highest scores will be
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/// picked first by get_next_move().
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void MovePicker::score_captures() {
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// Winning and equal captures in the main search are ordered by MVV/LVA.
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Move m;
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// Use MVV/LVA ordering
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for (int i = 0; i < numOfMoves; i++)
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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{
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m = moves[i].move;
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m = cur->move;
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if (move_is_promotion(m))
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moves[i].score = QueenValueMidgame;
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cur->score = QueenValueMidgame;
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else
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moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
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-int(pos.type_of_piece_on(move_from(m)));
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cur->score = int(pos.midgame_value_of_piece_on(move_to(m)))
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-int(pos.type_of_piece_on(move_from(m)));
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}
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}
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@ -202,10 +206,10 @@ void MovePicker::score_noncaptures() {
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Square from, to;
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int hs;
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for (int i = 0; i < numOfMoves; i++)
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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{
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from = move_from(moves[i].move);
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to = move_to(moves[i].move);
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from = move_from(cur->move);
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to = move_to(cur->move);
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piece = pos.piece_on(from);
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hs = H.move_ordering_score(piece, to);
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hs += 1000;
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// pst based scoring
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moves[i].score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
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cur->score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
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}
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}
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void MovePicker::score_evasions() {
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for (int i = 0; i < numOfMoves; i++)
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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{
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Move m = moves[i].move;
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Move m = cur->move;
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if (m == ttMoves[0])
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moves[i].score = 2*HistoryMax;
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cur->score = 2*HistoryMax;
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else if (!pos.square_is_empty(move_to(m)))
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{
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int seeScore = pos.see(m);
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moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
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cur->score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
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} else
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moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
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cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
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}
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}
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@ -242,7 +246,6 @@ void MovePicker::score_evasions() {
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Move MovePicker::get_next_move() {
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assert(movesPicked >= 0);
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assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP);
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assert( pos.is_check() || *phasePtr != PH_EVASIONS);
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@ -255,18 +258,19 @@ Move MovePicker::get_next_move() {
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return MOVE_NULL;
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case PH_TT_MOVES:
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while (movesPicked < 2) {
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Move move = ttMoves[movesPicked++];
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if ( move != MOVE_NONE
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&& move_is_legal(pos, move, pinned))
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return move;
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}
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break;
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while (movesPicked < 2)
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{
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Move move = ttMoves[movesPicked++];
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if ( move != MOVE_NONE
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&& move_is_legal(pos, move, pinned))
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return move;
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}
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break;
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case PH_GOOD_CAPTURES:
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while (movesPicked < numOfMoves)
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while (curMove != lastMove)
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{
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Move move = moves[movesPicked++].move;
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Move move = (curMove++)->move;
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if ( move != ttMoves[0]
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&& move != ttMoves[1]
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&& pos.pl_move_is_legal(move, pinned))
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@ -286,21 +290,22 @@ Move MovePicker::get_next_move() {
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break;
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case PH_KILLERS:
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while (movesPicked < 2) {
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Move move = killers[movesPicked++];
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if ( move != MOVE_NONE
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&& move != ttMoves[0]
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&& move != ttMoves[1]
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&& move_is_legal(pos, move, pinned)
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&& !pos.move_is_capture(move))
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return move;
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}
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break;
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while (movesPicked < 2)
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{
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Move move = killers[movesPicked++];
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if ( move != MOVE_NONE
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&& move != ttMoves[0]
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&& move != ttMoves[1]
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&& move_is_legal(pos, move, pinned)
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&& !pos.move_is_capture(move))
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return move;
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}
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break;
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case PH_NONCAPTURES:
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while (movesPicked < numOfMoves)
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while (curMove != lastMove)
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{
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Move move = moves[movesPicked++].move;
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Move move = (curMove++)->move;
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if ( move != ttMoves[0]
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&& move != ttMoves[1]
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&& move != killers[0]
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@ -311,20 +316,16 @@ Move MovePicker::get_next_move() {
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break;
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case PH_EVASIONS:
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if (movesPicked < numOfMoves)
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return moves[movesPicked++].move;
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break;
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case PH_BAD_CAPTURES:
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if (movesPicked < numOfBadCaptures)
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return badCaptures[movesPicked++].move;
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if (curMove != lastMove)
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return (curMove++)->move;
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break;
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case PH_QCAPTURES:
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case PH_QCHECKS:
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while (movesPicked < numOfMoves)
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while (curMove != lastMove)
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{
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Move move = moves[movesPicked++].move;
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Move move = (curMove++)->move;
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// Maybe postpone the legality check until after futility pruning?
|
||||
if ( move != ttMoves[0]
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
|
|
|
@ -81,9 +81,10 @@ private:
|
|||
const History& H;
|
||||
Move ttMoves[2], killers[2];
|
||||
const MovegenPhaseT* phasePtr;
|
||||
int phase, movesPicked, numOfMoves, numOfBadCaptures;
|
||||
int phase, movesPicked, numOfBadCaptures;
|
||||
bool finished;
|
||||
Bitboard dc, pinned;
|
||||
MoveStack *curMove, *lastMove;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
};
|
||||
|
||||
|
@ -98,7 +99,7 @@ private:
|
|||
/// a single reply to check.
|
||||
|
||||
inline int MovePicker::number_of_moves() const {
|
||||
return numOfMoves;
|
||||
return int(lastMove - moves);
|
||||
}
|
||||
|
||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
||||
|
|
|
@ -1696,7 +1696,7 @@ bool Position::is_mate() const {
|
|||
|
||||
MoveStack moves[256];
|
||||
|
||||
return is_check() && !generate_evasions(*this, moves, pinned_pieces(sideToMove));
|
||||
return is_check() && (generate_evasions(*this, moves, pinned_pieces(sideToMove)) == moves);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1716,20 +1716,18 @@ bool Position::has_mate_threat(Color c) {
|
|||
do_null_move(st1);
|
||||
|
||||
MoveStack mlist[120];
|
||||
int count;
|
||||
bool result = false;
|
||||
Bitboard dc = discovered_check_candidates(sideToMove);
|
||||
Bitboard pinned = pinned_pieces(sideToMove);
|
||||
|
||||
// Generate pseudo-legal non-capture and capture check moves
|
||||
count = generate_non_capture_checks(*this, mlist, dc);
|
||||
count += generate_captures(*this, mlist + count);
|
||||
MoveStack* last = generate_non_capture_checks(*this, mlist, dc);
|
||||
last = generate_captures(*this, last);
|
||||
|
||||
// Loop through the moves, and see if one of them is mate
|
||||
for (int i = 0; i < count; i++)
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
{
|
||||
Move move = mlist[i].move;
|
||||
|
||||
Move move = cur->move;
|
||||
if (!pl_move_is_legal(move, pinned))
|
||||
continue;
|
||||
|
||||
|
|
|
@ -1968,15 +1968,15 @@ namespace {
|
|||
bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
|
||||
|
||||
// Generate all legal moves
|
||||
int lm_count = generate_legal_moves(pos, mlist);
|
||||
MoveStack* last = generate_legal_moves(pos, mlist);
|
||||
|
||||
// Add each move to the moves[] array
|
||||
for (int i = 0; i < lm_count; i++)
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
{
|
||||
bool includeMove = includeAllMoves;
|
||||
|
||||
for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
|
||||
includeMove = (searchMoves[k] == mlist[i].move);
|
||||
includeMove = (searchMoves[k] == cur->move);
|
||||
|
||||
if (!includeMove)
|
||||
continue;
|
||||
|
@ -1985,7 +1985,7 @@ namespace {
|
|||
StateInfo st;
|
||||
SearchStack ss[PLY_MAX_PLUS_2];
|
||||
|
||||
moves[count].move = mlist[i].move;
|
||||
moves[count].move = cur->move;
|
||||
pos.do_move(moves[count].move, st);
|
||||
moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
|
||||
pos.undo_move(moves[count].move);
|
||||
|
|
Loading…
Add table
Reference in a new issue