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Rename MaxActiveSplitPoints
And move in thread.h togheter with THREAD_MAX No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 5 additions and 5 deletions
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@ -246,8 +246,7 @@ namespace {
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Lock MPLock;
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Lock IOLock;
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bool AllThreadsShouldExit = false;
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const int MaxActiveSplitPoints = 8; // FIXME, sync with UCI Option
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SplitPoint SplitPointStack[THREAD_MAX][MaxActiveSplitPoints];
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SplitPoint SplitPointStack[THREAD_MAX][ACTIVE_SPLIT_POINTS_MAX];
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bool Idle = true;
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#if !defined(_MSC_VER)
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@ -2781,7 +2780,7 @@ namespace {
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void init_split_point_stack() {
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for(int i = 0; i < THREAD_MAX; i++)
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for(int j = 0; j < MaxActiveSplitPoints; j++) {
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for(int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++) {
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SplitPointStack[i][j].parent = NULL;
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lock_init(&(SplitPointStack[i][j].lock), NULL);
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}
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@ -2793,7 +2792,7 @@ namespace {
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void destroy_split_point_stack() {
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for(int i = 0; i < THREAD_MAX; i++)
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for(int j = 0; j < MaxActiveSplitPoints; j++)
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for(int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
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lock_destroy(&(SplitPointStack[i][j].lock));
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}
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@ -2901,7 +2900,7 @@ namespace {
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// If no other thread is available to help us, or if we have too many
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// active split points, don't split.
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if(!idle_thread_exists(master) ||
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Threads[master].activeSplitPoints >= MaxActiveSplitPoints) {
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Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX) {
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lock_release(&MPLock);
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return false;
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}
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@ -37,6 +37,7 @@
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////
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const int THREAD_MAX = 8;
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const int ACTIVE_SPLIT_POINTS_MAX = 8;
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////
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