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Adjust time used for move based on previous score
Use less time if evaluation is not worse than for previous move and even less time if in addition no fail low encountered for current iteration. STC: 10+0.1 ELO: 5.37 +-2.9 (95%) LOS: 100.0% Total: 20000 W: 3832 L: 3523 D: 12645 STC: 10+0.1 LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 17527 W: 3334 L: 3132 D: 11061 LTC: 60+0.6 LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 28233 W: 3939 L: 3725 D: 20569 LTC: 60+0.6 ELO: 2.43 +-1.4 (95%) LOS: 100.0% Total: 60000 W: 8266 L: 7847 D: 43887 LTC: 60+0.06 LLR: 2.95 (-2.94,2.94) [-1.00,3.00] Total: 38932 W: 5408 L: 5207 D: 28317 Resolves #547
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5972c4a678
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5 changed files with 18 additions and 11 deletions
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@ -187,6 +187,8 @@ void Search::clear() {
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th->history.clear();
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th->counterMoves.clear();
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}
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Threads.main()->previousMoveScore = VALUE_INFINITE;
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}
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@ -337,6 +339,8 @@ void MainThread::search() {
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bestThread = th;
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}
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previousMoveScore = bestThread->rootMoves[0].score;
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// Send new PV when needed
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if (bestThread != this)
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sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl;
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@ -536,10 +540,12 @@ void Thread::search() {
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// of the available time has been used or we matched an easyMove
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// from the previous search and just did a fast verification.
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if ( rootMoves.size() == 1
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|| Time.elapsed() > Time.available() * (mainThread->failedLow ? 641 : 315) / 640
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|| (mainThread->easyMovePlayed = ( rootMoves[0].pv[0] == easyMove
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&& mainThread->bestMoveChanges < 0.03
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&& Time.elapsed() > Time.available() / 8)))
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|| Time.elapsed() > Time.available() * ( 640 - 160 * !mainThread->failedLow
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- 126 * (bestValue >= mainThread->previousMoveScore)
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- 124 * (bestValue >= mainThread->previousMoveScore && !mainThread->failedLow))/640
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|| ( mainThread->easyMovePlayed = ( rootMoves[0].pv[0] == easyMove
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&& mainThread->bestMoveChanges < 0.03
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&& Time.elapsed() > Time.available() * 25/206)))
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{
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// If we are allowed to ponder do not stop the search now but
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// keep pondering until the GUI sends "ponderhit" or "stop".
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@ -80,6 +80,7 @@ struct MainThread : public Thread {
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bool easyMovePlayed, failedLow;
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double bestMoveChanges;
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Value previousMoveScore;
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};
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@ -33,8 +33,8 @@ namespace {
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enum TimeType { OptimumTime, MaxTime };
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const int MoveHorizon = 50; // Plan time management at most this many moves ahead
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const double MaxRatio = 6.93; // When in trouble, we can step over reserved time with this ratio
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const double StealRatio = 0.36; // However we must not steal time from remaining moves over this ratio
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const double MaxRatio = 7.09; // When in trouble, we can step over reserved time with this ratio
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const double StealRatio = 0.35; // However we must not steal time from remaining moves over this ratio
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// move_importance() is a skew-logistic function based on naive statistical
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@ -44,9 +44,9 @@ namespace {
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double move_importance(int ply) {
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const double XScale = 8.27;
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const double XShift = 59.;
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const double Skew = 0.179;
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const double XScale = 7.64;
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const double XShift = 58.4;
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const double Skew = 0.183;
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return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
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}
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@ -32,7 +32,7 @@ class TimeManagement {
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public:
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void init(Search::LimitsType& limits, Color us, int ply);
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void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
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int available() const { return int(optimumTime * unstablePvFactor * 1.016); }
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int available() const { return int(optimumTime * unstablePvFactor * 0.968); }
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int maximum() const { return maximumTime; }
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int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
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@ -67,7 +67,7 @@ void init(OptionsMap& o) {
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o["Skill Level"] << Option(20, 0, 20);
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o["Move Overhead"] << Option(30, 0, 5000);
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o["Minimum Thinking Time"] << Option(20, 0, 5000);
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o["Slow Mover"] << Option(84, 10, 1000);
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o["Slow Mover"] << Option(89, 10, 1000);
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o["nodestime"] << Option(0, 0, 10000);
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o["UCI_Chess960"] << Option(false);
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o["SyzygyPath"] << Option("<empty>", on_tb_path);
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