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Pieces protecting king

Initial protective idea by Snicolet for knight, for other pieces too
Patch add penalties and bonuses for pieces, depending on the distance from the own king

STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 21192 W: 3919 L: 3704 D: 13569

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 26177 W: 3642 L: 3435 D: 19100

Bench : 6687377

Closes #1012
This commit is contained in:
GuardianRM 2017-02-23 21:26:59 -08:00 committed by Joona Kiiski
parent eefbe967c2
commit 9f48e1ec15

View file

@ -180,6 +180,16 @@ namespace {
S( 9, 10), S( 2, 10), S( 1, -8), S(-20,-12),
S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
};
// Protector[PieceType][distance] contains a protecting bonus for our king,
// indexed by piece type and distance between the piece and the king.
const Score Protector[PIECE_TYPE_NB][8] = {
{}, {},
{ S(0, 0), S( 7, 9), S( 7, 1), S( 1, 5), S(-10,-4), S( -1,-4), S( -7,-3), S(-16,-10) }, // Knight
{ S(0, 0), S(11, 8), S(-7,-1), S(-1,-2), S( -1,-7), S(-11,-3), S( -9,-1), S(-16, -1) }, // Bishop
{ S(0, 0), S(10, 0), S(-2, 2), S(-5, 4), S( -6, 2), S(-14,-3), S( -2,-9), S(-12, -7) }, // Rook
{ S(0, 0), S( 3,-5), S( 2,-5), S(-4, 0), S( -9,-6), S(-4, 7), S(-13,-7), S(-10, -7) } // Queen
};
// Assorted bonuses and penalties used by evaluation
const Score MinorBehindPawn = S(16, 0);
@ -294,6 +304,9 @@ namespace {
int mob = popcount(b & ei.mobilityArea[Us]);
mobility[Us] += MobilityBonus[Pt][mob];
// Bonus for this piece as a king protector
score += Protector[Pt][distance(s, pos.square<KING>(Us))];
if (Pt == BISHOP || Pt == KNIGHT)
{