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https://github.com/sockspls/badfish
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Assorted search and eval parameter tune
Search and eval parameter tune. STC https://tests.stockfishchess.org/tests/view/5fba850a67cbf42301d6b07d LLR: 2.94 (-2.94,2.94) {-0.25,1.25} Total: 24312 W: 2388 L: 2228 D: 19696 Ptnml(0-2): 85, 1800, 8241, 1930, 100 LTC https://tests.stockfishchess.org/tests/view/5fbad5ea67cbf42301d6b0fa LLR: 2.95 (-2.94,2.94) {0.25,1.25} Total: 88376 W: 3619 L: 3351 D: 81406 Ptnml(0-2): 56, 2977, 37849, 3255, 51 closes https://github.com/official-stockfish/Stockfish/pull/3232 bench: 3600361
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027626db1e
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2 changed files with 22 additions and 22 deletions
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@ -187,11 +187,11 @@ using namespace Trace;
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namespace {
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// Threshold for lazy and space evaluation
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constexpr Value LazyThreshold1 = Value(1400);
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constexpr Value LazyThreshold2 = Value(1300);
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constexpr Value SpaceThreshold = Value(12222);
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constexpr Value NNUEThreshold1 = Value(550);
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constexpr Value NNUEThreshold2 = Value(150);
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constexpr Value LazyThreshold1 = Value(1565);
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constexpr Value LazyThreshold2 = Value(1102);
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constexpr Value SpaceThreshold = Value(11551);
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constexpr Value NNUEThreshold1 = Value(682);
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constexpr Value NNUEThreshold2 = Value(176);
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
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@ -65,7 +65,7 @@ namespace {
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// Razor and futility margins
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constexpr int RazorMargin = 510;
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Value futility_margin(Depth d, bool improving) {
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return Value(223 * (d - improving));
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return Value(234 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@ -73,7 +73,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 509) / 1024 + (!i && r > 894);
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return (r + 503) / 1024 + (!i && r > 915);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@ -194,7 +194,7 @@ namespace {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
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Reductions[i] = int((21.3 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
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}
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@ -410,7 +410,7 @@ void Thread::search() {
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beta = std::min(prev + delta, VALUE_INFINITE);
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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int dct = ct + (105 - ct / 2) * prev / (abs(prev) + 149);
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int dct = ct + (113 - ct / 2) * prev / (abs(prev) + 147);
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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: -make_score(dct, dct / 2));
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@ -830,7 +830,7 @@ namespace {
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&& (ss-1)->statScore < 22977
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 182
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&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 168
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@ -838,7 +838,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (982 + 85 * depth) / 256 + std::min(int(eval - beta) / 192, 3);
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Depth R = (1015 + 85 * depth) / 256 + std::min(int(eval - beta) / 191, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -855,7 +855,7 @@ namespace {
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if (nullValue >= VALUE_TB_WIN_IN_MAX_PLY)
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nullValue = beta;
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if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 13))
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if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 14))
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return nullValue;
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assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
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@ -874,7 +874,7 @@ namespace {
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}
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}
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probCutBeta = beta + 176 - 49 * improving;
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probCutBeta = beta + 183 - 49 * improving;
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// Step 10. ProbCut (~10 Elo)
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// If we have a good enough capture and a reduced search returns a value
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@ -1039,7 +1039,7 @@ moves_loop: // When in check, search starts from here
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// Futility pruning: parent node (~5 Elo)
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if ( lmrDepth < 7
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&& !ss->inCheck
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&& ss->staticEval + 283 + 170 * lmrDepth <= alpha
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&& ss->staticEval + 266 + 170 * lmrDepth <= alpha
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&& (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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@ -1047,7 +1047,7 @@ moves_loop: // When in check, search starts from here
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continue;
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// Prune moves with negative SEE (~20 Elo)
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if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
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if (!pos.see_ge(move, Value(-(30 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
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continue;
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}
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else
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@ -1059,7 +1059,7 @@ moves_loop: // When in check, search starts from here
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continue;
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// SEE based pruning
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if (!pos.see_ge(move, Value(-221) * depth)) // (~25 Elo)
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if (!pos.see_ge(move, Value(-213) * depth)) // (~25 Elo)
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continue;
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}
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}
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@ -1153,12 +1153,12 @@ moves_loop: // When in check, search starts from here
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|| moveCountPruning
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|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
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|| cutNode
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|| thisThread->ttHitAverage < 427 * TtHitAverageResolution * TtHitAverageWindow / 1024))
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|| thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024))
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{
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Depth r = reduction(improving, depth, moveCount);
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// Decrease reduction if the ttHit running average is large
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if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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r--;
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// Increase reduction if other threads are searching this position
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@ -1211,10 +1211,10 @@ moves_loop: // When in check, search starts from here
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- 5287;
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// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
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if (ss->statScore >= -106 && (ss-1)->statScore < -104)
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if (ss->statScore >= -105 && (ss-1)->statScore < -103)
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r--;
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else if ((ss-1)->statScore >= -119 && ss->statScore < -140)
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else if ((ss-1)->statScore >= -122 && ss->statScore < -129)
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r++;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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@ -1228,7 +1228,7 @@ moves_loop: // When in check, search starts from here
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// Unless giving check, this capture is likely bad
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if ( !givesCheck
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&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
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&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 210 * depth <= alpha)
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r++;
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}
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@ -1502,7 +1502,7 @@ moves_loop: // When in check, search starts from here
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if (PvNode && bestValue > alpha)
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alpha = bestValue;
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futilityBase = bestValue + 145;
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futilityBase = bestValue + 155;
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}
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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