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Assorted search and eval parameter tune

Search and eval parameter tune.

STC https://tests.stockfishchess.org/tests/view/5fba850a67cbf42301d6b07d
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 24312 W: 2388 L: 2228 D: 19696
Ptnml(0-2): 85, 1800, 8241, 1930, 100

LTC https://tests.stockfishchess.org/tests/view/5fbad5ea67cbf42301d6b0fa
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 88376 W: 3619 L: 3351 D: 81406
Ptnml(0-2): 56, 2977, 37849, 3255, 51

closes https://github.com/official-stockfish/Stockfish/pull/3232

bench: 3600361
This commit is contained in:
Unai Corzo 2020-11-24 17:06:30 +01:00 committed by Joost VandeVondele
parent 027626db1e
commit 9fb6383ed8
2 changed files with 22 additions and 22 deletions

View file

@ -187,11 +187,11 @@ using namespace Trace;
namespace {
// Threshold for lazy and space evaluation
constexpr Value LazyThreshold1 = Value(1400);
constexpr Value LazyThreshold2 = Value(1300);
constexpr Value SpaceThreshold = Value(12222);
constexpr Value NNUEThreshold1 = Value(550);
constexpr Value NNUEThreshold2 = Value(150);
constexpr Value LazyThreshold1 = Value(1565);
constexpr Value LazyThreshold2 = Value(1102);
constexpr Value SpaceThreshold = Value(11551);
constexpr Value NNUEThreshold1 = Value(682);
constexpr Value NNUEThreshold2 = Value(176);
// KingAttackWeights[PieceType] contains king attack weights by piece type
constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };

View file

@ -65,7 +65,7 @@ namespace {
// Razor and futility margins
constexpr int RazorMargin = 510;
Value futility_margin(Depth d, bool improving) {
return Value(223 * (d - improving));
return Value(234 * (d - improving));
}
// Reductions lookup table, initialized at startup
@ -73,7 +73,7 @@ namespace {
Depth reduction(bool i, Depth d, int mn) {
int r = Reductions[d] * Reductions[mn];
return (r + 509) / 1024 + (!i && r > 894);
return (r + 503) / 1024 + (!i && r > 915);
}
constexpr int futility_move_count(bool improving, Depth depth) {
@ -194,7 +194,7 @@ namespace {
void Search::init() {
for (int i = 1; i < MAX_MOVES; ++i)
Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
Reductions[i] = int((21.3 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
}
@ -410,7 +410,7 @@ void Thread::search() {
beta = std::min(prev + delta, VALUE_INFINITE);
// Adjust contempt based on root move's previousScore (dynamic contempt)
int dct = ct + (105 - ct / 2) * prev / (abs(prev) + 149);
int dct = ct + (113 - ct / 2) * prev / (abs(prev) + 147);
contempt = (us == WHITE ? make_score(dct, dct / 2)
: -make_score(dct, dct / 2));
@ -830,7 +830,7 @@ namespace {
&& (ss-1)->statScore < 22977
&& eval >= beta
&& eval >= ss->staticEval
&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 182
&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 168
&& !excludedMove
&& pos.non_pawn_material(us)
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
@ -838,7 +838,7 @@ namespace {
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
Depth R = (982 + 85 * depth) / 256 + std::min(int(eval - beta) / 192, 3);
Depth R = (1015 + 85 * depth) / 256 + std::min(int(eval - beta) / 191, 3);
ss->currentMove = MOVE_NULL;
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
@ -855,7 +855,7 @@ namespace {
if (nullValue >= VALUE_TB_WIN_IN_MAX_PLY)
nullValue = beta;
if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 13))
if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 14))
return nullValue;
assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
@ -874,7 +874,7 @@ namespace {
}
}
probCutBeta = beta + 176 - 49 * improving;
probCutBeta = beta + 183 - 49 * improving;
// Step 10. ProbCut (~10 Elo)
// If we have a good enough capture and a reduced search returns a value
@ -1039,7 +1039,7 @@ moves_loop: // When in check, search starts from here
// Futility pruning: parent node (~5 Elo)
if ( lmrDepth < 7
&& !ss->inCheck
&& ss->staticEval + 283 + 170 * lmrDepth <= alpha
&& ss->staticEval + 266 + 170 * lmrDepth <= alpha
&& (*contHist[0])[movedPiece][to_sq(move)]
+ (*contHist[1])[movedPiece][to_sq(move)]
+ (*contHist[3])[movedPiece][to_sq(move)]
@ -1047,7 +1047,7 @@ moves_loop: // When in check, search starts from here
continue;
// Prune moves with negative SEE (~20 Elo)
if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
if (!pos.see_ge(move, Value(-(30 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
continue;
}
else
@ -1059,7 +1059,7 @@ moves_loop: // When in check, search starts from here
continue;
// SEE based pruning
if (!pos.see_ge(move, Value(-221) * depth)) // (~25 Elo)
if (!pos.see_ge(move, Value(-213) * depth)) // (~25 Elo)
continue;
}
}
@ -1153,12 +1153,12 @@ moves_loop: // When in check, search starts from here
|| moveCountPruning
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|| cutNode
|| thisThread->ttHitAverage < 427 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|| thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024))
{
Depth r = reduction(improving, depth, moveCount);
// Decrease reduction if the ttHit running average is large
if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
r--;
// Increase reduction if other threads are searching this position
@ -1211,10 +1211,10 @@ moves_loop: // When in check, search starts from here
- 5287;
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
if (ss->statScore >= -106 && (ss-1)->statScore < -104)
if (ss->statScore >= -105 && (ss-1)->statScore < -103)
r--;
else if ((ss-1)->statScore >= -119 && ss->statScore < -140)
else if ((ss-1)->statScore >= -122 && ss->statScore < -129)
r++;
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
@ -1228,7 +1228,7 @@ moves_loop: // When in check, search starts from here
// Unless giving check, this capture is likely bad
if ( !givesCheck
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 210 * depth <= alpha)
r++;
}
@ -1502,7 +1502,7 @@ moves_loop: // When in check, search starts from here
if (PvNode && bestValue > alpha)
alpha = bestValue;
futilityBase = bestValue + 145;
futilityBase = bestValue + 155;
}
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,