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Remove coordination between searching threads
In summary, this revert #2204, as it seems not to bring any strength anymore, so it's no long needed. STC (5+0.05 @ 8 threads): LLR: 2.96 (-2.94,2.94) <-2.50,0.50> Total: 105728 W: 6406 L: 6393 D: 92929 Ptnml(0-2): 154, 5479, 41599, 5464, 168 https://tests.stockfishchess.org/tests/view/6096994095e7f1852abd3154 LTC (20+0.2 @ 8 threads): LLR: 2.96 (-2.94,2.94) <-2.50,0.50> Total: 26336 W: 774 L: 712 D: 24850 Ptnml(0-2): 9, 641, 11810, 695, 13 https://tests.stockfishchess.org/tests/view/6097c62995e7f1852abd31e8 closes https://github.com/official-stockfish/Stockfish/pull/3459 No functional change.
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@ -102,49 +102,6 @@ namespace {
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Move best = MOVE_NONE;
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};
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// Breadcrumbs are used to mark nodes as being searched by a given thread
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struct Breadcrumb {
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std::atomic<Thread*> thread;
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std::atomic<Key> key;
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};
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std::array<Breadcrumb, 1024> breadcrumbs;
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// ThreadHolding structure keeps track of which thread left breadcrumbs at the given
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// node for potential reductions. A free node will be marked upon entering the moves
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// loop by the constructor, and unmarked upon leaving that loop by the destructor.
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struct ThreadHolding {
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explicit ThreadHolding(Thread* thisThread, Key posKey, int ply) {
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location = ply < 8 ? &breadcrumbs[posKey & (breadcrumbs.size() - 1)] : nullptr;
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otherThread = false;
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owning = false;
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if (location)
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{
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// See if another already marked this location, if not, mark it ourselves
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Thread* tmp = (*location).thread.load(std::memory_order_relaxed);
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if (tmp == nullptr)
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{
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(*location).thread.store(thisThread, std::memory_order_relaxed);
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(*location).key.store(posKey, std::memory_order_relaxed);
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owning = true;
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}
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else if ( tmp != thisThread
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&& (*location).key.load(std::memory_order_relaxed) == posKey)
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otherThread = true;
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}
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}
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~ThreadHolding() {
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if (owning) // Free the marked location
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(*location).thread.store(nullptr, std::memory_order_relaxed);
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}
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bool marked() { return otherThread; }
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private:
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Breadcrumb* location;
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bool otherThread, owning;
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};
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
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@ -1013,9 +970,6 @@ moves_loop: // When in check, search starts from here
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&& (tte->bound() & BOUND_UPPER)
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&& tte->depth() >= depth;
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// Mark this node as being searched
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ThreadHolding th(thisThread, posKey, ss->ply);
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
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@ -1190,10 +1144,6 @@ moves_loop: // When in check, search starts from here
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if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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r--;
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// Increase reduction if other threads are searching this position
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if (th.marked())
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r++;
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// Decrease reduction if position is or has been on the PV
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// and node is not likely to fail low. (~10 Elo)
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if ( ss->ttPv
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