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Rename stop_threads() to exit_threads()
More stick to what actually happens. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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8a504d36f9
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3 changed files with 4 additions and 4 deletions
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@ -59,7 +59,7 @@ Application::Application() {
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Application::~Application() {
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Application::~Application() {
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stop_threads();
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exit_threads();
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quit_eval();
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quit_eval();
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}
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}
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@ -612,10 +612,10 @@ void init_threads() {
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}
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}
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/// stop_threads() is called when the program exits. It makes all the
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/// exit_threads() is called when the program exits. It makes all the
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/// helper threads exit cleanly.
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/// helper threads exit cleanly.
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void stop_threads() {
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void exit_threads() {
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ActiveThreads = THREAD_MAX; // HACK
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ActiveThreads = THREAD_MAX; // HACK
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AllThreadsShouldSleep = false; // HACK
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AllThreadsShouldSleep = false; // HACK
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@ -69,7 +69,7 @@ struct SearchStack {
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extern void init_search();
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extern void init_search();
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extern void init_threads();
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extern void init_threads();
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extern void stop_threads();
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extern void exit_threads();
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extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
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extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
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int time[], int increment[], int movesToGo, int maxDepth,
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int time[], int increment[], int movesToGo, int maxDepth,
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int maxNodes, int maxTime, Move searchMoves[]);
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int maxNodes, int maxTime, Move searchMoves[]);
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