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Bonus Simplification
This tune removes completely a recently added term. Passed STC: LLR: 2.93 (-2.94,2.94) <0.00,2.00> Total: 61376 W: 16046 L: 15693 D: 29637 Ptnml(0-2): 207, 7132, 15665, 7469, 215 https://tests.stockfishchess.org/tests/view/669512b94ff211be9d4ebffb Passed LTC: LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 100662 W: 25474 L: 25020 D: 50168 Ptnml(0-2): 64, 11092, 27581, 11514, 80 https://tests.stockfishchess.org/tests/view/66955f194ff211be9d4ec06a Passed LTC#2: LLR: 2.96 (-2.94,2.94) <-1.75,0.25> Total: 28056 W: 7128 L: 6909 D: 14019 Ptnml(0-2): 18, 3084, 7620, 3273, 33 https://tests.stockfishchess.org/tests/view/669a541a4ff211be9d4ec52b closes https://github.com/official-stockfish/Stockfish/pull/5502 bench: 1619438
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1 changed files with 7 additions and 8 deletions
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@ -189,7 +189,7 @@ void Search::Worker::start_searching() {
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{} // Busy wait for a stop or a ponder reset
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// Stop the threads if not already stopped (also raise the stop if
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// "ponderhit" just reset threads.ponder).
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// "ponderhit" just reset threads.ponder)
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threads.stop = true;
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// Wait until all threads have finished
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@ -1362,20 +1362,19 @@ moves_loop: // When in check, search starts here
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// Bonus for prior countermove that caused the fail low
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else if (!priorCapture && prevSq != SQ_NONE)
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{
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int bonus = (138 * (depth > 5) + 58 * (PvNode || cutNode) + 160 * ((ss - 1)->moveCount > 8)
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+ 84 * (!ss->inCheck && bestValue <= ss->staticEval - 108)
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+ 153 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 76)
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+ 32 * (!(ss - 1)->inCheck && bestValue > -(ss - 1)->staticEval + 76));
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int bonus = (122 * (depth > 5) + 39 * (PvNode || cutNode) + 165 * ((ss - 1)->moveCount > 8)
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+ 107 * (!ss->inCheck && bestValue <= ss->staticEval - 98)
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+ 134 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 91));
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// Proportional to "how much damage we have to undo"
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bonus += std::clamp(-(ss - 1)->statScore / 100, -94, 300);
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bonus += std::clamp(-(ss - 1)->statScore / 100, -94, 304);
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bonus = std::max(bonus, 0);
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update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
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stat_bonus(depth) * bonus / 100);
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stat_bonus(depth) * bonus / 116);
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thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()]
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<< stat_bonus(depth) * bonus / 200;
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<< stat_bonus(depth) * bonus / 180;
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if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
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