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https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Additional search.cpp cleanup
Changed FutilityMarginsMatrix dimensions to be a power of two so that compiler can produce a faster accessing code. Introduced print_pv_info() to remove some redundant code in root_search() Remaining stuff is triviality and documentation tweaks. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
0f50f10327
commit
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1 changed files with 126 additions and 138 deletions
264
src/search.cpp
264
src/search.cpp
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@ -165,7 +165,7 @@ namespace {
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const Depth RazorDepth = 4 * OnePly;
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// Dynamic razoring margin based on depth
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inline Value razor_margin(Depth d) { return Value(0x200 + 0x10 * d); }
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inline Value razor_margin(Depth d) { return Value(0x200 + 0x10 * int(d)); }
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// Step 8. Null move search with verification search
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@ -182,14 +182,13 @@ namespace {
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const Depth IIDDepthAtPVNodes = 5 * OnePly;
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const Depth IIDDepthAtNonPVNodes = 8 * OnePly;
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// Internal iterative deepening margin. At Non-PV nodes
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// we do an internal iterative deepening
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// search when the static evaluation is at most IIDMargin below beta.
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// At Non-PV nodes we do an internal iterative deepening search
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// when the static evaluation is at most IIDMargin below beta.
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const Value IIDMargin = Value(0x100);
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// Step 11. Decide the new search depth
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// Extensions. Configurable UCI options.
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// Extensions. Configurable UCI options
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// Array index 0 is used at non-PV nodes, index 1 at PV nodes.
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Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2];
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Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
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@ -208,11 +207,11 @@ namespace {
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const Value FutilityMarginQS = Value(0x80);
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// Futility lookup tables (initialized at startup) and their getter functions
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int32_t FutilityMarginsMatrix[14][64]; // [depth][moveNumber]
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int32_t FutilityMarginsMatrix[16][64]; // [depth][moveNumber]
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int FutilityMoveCountArray[32]; // [depth]
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inline Value futility_margin(Depth d, int mn) { return Value(d < 7*OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); }
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inline int futility_move_count(Depth d) { return d < 16*OnePly ? FutilityMoveCountArray[d] : 512; }
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inline Value futility_margin(Depth d, int mn) { return Value(d < 7 * OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); }
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inline int futility_move_count(Depth d) { return d < 16 * OnePly ? FutilityMoveCountArray[d] : 512; }
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// Step 14. Reduced search
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@ -223,7 +222,7 @@ namespace {
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inline Depth pv_reduction(Depth d, int mn) { return (Depth) PVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
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inline Depth nonpv_reduction(Depth d, int mn) { return (Depth) NonPVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
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// Step. Common adjustments
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// Common adjustments
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// Search depth at iteration 1
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const Depth InitialDepth = OnePly;
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@ -241,7 +240,7 @@ namespace {
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/// Global variables
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// Iteration counters
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// Iteration counter
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int Iteration;
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// Scores and number of times the best move changed for each iteration
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@ -255,13 +254,10 @@ namespace {
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int MultiPV;
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// Time managment variables
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int RootMoveNumber;
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int SearchStartTime;
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int MaxNodes, MaxDepth;
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int RootMoveNumber, SearchStartTime, MaxNodes, MaxDepth;
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int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
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bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
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bool AbortSearch, Quit;
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bool AspirationFailLow;
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bool AbortSearch, Quit, AspirationFailLow;
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// Show current line?
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bool ShowCurrentLine;
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@ -270,20 +266,20 @@ namespace {
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bool UseLogFile;
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std::ofstream LogFile;
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// MP related variables
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// Multi-threads related variables
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Depth MinimumSplitDepth;
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int MaxThreadsPerSplitPoint;
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ThreadsManager TM;
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// Node counters, used only by thread[0] but try to keep in different
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// cache lines (64 bytes each) from the heavy SMP read accessed variables.
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// Node counters, used only by thread[0] but try to keep in different cache
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// lines (64 bytes each) from the heavy multi-thread read accessed variables.
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int NodesSincePoll;
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int NodesBetweenPolls = 30000;
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// History table
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History H;
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/// Functions
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/// Local functions
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Value id_loop(const Position& pos, Move searchMoves[]);
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Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta);
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@ -313,6 +309,7 @@ namespace {
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void ponderhit();
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void wait_for_stop_or_ponderhit();
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void init_ss_array(SearchStack ss[]);
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void print_pv_info(const Position& pos, SearchStack ss[], Value alpha, Value beta, Value value);
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#if !defined(_MSC_VER)
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void *init_thread(void *threadID);
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@ -340,9 +337,10 @@ int64_t nodes_searched() { return TM.nodes_searched(); }
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int perft(Position& pos, Depth depth)
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{
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StateInfo st;
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Move move;
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int sum = 0;
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MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
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MovePicker mp(pos, MOVE_NONE, depth, H);
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// If we are at the last ply we don't need to do and undo
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// the moves, just to count them.
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@ -356,7 +354,6 @@ int perft(Position& pos, Depth depth)
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CheckInfo ci(pos);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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{
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StateInfo st;
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pos.do_move(move, st, ci, pos.move_is_check(move, ci));
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sum += perft(pos, depth - OnePly);
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pos.undo_move(move);
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@ -375,9 +372,9 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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int maxNodes, int maxTime, Move searchMoves[]) {
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// Initialize global search variables
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StopOnPonderhit = AbortSearch = Quit = false;
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AspirationFailLow = false;
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StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false;
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NodesSincePoll = 0;
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TM.resetNodeCounters();
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SearchStartTime = get_system_time();
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ExactMaxTime = maxTime;
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MaxDepth = maxDepth;
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@ -389,11 +386,10 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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// Look for a book move, only during games, not tests
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if (UseTimeManagement && get_option_value_bool("OwnBook"))
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{
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Move bookMove;
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if (get_option_value_string("Book File") != OpeningBook.file_name())
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OpeningBook.open(get_option_value_string("Book File"));
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bookMove = OpeningBook.get_move(pos);
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Move bookMove = OpeningBook.get_move(pos);
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if (bookMove != MOVE_NONE)
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{
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if (PonderSearch)
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@ -404,46 +400,38 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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}
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}
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TM.resetNodeCounters();
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// Reset loseOnTime flag at the beginning of a new game
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if (button_was_pressed("New Game"))
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loseOnTime = false; // Reset at the beginning of a new game
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loseOnTime = false;
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// Read UCI option values
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TT.set_size(get_option_value_int("Hash"));
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if (button_was_pressed("Clear Hash"))
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TT.clear();
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bool PonderingEnabled = get_option_value_bool("Ponder");
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MultiPV = get_option_value_int("MultiPV");
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CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
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CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
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CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
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CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
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SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
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SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
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PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
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PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
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PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
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PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
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PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
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PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
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MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
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MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
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PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
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PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
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MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
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MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
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ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
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MultiPV = get_option_value_int("MultiPV");
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Chess960 = get_option_value_bool("UCI_Chess960");
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UseLogFile = get_option_value_bool("Use Search Log");
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PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
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PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
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MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
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MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
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Chess960 = get_option_value_bool("UCI_Chess960");
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ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
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UseLogFile = get_option_value_bool("Use Search Log");
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if (UseLogFile)
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LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
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MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
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MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
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read_weights(pos.side_to_move());
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// Set the number of active threads
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@ -493,14 +481,15 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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}
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}
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if (PonderingEnabled)
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if (get_option_value_bool("Ponder"))
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{
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MaxSearchTime += MaxSearchTime / 4;
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MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
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}
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}
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// Set best NodesBetweenPolls interval
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// Set best NodesBetweenPolls interval to avoid lagging under
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// heavy time pressure.
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if (MaxNodes)
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NodesBetweenPolls = Min(MaxNodes, 30000);
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else if (myTime && myTime < 1000)
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else
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NodesBetweenPolls = 30000;
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// Write information to search log file
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// Write search information to log file
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if (UseLogFile)
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LogFile << "Searching: " << pos.to_fen() << endl
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<< "infinite: " << infinite
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@ -519,7 +508,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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<< " increment: " << myIncrement
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<< " moves to go: " << movesToGo << endl;
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// LSN filtering. Used only for developing purpose. Disabled by default.
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// LSN filtering. Used only for developing purposes, disabled by default
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if ( UseLSNFiltering
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&& loseOnTime)
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{
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@ -574,10 +563,11 @@ void init_search() {
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}
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// Init futility margins array
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for (int i = 0; i < 14; i++) // i == depth (OnePly = 2)
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for (int i = 0; i < 16; i++) // i == depth (OnePly = 2)
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for (int j = 0; j < 64; j++) // j == moveNumber
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{
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FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j; // FIXME: test using log instead of BSR
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// FIXME: test using log instead of BSR
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FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j;
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}
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// Init futility move count array
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@ -614,8 +604,10 @@ namespace {
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Position p(pos);
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SearchStack ss[PLY_MAX_PLUS_2];
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Move EasyMove = MOVE_NONE;
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Value value, alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
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// searchMoves are verified, copied, scored and sorted
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// Moves to search are verified, copied, scored and sorted
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RootMoveList rml(p, searchMoves);
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// Handle special case of searching on a mate/stale position
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if (PonderSearch)
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wait_for_stop_or_ponderhit();
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return pos.is_check()? -VALUE_MATE : VALUE_DRAW;
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return pos.is_check() ? -VALUE_MATE : VALUE_DRAW;
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}
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// Print RootMoveList c'tor startup scoring to the standard output,
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// so that we print information also for iteration 1.
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cout << "info depth " << 1 << "\ninfo depth " << 1
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// Print RootMoveList startup scoring to the standard output,
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// so to output information also for iteration 1.
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cout << "info depth " << 1
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<< "\ninfo depth " << 1
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<< " score " << value_to_string(rml.get_move_score(0))
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<< " time " << current_search_time()
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<< " nodes " << TM.nodes_searched()
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Iteration = 1;
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// Is one move significantly better than others after initial scoring ?
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Move EasyMove = MOVE_NONE;
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if ( rml.move_count() == 1
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|| rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin)
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EasyMove = rml.get_move(0);
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@ -661,9 +653,7 @@ namespace {
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cout << "info depth " << Iteration << endl;
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// Calculate dynamic search window based on previous iterations
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Value alpha, beta;
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// Calculate dynamic aspiration window based on previous iterations
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if (MultiPV == 1 && Iteration >= 6 && abs(ValueByIteration[Iteration - 1]) < VALUE_KNOWN_WIN)
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{
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int prevDelta1 = ValueByIteration[Iteration - 1] - ValueByIteration[Iteration - 2];
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alpha = Max(ValueByIteration[Iteration - 1] - AspirationDelta, -VALUE_INFINITE);
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beta = Min(ValueByIteration[Iteration - 1] + AspirationDelta, VALUE_INFINITE);
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}
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else
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{
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alpha = - VALUE_INFINITE;
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beta = VALUE_INFINITE;
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}
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// Search to the current depth
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Value value = root_search(p, ss, rml, alpha, beta);
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value = root_search(p, ss, rml, alpha, beta);
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// Write PV to transposition table, in case the relevant entries have
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// been overwritten during the search.
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//Save info about search result
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ValueByIteration[Iteration] = value;
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// Drop the easy move if it differs from the new best move
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// Drop the easy move if differs from the new best move
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if (ss[0].pv[0] != EasyMove)
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EasyMove = MOVE_NONE;
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&& abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
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stopSearch = true;
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// Stop search early if one move seems to be much better than the rest
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// Stop search early if one move seems to be much better than the others
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int64_t nodes = TM.nodes_searched();
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if ( Iteration >= 8
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&& EasyMove == ss[0].pv[0]
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@ -737,10 +722,10 @@ namespace {
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if (stopSearch)
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{
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if (!PonderSearch)
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break;
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else
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if (PonderSearch)
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StopOnPonderhit = true;
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else
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break;
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}
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}
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@ -767,7 +752,11 @@ namespace {
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ss[0].pv[0] = rml.get_move(0);
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ss[0].pv[1] = MOVE_NONE;
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}
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assert(ss[0].pv[0] != MOVE_NONE);
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cout << "bestmove " << ss[0].pv[0];
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if (ss[0].pv[1] != MOVE_NONE)
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cout << " ponder " << ss[0].pv[1];
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@ -787,7 +776,9 @@ namespace {
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StateInfo st;
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p.do_move(ss[0].pv[0], st);
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LogFile << "\nPonder move: " << move_to_san(p, ss[0].pv[1]) << endl;
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LogFile << "\nPonder move: "
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<< move_to_san(p, ss[0].pv[1]) // Works also with MOVE_NONE
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<< endl;
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}
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return rml.get_move_score(0);
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}
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@ -795,28 +786,28 @@ namespace {
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// root_search() is the function which searches the root node. It is
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// similar to search_pv except that it uses a different move ordering
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// scheme and prints some information to the standard output.
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// scheme, prints some information to the standard output and handles
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// the fail low/high loops.
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Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta) {
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EvalInfo ei;
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StateInfo st;
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int64_t nodes;
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Move move;
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StateInfo st;
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Depth depth, ext, newDepth;
|
||||
Value value;
|
||||
CheckInfo ci(pos);
|
||||
Value value, alpha;
|
||||
bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
|
||||
int researchCount = 0;
|
||||
bool moveIsCheck, captureOrPromotion, dangerous;
|
||||
Value alpha = oldAlpha;
|
||||
bool isCheck = pos.is_check();
|
||||
CheckInfo ci(pos);
|
||||
alpha = oldAlpha;
|
||||
isCheck = pos.is_check();
|
||||
|
||||
// Evaluate the position statically
|
||||
EvalInfo ei;
|
||||
ss[0].eval = !isCheck ? evaluate(pos, ei, 0) : VALUE_NONE;
|
||||
|
||||
while (1) // Fail low loop
|
||||
{
|
||||
|
||||
// Loop through all the moves in the root move list
|
||||
for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
|
||||
{
|
||||
|
@ -829,6 +820,7 @@ namespace {
|
|||
continue;
|
||||
}
|
||||
|
||||
// This is used by time management and starts from 1
|
||||
RootMoveNumber = i + 1;
|
||||
|
||||
// Save the current node count before the move is searched
|
||||
|
@ -852,11 +844,11 @@ namespace {
|
|||
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
|
||||
newDepth = depth + ext;
|
||||
|
||||
// Reset value before the search
|
||||
value = - VALUE_INFINITE;
|
||||
|
||||
while (1) // Fail high loop
|
||||
{
|
||||
|
||||
// Make the move, and search it
|
||||
pos.do_move(move, st, ci, moveIsCheck);
|
||||
|
||||
|
@ -866,6 +858,7 @@ namespace {
|
|||
if (MultiPV > 1)
|
||||
alpha = -VALUE_INFINITE;
|
||||
|
||||
// Full depth PV search, done on first move or after a fail high
|
||||
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
||||
}
|
||||
else
|
||||
|
@ -874,14 +867,15 @@ namespace {
|
|||
// if the move fails high will be re-searched at full depth.
|
||||
bool doFullDepthSearch = true;
|
||||
|
||||
if ( depth >= 3*OnePly // FIXME was newDepth
|
||||
if ( depth >= 3 * OnePly // FIXME was newDepth
|
||||
&& !dangerous
|
||||
&& !captureOrPromotion
|
||||
&& !move_is_castle(move))
|
||||
{
|
||||
ss[0].reduction = pv_reduction(depth, RootMoveNumber - MultiPV + 1);
|
||||
ss[0].reduction = pv_reduction(depth, i - MultiPV + 2);
|
||||
if (ss[0].reduction)
|
||||
{
|
||||
// Reduced depth non-pv search using alpha as upperbound
|
||||
value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
|
||||
doFullDepthSearch = (value > alpha);
|
||||
}
|
||||
|
@ -889,9 +883,12 @@ namespace {
|
|||
|
||||
if (doFullDepthSearch)
|
||||
{
|
||||
// Full depth non-pv search using alpha as upperbound
|
||||
ss[0].reduction = Depth(0);
|
||||
value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
|
||||
|
||||
// If we are above alpha then research at same depth but as PV
|
||||
// to get a correct score or eventually a fail high above beta.
|
||||
if (value > alpha)
|
||||
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
||||
}
|
||||
|
@ -903,36 +900,15 @@ namespace {
|
|||
if (AbortSearch || value < beta)
|
||||
break;
|
||||
|
||||
// We are failing high and going to do a research. It's important to update score
|
||||
// before research in case we run out of time while researching.
|
||||
// We are failing high and going to do a research. It's important to update
|
||||
// the score before research in case we run out of time while researching.
|
||||
rml.set_move_score(i, value);
|
||||
update_pv(ss, 0);
|
||||
TT.extract_pv(pos, ss[0].pv, PLY_MAX);
|
||||
rml.set_move_pv(i, ss[0].pv);
|
||||
|
||||
// Print search information to the standard output
|
||||
cout << "info depth " << Iteration
|
||||
<< " score " << value_to_string(value)
|
||||
<< ((value >= beta) ? " lowerbound" :
|
||||
((value <= alpha)? " upperbound" : ""))
|
||||
<< " time " << current_search_time()
|
||||
<< " nodes " << TM.nodes_searched()
|
||||
<< " nps " << nps()
|
||||
<< " pv ";
|
||||
|
||||
for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
|
||||
cout << ss[0].pv[j] << " ";
|
||||
|
||||
cout << endl;
|
||||
|
||||
if (UseLogFile)
|
||||
{
|
||||
ValueType type = (value >= beta ? VALUE_TYPE_LOWER
|
||||
: (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
|
||||
|
||||
LogFile << pretty_pv(pos, current_search_time(), Iteration,
|
||||
TM.nodes_searched(), value, type, ss[0].pv) << endl;
|
||||
}
|
||||
// Print information to the standard output
|
||||
print_pv_info(pos, ss, alpha, beta, value);
|
||||
|
||||
// Prepare for a research after a fail high, each time with a wider window
|
||||
researchCount++;
|
||||
|
@ -977,29 +953,11 @@ namespace {
|
|||
if (i > 0)
|
||||
BestMoveChangesByIteration[Iteration]++;
|
||||
|
||||
// Print search information to the standard output
|
||||
cout << "info depth " << Iteration
|
||||
<< " score " << value_to_string(value)
|
||||
<< ((value >= beta) ? " lowerbound" :
|
||||
((value <= alpha)? " upperbound" : ""))
|
||||
<< " time " << current_search_time()
|
||||
<< " nodes " << TM.nodes_searched()
|
||||
<< " nps " << nps()
|
||||
<< " pv ";
|
||||
// Print information to the standard output
|
||||
print_pv_info(pos, ss, alpha, beta, value);
|
||||
|
||||
for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
|
||||
cout << ss[0].pv[j] << " ";
|
||||
|
||||
cout << endl;
|
||||
|
||||
if (UseLogFile)
|
||||
{
|
||||
ValueType type = (value >= beta ? VALUE_TYPE_LOWER
|
||||
: (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
|
||||
|
||||
LogFile << pretty_pv(pos, current_search_time(), Iteration,
|
||||
TM.nodes_searched(), value, type, ss[0].pv) << endl;
|
||||
}
|
||||
// Raise alpha to setup proper non-pv search upper bound, note
|
||||
// that we can end up with alpha >= beta and so get a fail high.
|
||||
if (value > alpha)
|
||||
alpha = value;
|
||||
}
|
||||
|
@ -1010,7 +968,7 @@ namespace {
|
|||
{
|
||||
cout << "info multipv " << j + 1
|
||||
<< " score " << value_to_string(rml.get_move_score(j))
|
||||
<< " depth " << ((j <= i)? Iteration : Iteration - 1)
|
||||
<< " depth " << (j <= i ? Iteration : Iteration - 1)
|
||||
<< " time " << current_search_time()
|
||||
<< " nodes " << TM.nodes_searched()
|
||||
<< " nps " << nps()
|
||||
|
@ -1021,7 +979,7 @@ namespace {
|
|||
|
||||
cout << endl;
|
||||
}
|
||||
alpha = rml.get_move_score(Min(i, MultiPV-1));
|
||||
alpha = rml.get_move_score(Min(i, MultiPV - 1));
|
||||
}
|
||||
} // PV move or new best move
|
||||
|
||||
|
@ -1186,7 +1144,7 @@ namespace {
|
|||
// if the move fails high will be re-searched at full depth.
|
||||
bool doFullDepthSearch = true;
|
||||
|
||||
if ( depth >= 3*OnePly
|
||||
if ( depth >= 3 * OnePly
|
||||
&& !dangerous
|
||||
&& !captureOrPromotion
|
||||
&& !move_is_castle(move)
|
||||
|
@ -2574,6 +2532,36 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
// print_pv_info() prints to standard output and eventually to log file information on
|
||||
// the current PV line. It is called at each iteration or after a new pv is found.
|
||||
|
||||
void print_pv_info(const Position& pos, SearchStack ss[], Value alpha, Value beta, Value value) {
|
||||
|
||||
cout << "info depth " << Iteration
|
||||
<< " score " << value_to_string(value)
|
||||
<< ((value >= beta) ? " lowerbound" :
|
||||
((value <= alpha)? " upperbound" : ""))
|
||||
<< " time " << current_search_time()
|
||||
<< " nodes " << TM.nodes_searched()
|
||||
<< " nps " << nps()
|
||||
<< " pv ";
|
||||
|
||||
for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
|
||||
cout << ss[0].pv[j] << " ";
|
||||
|
||||
cout << endl;
|
||||
|
||||
if (UseLogFile)
|
||||
{
|
||||
ValueType type = (value >= beta ? VALUE_TYPE_LOWER
|
||||
: (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
|
||||
|
||||
LogFile << pretty_pv(pos, current_search_time(), Iteration,
|
||||
TM.nodes_searched(), value, type, ss[0].pv) << endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// init_thread() is the function which is called when a new thread is
|
||||
// launched. It simply calls the idle_loop() function with the supplied
|
||||
// threadID. There are two versions of this function; one for POSIX
|
||||
|
|
Loading…
Add table
Reference in a new issue