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Rename ok_to_prune() in connected_threat()
It is more up to the point. Also small speedup due to checking for threat move before calling the function. This saves more then 90% of function calls. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 14 additions and 19 deletions
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@ -302,8 +302,8 @@ namespace {
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bool value_is_mate(Value value);
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bool move_is_killer(Move m, SearchStack* ss);
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bool ok_to_do_nullmove(const Position& pos);
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bool ok_to_prune(const Position& pos, Move m, Move threat);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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bool connected_threat(const Position& pos, Move m, Move threat);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack* ss);
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@ -1286,7 +1286,7 @@ namespace {
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{
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// Move count based pruning
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if ( moveCount >= futility_move_count(depth)
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&& ok_to_prune(pos, move, ss->threatMove)
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&& !(ss->threatMove && connected_threat(pos, move, ss->threatMove))
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&& bestValue > value_mated_in(PLY_MAX))
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continue;
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@ -1328,9 +1328,9 @@ namespace {
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ss->reduction = reduction<PvNode>(depth, moveCount);
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if (ss->reduction)
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{
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Depth r = newDepth - ss->reduction;
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value = r < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), threadID)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, r, true, threadID);
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Depth d = newDepth - ss->reduction;
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value = d < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), threadID)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true, threadID);
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doFullDepthSearch = (value > alpha);
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}
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@ -1681,7 +1681,7 @@ namespace {
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{
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// Move count based pruning
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if ( moveCount >= futility_move_count(sp->depth)
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&& ok_to_prune(pos, move, ss->threatMove)
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&& !(ss->threatMove && connected_threat(pos, move, ss->threatMove))
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&& sp->bestValue > value_mated_in(PLY_MAX))
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{
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lock_grab(&(sp->lock));
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@ -1978,24 +1978,19 @@ namespace {
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}
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// ok_to_prune() tests whether it is safe to forward prune a move. Only
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// non-tactical moves late in the move list close to the leaves are
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// candidates for pruning.
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// connected_threat() tests whether it is safe to forward prune a move or if
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// is somehow coonected to the threat move returned by null search.
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bool ok_to_prune(const Position& pos, Move m, Move threat) {
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bool connected_threat(const Position& pos, Move m, Move threat) {
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assert(move_is_ok(m));
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assert(threat == MOVE_NONE || move_is_ok(threat));
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assert(threat && move_is_ok(threat));
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assert(!pos.move_is_check(m));
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assert(!pos.move_is_capture_or_promotion(m));
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assert(!pos.move_is_passed_pawn_push(m));
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Square mfrom, mto, tfrom, tto;
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// Prune if there isn't any threat move
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if (threat == MOVE_NONE)
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return true;
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mfrom = move_from(m);
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mto = move_to(m);
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tfrom = move_from(threat);
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@ -2003,7 +1998,7 @@ namespace {
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// Case 1: Don't prune moves which move the threatened piece
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if (mfrom == tto)
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return false;
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return true;
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// Case 2: If the threatened piece has value less than or equal to the
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// value of the threatening piece, don't prune move which defend it.
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@ -2011,16 +2006,16 @@ namespace {
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&& ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
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|| pos.type_of_piece_on(tfrom) == KING)
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&& pos.move_attacks_square(m, tto))
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return false;
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return true;
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// Case 3: If the moving piece in the threatened move is a slider, don't
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// prune safe moves which block its ray.
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if ( piece_is_slider(pos.piece_on(tfrom))
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&& bit_is_set(squares_between(tfrom, tto), mto)
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&& pos.see_sign(m) >= 0)
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return false;
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return true;
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return true;
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return false;
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}
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