1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-29 16:23:09 +00:00

Retire apply_weight()

Use the more natural operator*() instead.

No functional change.
This commit is contained in:
Marco Costalba 2015-02-27 09:52:56 +01:00
parent 2dbb1adf2a
commit a459709fcc

View file

@ -30,6 +30,23 @@
namespace {
namespace Tracing {
enum Term { // First 8 entries are for PieceType
MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERM_NB
};
Score scores[COLOR_NB][TERM_NB];
std::ostream& operator<<(std::ostream& os, Term idx);
double to_cp(Value v);
void write(int idx, Color c, Score s);
void write(int idx, Score w, Score b = SCORE_ZERO);
std::string do_trace(const Position& pos);
}
// Struct EvalInfo contains various information computed and collected
// by the evaluation functions.
struct EvalInfo {
@ -71,28 +88,19 @@ namespace {
Bitboard pinnedPieces[COLOR_NB];
};
namespace Tracing {
enum Term { // First 8 entries are for PieceType
MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERMS_NB
};
Score scores[COLOR_NB][TERMS_NB];
std::ostream& operator<<(std::ostream& os, Term idx);
double to_cp(Value v);
void write(int idx, Color c, Score s);
void write(int idx, Score w, Score b = SCORE_ZERO);
std::string do_trace(const Position& pos);
}
// Evaluation weights, indexed by evaluation term
// Evaluation weights, indexed by the corresponding evaluation term
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
const struct Weight { int mg, eg; } Weights[] = {
{289, 344}, {233, 201}, {221, 273}, {46, 0}, {322, 0}
};
Score operator*(Score s, const Weight& w) {
return make_score(mg_value(s) * w.mg / 256, eg_value(s) * w.eg / 256);
}
#define V(v) Value(v)
#define S(mg, eg) make_score(mg, eg)
@ -185,11 +193,12 @@ namespace {
// in KingDanger[]. Various little "meta-bonuses" measuring the strength
// of the enemy attack are added up into an integer, which is used as an
// index to KingDanger[].
//
Score KingDanger[512];
// KingAttackWeights[PieceType] contains king attack weights by piece type
const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 7, 5, 4, 1 };
// Bonuses for enemy's safe checks
// Penalties for enemy's safe checks
const int QueenContactCheck = 89;
const int RookContactCheck = 71;
const int QueenCheck = 50;
@ -197,15 +206,6 @@ namespace {
const int BishopCheck = 6;
const int KnightCheck = 14;
// KingDanger[attackUnits] contains the actual king danger weighted
// scores, indexed by a calculated integer number.
Score KingDanger[512];
// apply_weight() weighs score 's' by weight 'w' trying to prevent overflow
Score apply_weight(Score s, const Weight& w) {
return make_score(mg_value(s) * w.mg / 256, eg_value(s) * w.eg / 256);
}
// init_eval_info() initializes king bitboards for given color adding
// pawn attacks. To be done at the beginning of the evaluation.
@ -301,8 +301,7 @@ namespace {
| ei.attackedBy[Them][BISHOP]
| ei.attackedBy[Them][ROOK]);
int mob = Pt != QUEEN ? popcount<Max15>(b & mobilityArea[Us])
: popcount<Full >(b & mobilityArea[Us]);
int mob = popcount<Pt == QUEEN ? Full : Max15>(b & mobilityArea[Us]);
mobility[Us] += MobilityBonus[Pt][mob];
@ -506,8 +505,7 @@ namespace {
Score score = SCORE_ZERO;
// Non-pawn enemies defended by a pawn
defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN))
& ei.attackedBy[Them][PAWN];
defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Them][PAWN];
// Add a bonus according to the kind of attacking pieces
if (defended)
@ -649,10 +647,10 @@ namespace {
}
if (Trace)
Tracing::write(Tracing::PASSED, Us, apply_weight(score, Weights[PassedPawns]));
Tracing::write(Tracing::PASSED, Us, score * Weights[PassedPawns]);
// Add the scores to the middlegame and endgame eval
return apply_weight(score, Weights[PassedPawns]);
return score * Weights[PassedPawns];
}
@ -718,7 +716,7 @@ namespace {
// Probe the pawn hash table
ei.pi = Pawns::probe(pos);
score += apply_weight(ei.pi->pawns_score(), Weights[PawnStructure]);
score += ei.pi->pawns_score() * Weights[PawnStructure];
// Initialize attack and king safety bitboards
init_eval_info<WHITE>(pos, ei);
@ -733,7 +731,7 @@ namespace {
// Evaluate pieces and mobility
score += evaluate_pieces<KNIGHT, WHITE, Trace>(pos, ei, mobility, mobilityArea);
score += apply_weight(mobility[WHITE] - mobility[BLACK], Weights[Mobility]);
score += (mobility[WHITE] - mobility[BLACK]) * Weights[Mobility];
// Evaluate kings after all other pieces because we need complete attack
// information when computing the king safety evaluation.
@ -760,11 +758,8 @@ namespace {
}
// Evaluate space for both sides, only during opening
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
{
Score s = evaluate_space<WHITE>(pos, ei) - evaluate_space<BLACK>(pos, ei);
score += apply_weight(s, Weights[Space]);
}
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 11756)
score += (evaluate_space<WHITE>(pos, ei) - evaluate_space<BLACK>(pos, ei)) * Weights[Space];
// Scale winning side if position is more drawish than it appears
Color strongSide = eg_value(score) > VALUE_DRAW ? WHITE : BLACK;
@ -808,14 +803,14 @@ namespace {
Tracing::write(Tracing::MATERIAL, pos.psq_score());
Tracing::write(Tracing::IMBALANCE, ei.mi->imbalance());
Tracing::write(PAWN, ei.pi->pawns_score());
Tracing::write(Tracing::MOBILITY, apply_weight(mobility[WHITE], Weights[Mobility])
, apply_weight(mobility[BLACK], Weights[Mobility]));
Tracing::write(Tracing::SPACE, apply_weight(evaluate_space<WHITE>(pos, ei), Weights[Space])
, apply_weight(evaluate_space<BLACK>(pos, ei), Weights[Space]));
Tracing::write(Tracing::MOBILITY, mobility[WHITE] * Weights[Mobility]
, mobility[BLACK] * Weights[Mobility]);
Tracing::write(Tracing::SPACE, evaluate_space<WHITE>(pos, ei) * Weights[Space]
, evaluate_space<BLACK>(pos, ei) * Weights[Space]);
Tracing::write(Tracing::TOTAL, score);
}
return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo;
return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo; // Side to move point of view
}
@ -911,7 +906,7 @@ namespace Eval {
for (int i = 0; i < 400; ++i)
{
t = std::min(Peak, std::min(i * i * 27, t + MaxSlope));
KingDanger[i] = apply_weight(make_score(t / 1000, 0), Weights[KingSafety]);
KingDanger[i] = make_score(t / 1000, 0) * Weights[KingSafety];
}
}