mirror of
https://github.com/sockspls/badfish
synced 2025-07-11 19:49:14 +00:00
Bitwise operator overloads between Bitboard and Square
Yes, we try to be fancy here ;-) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
875a8079bc
commit
a492a9dd07
9 changed files with 98 additions and 112 deletions
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@ -134,8 +134,8 @@ namespace {
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return RESULT_INVALID;
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// Check if a king can be captured
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if ( bit_is_set(wk_attacks(), blackKingSquare)
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|| (bit_is_set(pawn_attacks(), blackKingSquare) && sideToMove == WHITE))
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if ( (wk_attacks() & blackKingSquare)
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|| ((pawn_attacks() & blackKingSquare) && sideToMove == WHITE))
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return RESULT_INVALID;
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// The position is an immediate win if it is white to move and the
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@ -144,7 +144,7 @@ namespace {
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&& sideToMove == WHITE
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&& whiteKingSquare != pawnSquare + DELTA_N
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&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
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|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N)))
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|| (wk_attacks() & (pawnSquare + DELTA_N))))
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return RESULT_WIN;
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// Check for known draw positions
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@ -156,7 +156,7 @@ namespace {
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// Case 2: King can capture pawn
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if ( sideToMove == BLACK
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&& bit_is_set(bk_attacks(), pawnSquare) && !bit_is_set(wk_attacks(), pawnSquare))
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&& (bk_attacks() & pawnSquare) && !(wk_attacks() & pawnSquare))
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return RESULT_DRAW;
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// Case 3: Black king in front of white pawn
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@ -77,7 +77,7 @@ void print_bitboard(Bitboard b) {
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{
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std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
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for (File f = FILE_A; f <= FILE_H; f++)
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std::cout << "| " << (bit_is_set(b, make_square(f, r)) ? "X " : " ");
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std::cout << "| " << ((b & make_square(f, r)) ? "X " : " ");
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std::cout << "|\n";
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}
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@ -213,7 +213,7 @@ void bitboards_init() {
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Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
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if (square_is_ok(to) && square_distance(s, to) < 3)
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set_bit(&StepAttacksBB[make_piece(c, pt)][s], to);
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StepAttacksBB[make_piece(c, pt)][s] |= to;
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}
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Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
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@ -231,12 +231,12 @@ void bitboards_init() {
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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if (bit_is_set(PseudoAttacks[QUEEN][s1], s2))
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if (PseudoAttacks[QUEEN][s1] & s2)
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{
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Square delta = (s2 - s1) / square_distance(s1, s2);
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for (Square s = s1 + delta; s != s2; s += delta)
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set_bit(&BetweenBB[s1][s2], s);
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BetweenBB[s1][s2] |= s;
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}
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}
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@ -252,9 +252,9 @@ namespace {
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square_is_ok(s) && square_distance(s, s - deltas[i]) == 1;
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s += deltas[i])
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{
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set_bit(&attack, s);
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attack |= s;
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if (bit_is_set(occupied, s))
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if (occupied & s)
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break;
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}
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@ -47,31 +47,19 @@ extern Bitboard AttackSpanMask[2][64];
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extern Bitboard PseudoAttacks[6][64];
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/// Functions for testing whether a given bit is set in a bitboard, and for
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/// setting and clearing bits.
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/// Overloads of bitwise operators between a Bitboard and a Square for testing
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/// whether a given bit is set in a bitboard, and for setting and clearing bits.
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inline Bitboard bit_is_set(Bitboard b, Square s) {
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inline Bitboard operator&(Bitboard b, Square s) {
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return b & SquareBB[s];
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}
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inline void set_bit(Bitboard* b, Square s) {
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*b |= SquareBB[s];
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inline Bitboard& operator|=(Bitboard& b, Square s) {
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return b |= SquareBB[s], b;
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}
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inline void xor_bit(Bitboard* b, Square s) {
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*b ^= SquareBB[s];
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}
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/// Functions used to update a bitboard after a move. This is faster
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/// then calling a sequence of clear_bit() + set_bit()
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inline Bitboard make_move_bb(Square from, Square to) {
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return SquareBB[from] | SquareBB[to];
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}
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inline void do_move_bb(Bitboard* b, Bitboard move_bb) {
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*b ^= move_bb;
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inline Bitboard& operator^=(Bitboard& b, Square s) {
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return b ^= SquareBB[s], b;
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}
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@ -217,7 +205,7 @@ inline bool squares_aligned(Square s1, Square s2, Square s3) {
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/// the same color of the given square.
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inline Bitboard same_color_squares(Square s) {
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return bit_is_set(0xAA55AA55AA55AA55ULL, s) ? 0xAA55AA55AA55AA55ULL
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return Bitboard(0xAA55AA55AA55AA55ULL) & s ? 0xAA55AA55AA55AA55ULL
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: ~0xAA55AA55AA55AA55ULL;
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}
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@ -453,7 +453,7 @@ namespace {
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// Increase bonus if supported by pawn, especially if the opponent has
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// no minor piece which can exchange the outpost piece.
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if (bonus && bit_is_set(ei.attackedBy[Us][PAWN], s))
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if (bonus && (ei.attackedBy[Us][PAWN] & s))
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{
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if ( !pos.pieces(KNIGHT, Them)
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&& !(same_color_squares(s) & pos.pieces(BISHOP, Them)))
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@ -514,7 +514,7 @@ namespace {
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// Decrease score if we are attacked by an enemy pawn. Remaining part
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// of threat evaluation must be done later when we have full attack info.
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if (bit_is_set(ei.attackedBy[Them][PAWN], s))
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if (ei.attackedBy[Them][PAWN] & s)
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score -= ThreatenedByPawnPenalty[Piece];
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// Bishop and knight outposts squares
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@ -944,7 +944,7 @@ namespace {
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// Check if (without even considering any obstacles) we're too far away or doubled
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if ( pliesToQueen[winnerSide] + 3 <= pliesToGo
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|| (squares_in_front_of(loserSide, s) & pos.pieces(PAWN, loserSide)))
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xor_bit(&candidates, s);
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candidates ^= s;
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}
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// If any candidate is already a passed pawn it _may_ promote in time. We give up.
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@ -98,7 +98,7 @@ const string move_to_san(Position& pos, Move m) {
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// Disambiguation if we have more then one piece with destination 'to'
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// note that for pawns is not needed because starting file is explicit.
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attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
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xor_bit(&attackers, from);
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attackers ^= from;
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ambiguousMove = ambiguousFile = ambiguousRank = false;
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while (attackers)
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@ -74,7 +74,7 @@ namespace {
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if (pos.is_chess960())
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{
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Bitboard occ = pos.occupied_squares();
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xor_bit(&occ, rfrom);
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occ ^= rfrom;
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if (pos.attackers_to(kto, occ) & enemies)
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return mlist;
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}
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@ -121,7 +121,7 @@ namespace {
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// Knight-promotion is the only one that can give a direct check not
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// already included in the queen-promotion.
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if (Type == MV_QUIET_CHECK && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq))
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if (Type == MV_QUIET_CHECK && (StepAttacksBB[W_KNIGHT][to] & ksq))
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(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
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else
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(void)ksq; // Silence a warning under MSVC
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@ -219,7 +219,7 @@ namespace {
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// An en passant capture can be an evasion only if the checking piece
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// is the double pushed pawn and so is in the target. Otherwise this
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// is a discovery check and we are forced to do otherwise.
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if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
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if (Type == MV_EVASION && !(target & (pos.ep_square() - UP)))
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return mlist;
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b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
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@ -255,7 +255,7 @@ namespace {
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&& !(PseudoAttacks[Pt][from] & target))
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continue;
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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if (ci.dcCandidates && (ci.dcCandidates & from))
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continue;
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b = pos.attacks_from<Pt>(from) & target;
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// If queen and king are far or not on a diagonal line we can safely
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// remove all the squares attacked in the other direction becuase are
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// not reachable by the king anyway.
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if (squares_between(ksq, checksq) || !bit_is_set(PseudoAttacks[BISHOP][checksq], ksq))
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if (squares_between(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq))
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sliderAttacks |= PseudoAttacks[QUEEN][checksq];
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// Otherwise we need to use real rook attacks to check if king is safe
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@ -188,7 +188,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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// full attack info to evaluate passed pawns. Only the frontmost passed
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// pawn on each file is considered a true passed pawn.
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if (passed && !doubled)
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set_bit(&(pi->passedPawns[Us]), s);
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pi->passedPawns[Us] |= s;
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// Score this pawn
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if (isolated)
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119
src/position.cpp
119
src/position.cpp
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@ -426,10 +426,11 @@ bool Position::move_attacks_square(Move m, Square s) const {
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// Update occupancy as if the piece is moving
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occ = occupied_squares();
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do_move_bb(&occ, make_move_bb(from, to));
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occ ^= from;
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occ ^= to;
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// The piece moved in 'to' attacks the square 's' ?
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if (bit_is_set(attacks_from(piece, to, occ), s))
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if (attacks_from(piece, to, occ) & s)
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return true;
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// Scan for possible X-ray attackers behind the moved piece
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@ -470,9 +471,9 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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assert(piece_on(capsq) == make_piece(them, PAWN));
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assert(piece_on(to) == NO_PIECE);
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xor_bit(&b, from);
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xor_bit(&b, capsq);
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set_bit(&b, to);
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b ^= from;
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b ^= capsq;
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b |= to;
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return !(rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, them))
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&& !(bishop_attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, them));
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// A non-king move is legal if and only if it is not pinned or it
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// is moving along the ray towards or away from the king.
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return !pinned
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|| !bit_is_set(pinned, from)
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|| !(pinned & from)
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|| squares_aligned(from, to_sq(m), king_square(us));
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}
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@ -597,7 +598,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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return false;
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}
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}
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else if (!bit_is_set(attacks_from(pc, from), to))
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else if (!(attacks_from(pc, from) & to))
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return false;
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// Evasions generator already takes care to avoid some kind of illegal moves
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@ -610,7 +611,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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if (type_of(piece_on(from)) == KING)
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{
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Bitboard b = occupied_squares();
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xor_bit(&b, from);
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b ^= from;
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if (attackers_to(to_sq(m), b) & pieces(~us))
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return false;
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}
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@ -624,7 +625,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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// Our move must be a blocking evasion or a capture of the checking piece
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target = squares_between(checksq, king_square(us)) | checkers();
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if (!bit_is_set(target, to_sq(m)))
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if (!(target & to_sq(m)))
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return false;
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}
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}
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@ -646,11 +647,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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PieceType pt = type_of(piece_on(from));
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// Direct check ?
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if (bit_is_set(ci.checkSq[pt], to))
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if (ci.checkSq[pt] & to)
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return true;
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// Discovery check ?
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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if (ci.dcCandidates && (ci.dcCandidates & from))
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{
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// For pawn and king moves we need to verify also direction
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if ( (pt != PAWN && pt != KING)
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@ -669,8 +670,8 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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// Promotion with check ?
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if (is_promotion(m))
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{
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xor_bit(&b, from);
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return bit_is_set(attacks_from(Piece(promotion_piece_type(m)), to, b), ksq);
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b ^= from;
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return attacks_from(Piece(promotion_piece_type(m)), to, b) & ksq;
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}
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// En passant capture with check ? We have already handled the case
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@ -680,9 +681,9 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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if (is_enpassant(m))
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{
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Square capsq = make_square(file_of(to), rank_of(from));
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xor_bit(&b, from);
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xor_bit(&b, capsq);
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set_bit(&b, to);
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b ^= from;
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b ^= capsq;
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b |= to;
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return (rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, us))
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||(bishop_attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, us));
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}
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@ -702,11 +703,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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kto = relative_square(us, SQ_C1);
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rto = relative_square(us, SQ_D1);
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}
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xor_bit(&b, kfrom);
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xor_bit(&b, rfrom);
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set_bit(&b, rto);
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set_bit(&b, kto);
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return bit_is_set(rook_attacks_bb(rto, b), ksq);
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b ^= kfrom;
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b ^= rfrom;
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b |= rto;
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b |= kto;
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return rook_attacks_bb(rto, b) & ksq;
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}
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return false;
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@ -801,9 +802,9 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->npMaterial[them] -= PieceValueMidgame[capture];
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// Remove the captured piece
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xor_bit(&byColorBB[them], capsq);
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xor_bit(&byTypeBB[capture], capsq);
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xor_bit(&occupied, capsq);
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byColorBB[them] ^= capsq;
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byTypeBB[capture] ^= capsq;
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occupied ^= capsq;
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// Update piece list, move the last piece at index[capsq] position and
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// shrink the list.
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@ -851,10 +852,10 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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prefetch((char*)TT.first_entry(k));
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// Move the piece
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Bitboard move_bb = make_move_bb(from, to);
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do_move_bb(&byColorBB[us], move_bb);
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do_move_bb(&byTypeBB[pt], move_bb);
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do_move_bb(&occupied, move_bb);
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Bitboard from_to_bb = SquareBB[from] | SquareBB[to];
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byColorBB[us] ^= from_to_bb;
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byTypeBB[pt] ^= from_to_bb;
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occupied ^= from_to_bb;
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board[to] = board[from];
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board[from] = NO_PIECE;
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@ -883,8 +884,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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assert(promotion >= KNIGHT && promotion <= QUEEN);
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// Replace the pawn with the promoted piece
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xor_bit(&byTypeBB[PAWN], to);
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set_bit(&byTypeBB[promotion], to);
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byTypeBB[PAWN] ^= to;
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byTypeBB[promotion] |= to;
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board[to] = make_piece(us, promotion);
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// Update piece lists, move the last pawn at index[to] position
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@ -940,11 +941,11 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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else
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{
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// Direct checks
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if (bit_is_set(ci.checkSq[pt], to))
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st->checkersBB = SquareBB[to];
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if (ci.checkSq[pt] & to)
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st->checkersBB |= to;
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// Discovery checks
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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if (ci.dcCandidates && (ci.dcCandidates & from))
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{
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if (pt != ROOK)
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st->checkersBB |= attacks_from<ROOK>(king_square(them)) & pieces(ROOK, QUEEN, us);
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@ -999,8 +1000,8 @@ void Position::undo_move(Move m) {
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assert(promotion >= KNIGHT && promotion <= QUEEN);
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// Replace the promoted piece with the pawn
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xor_bit(&byTypeBB[promotion], to);
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set_bit(&byTypeBB[PAWN], to);
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byTypeBB[promotion] ^= to;
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byTypeBB[PAWN] |= to;
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board[to] = make_piece(us, PAWN);
|
||||
|
||||
// Update piece lists, move the last promoted piece at index[to] position
|
||||
|
@ -1016,10 +1017,10 @@ void Position::undo_move(Move m) {
|
|||
}
|
||||
|
||||
// Put the piece back at the source square
|
||||
Bitboard move_bb = make_move_bb(to, from);
|
||||
do_move_bb(&byColorBB[us], move_bb);
|
||||
do_move_bb(&byTypeBB[pt], move_bb);
|
||||
do_move_bb(&occupied, move_bb);
|
||||
Bitboard from_to_bb = SquareBB[from] | SquareBB[to];
|
||||
byColorBB[us] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
occupied ^= from_to_bb;
|
||||
|
||||
board[from] = board[to];
|
||||
board[to] = NO_PIECE;
|
||||
|
@ -1044,9 +1045,9 @@ void Position::undo_move(Move m) {
|
|||
}
|
||||
|
||||
// Restore the captured piece
|
||||
set_bit(&byColorBB[them], capsq);
|
||||
set_bit(&byTypeBB[capture], capsq);
|
||||
set_bit(&occupied, capsq);
|
||||
byColorBB[them] |= capsq;
|
||||
byTypeBB[capture] |= capsq;
|
||||
occupied |= capsq;
|
||||
|
||||
board[capsq] = make_piece(them, capture);
|
||||
|
||||
|
@ -1100,20 +1101,20 @@ void Position::do_castle_move(Move m) {
|
|||
assert(piece_on(rfrom) == make_piece(us, ROOK));
|
||||
|
||||
// Remove pieces from source squares
|
||||
xor_bit(&byColorBB[us], kfrom);
|
||||
xor_bit(&byTypeBB[KING], kfrom);
|
||||
xor_bit(&occupied, kfrom);
|
||||
xor_bit(&byColorBB[us], rfrom);
|
||||
xor_bit(&byTypeBB[ROOK], rfrom);
|
||||
xor_bit(&occupied, rfrom);
|
||||
byColorBB[us] ^= kfrom;
|
||||
byTypeBB[KING] ^= kfrom;
|
||||
occupied ^= kfrom;
|
||||
byColorBB[us] ^= rfrom;
|
||||
byTypeBB[ROOK] ^= rfrom;
|
||||
occupied ^= rfrom;
|
||||
|
||||
// Put pieces on destination squares
|
||||
set_bit(&byColorBB[us], kto);
|
||||
set_bit(&byTypeBB[KING], kto);
|
||||
set_bit(&occupied, kto);
|
||||
set_bit(&byColorBB[us], rto);
|
||||
set_bit(&byTypeBB[ROOK], rto);
|
||||
set_bit(&occupied, rto);
|
||||
byColorBB[us] |= kto;
|
||||
byTypeBB[KING] |= kto;
|
||||
occupied |= kto;
|
||||
byColorBB[us] |= rto;
|
||||
byTypeBB[ROOK] |= rto;
|
||||
occupied |= rto;
|
||||
|
||||
// Update board
|
||||
Piece king = make_piece(us, KING);
|
||||
|
@ -1268,13 +1269,13 @@ int Position::see(Move m) const {
|
|||
assert(type_of(piece_on(capQq)) == PAWN);
|
||||
|
||||
// Remove the captured pawn
|
||||
xor_bit(&occ, capQq);
|
||||
occ ^= capQq;
|
||||
capturedType = PAWN;
|
||||
}
|
||||
|
||||
// Find all attackers to the destination square, with the moving piece
|
||||
// removed, but possibly an X-ray attacker added behind it.
|
||||
xor_bit(&occ, from);
|
||||
occ ^= from;
|
||||
attackers = attackers_to(to, occ);
|
||||
|
||||
// If the opponent has no attackers we are finished
|
||||
|
@ -1378,9 +1379,9 @@ void Position::put_piece(Piece p, Square s) {
|
|||
index[s] = pieceCount[c][pt]++;
|
||||
pieceList[c][pt][index[s]] = s;
|
||||
|
||||
set_bit(&byTypeBB[pt], s);
|
||||
set_bit(&byColorBB[c], s);
|
||||
set_bit(&occupied, s);
|
||||
byTypeBB[pt] |= s;
|
||||
byColorBB[c] |= s;
|
||||
occupied |= s;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1363,8 +1363,7 @@ split_point_start: // At split points actual search starts from here
|
|||
return true;
|
||||
|
||||
// Rule 2. Queen contact check is very dangerous
|
||||
if ( type_of(pc) == QUEEN
|
||||
&& bit_is_set(kingAtt, to))
|
||||
if (type_of(pc) == QUEEN && (kingAtt & to))
|
||||
return true;
|
||||
|
||||
// Rule 3. Creating new double threats with checks
|
||||
|
@ -1419,23 +1418,21 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
// Case 3: Moving through the vacated square
|
||||
p2 = pos.piece_on(f2);
|
||||
if ( piece_is_slider(p2)
|
||||
&& bit_is_set(squares_between(f2, t2), f1))
|
||||
if (piece_is_slider(p2) && (squares_between(f2, t2) & f1))
|
||||
return true;
|
||||
|
||||
// Case 4: The destination square for m2 is defended by the moving piece in m1
|
||||
p1 = pos.piece_on(t1);
|
||||
if (bit_is_set(pos.attacks_from(p1, t1), t2))
|
||||
if (pos.attacks_from(p1, t1) & t2)
|
||||
return true;
|
||||
|
||||
// Case 5: Discovered check, checking piece is the piece moved in m1
|
||||
ksq = pos.king_square(pos.side_to_move());
|
||||
if ( piece_is_slider(p1)
|
||||
&& bit_is_set(squares_between(t1, ksq), f2))
|
||||
if (piece_is_slider(p1) && (squares_between(t1, ksq) & f2))
|
||||
{
|
||||
Bitboard occ = pos.occupied_squares();
|
||||
xor_bit(&occ, f2);
|
||||
if (bit_is_set(pos.attacks_from(p1, t1, occ), ksq))
|
||||
occ ^= f2;
|
||||
if (pos.attacks_from(p1, t1, occ) & ksq)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -1506,7 +1503,7 @@ split_point_start: // At split points actual search starts from here
|
|||
// Case 3: If the moving piece in the threatened move is a slider, don't
|
||||
// prune safe moves which block its ray.
|
||||
if ( piece_is_slider(pos.piece_on(tfrom))
|
||||
&& bit_is_set(squares_between(tfrom, tto), mto)
|
||||
&& (squares_between(tfrom, tto) & mto)
|
||||
&& pos.see_sign(m) >= 0)
|
||||
return true;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue