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Use a more standard perft UCI interface
Call directly 'perft 6' to search up to depth 6*OnePly instead of the old 'perft depth 6'. It is more in line to what other engines do. Also a bit of cleanup while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 16 additions and 17 deletions
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@ -333,14 +333,14 @@ namespace {
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int perft(Position& pos, Depth depth)
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{
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Move move;
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MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
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int sum = 0;
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MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
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// If we are at the last ply we don't need to do and undo
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// the moves, just to count them.
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if (depth <= OnePly) // Replace with '<' to test also qsearch
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{
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while ((move = mp.get_next_move()) != MOVE_NONE) sum++;
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while (mp.get_next_move()) sum++;
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return sum;
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}
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@ -348,10 +348,10 @@ int perft(Position& pos, Depth depth)
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CheckInfo ci(pos);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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{
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StateInfo st;
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pos.do_move(move, st, ci, pos.move_is_check(move, ci));
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sum += perft(pos, depth - OnePly);
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pos.undo_move(move);
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StateInfo st;
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pos.do_move(move, st, ci, pos.move_is_check(move, ci));
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sum += perft(pos, depth - OnePly);
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pos.undo_move(move);
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}
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return sum;
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}
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21
src/uci.cpp
21
src/uci.cpp
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@ -324,18 +324,17 @@ namespace {
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void perft(UCIInputParser& uip) {
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string token;
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int depth = 0;
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while (!uip.eof())
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{
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uip >> token;
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if (token == "depth")
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uip >> depth;
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}
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int depth, tm, n;
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Position pos = RootPosition;
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int tm = get_system_time();
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int n = perft(pos, depth * OnePly);
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if (uip.eof())
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return;
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uip >> depth;
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tm = get_system_time();
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n = perft(pos, depth * OnePly);
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tm = get_system_time() - tm;
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std::cout << "\nNodes " << n
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<< "\nTime (ms) " << tm
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