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Merge pull request #9 from glinscott/master
Penalty for undefended rook Almost no change at longer TC, but perhaps there is a tiny increase.... After 17522 games at 10"+0.05 Mod vs Orig 3064 - 2967 - 11491 ELO +2 Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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a56322fde8
1 changed files with 16 additions and 13 deletions
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@ -167,8 +167,8 @@ namespace {
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// happen in Chess960 games.
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// happen in Chess960 games.
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const Score TrappedBishopA1H1Penalty = make_score(100, 100);
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const Score TrappedBishopA1H1Penalty = make_score(100, 100);
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// Penalty for a minor piece that is not defended by anything
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// Penalty for BNR that is not defended by anything
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const Score UndefendedMinorPenalty = make_score(25, 10);
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const Score UndefendedPiecePenalty = make_score(25, 10);
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// The SpaceMask[Color] contains the area of the board which is considered
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// The SpaceMask[Color] contains the area of the board which is considered
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// by the space evaluation. In the middle game, each side is given a bonus
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// by the space evaluation. In the middle game, each side is given a bonus
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@ -678,21 +678,24 @@ Value do_evaluate(const Position& pos, Value& margin) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard b;
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Bitboard b, undefended, undefendedMinors, weakEnemies;
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Score score = SCORE_ZERO;
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Score score = SCORE_ZERO;
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// Undefended minors get penalized even if not under attack
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// Undefended pieces get penalized even if not under attack
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Bitboard undefended = pos.pieces(Them)
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undefended = pos.pieces(Them) & ~ei.attackedBy[Them][0];
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& (pos.pieces(BISHOP) | pos.pieces(KNIGHT))
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undefendedMinors = undefended & (pos.pieces(BISHOP) | pos.pieces(KNIGHT));
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& ~ei.attackedBy[Them][0];
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if (undefended)
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if (undefendedMinors)
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score += single_bit(undefended) ? UndefendedMinorPenalty
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score += single_bit(undefendedMinors) ? UndefendedPiecePenalty
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: UndefendedMinorPenalty * 2;
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: UndefendedPiecePenalty * 2;
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if (undefended & pos.pieces(ROOK))
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score += UndefendedPiecePenalty;
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// Enemy pieces not defended by a pawn and under our attack
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// Enemy pieces not defended by a pawn and under our attack
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Bitboard weakEnemies = pos.pieces(Them)
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weakEnemies = pos.pieces(Them)
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& ~ei.attackedBy[Them][PAWN]
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& ~ei.attackedBy[Them][PAWN]
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& ei.attackedBy[Us][0];
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& ei.attackedBy[Us][0];
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if (!weakEnemies)
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if (!weakEnemies)
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return score;
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return score;
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