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https://github.com/sockspls/badfish
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Disable templetized operators by default
To avoid nasty bugs due to silently overriding of common operator we enable the templates on a type by type base using partial template specialization. No functional change, zero overhead at runtime. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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94b9c65e09
commit
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8 changed files with 58 additions and 16 deletions
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@ -366,7 +366,7 @@ void Book::open(const string& fName) {
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// Get the book size in number of entries
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seekg(0, ios::end);
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bookSize = tellg() / EntrySize;
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bookSize = long(tellg()) / EntrySize;
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seekg(0, ios::beg);
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if (!good())
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@ -21,6 +21,7 @@
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#if !defined(COLOR_H_INCLUDED)
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#define COLOR_H_INCLUDED
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#include "types.h"
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////
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//// Types
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@ -37,6 +38,8 @@ enum SquareColor {
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LIGHT
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};
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ENABLE_OPERATORS_ON(Color);
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////
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//// Inline functions
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@ -21,6 +21,8 @@
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#if !defined(DEPTH_H_INCLUDED)
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#define DEPTH_H_INCLUDED
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#include "types.h"
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////
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//// Types
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////
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@ -33,5 +35,6 @@ enum Depth {
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DEPTH_NONE = -127 * ONE_PLY
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};
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ENABLE_OPERATORS_ON(Depth);
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#endif // !defined(DEPTH_H_INCLUDED)
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@ -45,6 +45,8 @@ enum SignedDirection {
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SIGNED_DIR_NONE = 8
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};
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ENABLE_OPERATORS_ON(SignedDirection);
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////
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//// Variables
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@ -43,6 +43,9 @@ enum Piece {
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BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
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};
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ENABLE_OPERATORS_ON(PieceType);
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ENABLE_OPERATORS_ON(Piece);
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////
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//// Constants
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@ -64,6 +64,11 @@ enum SquareDelta {
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DELTA_NN = 020, DELTA_NNE = 021
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};
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ENABLE_OPERATORS_ON(Square);
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ENABLE_OPERATORS_ON(File);
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ENABLE_OPERATORS_ON(Rank);
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ENABLE_OPERATORS_ON(SquareDelta);
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////
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//// Constants
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46
src/types.h
46
src/types.h
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@ -112,43 +112,61 @@ inline void __cpuid(int CPUInfo[4], int)
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// Templetized operators used by enum types like Depth, Piece, Square and so on.
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// We don't want to write the same inline for each different enum. Note that we
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// pass by value (to silence scaring warnings on volatiles), so you really should
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// use only enum types with these functions to avoid hidden copies.
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// pass by value to silence scaring warnings when using volatiles.
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// Because these templates override common operators and are included in all the
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// files, there is a possibility that the compiler silently performs some unwanted
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// overrides. To avoid possible very nasty bugs the templates are disabled by default
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// and must be enabled for each type on a case by case base. The enabling trick
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// uses template specialization, namely we just declare following struct.
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template<typename T> struct TempletizedOperator;
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// Then to enable the enum type we use following macro that defines a specialization
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// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled.
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// Name of typedef is chosen to produce somewhat informative compile error messages.
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#define ENABLE_OPERATORS_ON(T) \
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template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
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// Finally we use macro OK(T) to check if type T is enabled. The macro simply
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// tries to use Not_Enabled, if was not previously defined a compile error occurs.
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// The check is done fully at compile time and there is zero overhead at runtime.
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#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
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template<typename T>
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inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); }
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inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
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template<typename T>
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inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); }
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inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
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template<typename T>
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inline T operator* (int i, const T d) { return T(i * int(d)); }
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inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
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template<typename T>
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inline T operator* (const T d, int i) { return T(int(d) * i); }
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inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
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template<typename T>
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inline T operator/ (const T d, int i) { return T(int(d) / i); }
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inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
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template<typename T>
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inline T operator- (const T d) { return T(-int(d)); }
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inline T operator- (const T d) { OK(T); return T(-int(d)); }
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template<typename T>
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inline void operator++ (T& d, int) { d = T(int(d) + 1); }
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inline void operator++ (T& d, int) { OK(T); d = T(int(d) + 1); }
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template<typename T>
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inline void operator-- (T& d, int) { d = T(int(d) - 1); }
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inline void operator-- (T& d, int) { OK(T); d = T(int(d) - 1); }
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template<typename T>
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inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; }
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inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
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template<typename T>
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inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; }
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inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
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template<typename T>
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inline void operator*= (T& d, int i) { d = T(int(d) * i); }
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inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
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template<typename T>
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inline void operator/= (T& d, int i) { d = T(int(d) / i); }
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inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
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#undef OK
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#endif // !defined(TYPES_H_INCLUDED)
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10
src/value.h
10
src/value.h
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@ -50,6 +50,8 @@ enum Value {
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VALUE_ENSURE_SIGNED = -1
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};
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ENABLE_OPERATORS_ON(Value);
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enum ScaleFactor {
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SCALE_FACTOR_ZERO = 0,
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@ -65,7 +67,13 @@ enum ScaleFactor {
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// Compiler is free to choose the enum type as long as can keep
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// its data, so ensure Score to be an integer type.
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enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
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enum Score {
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ENSURE_32_BITS_SIZE_P = (1 << 16),
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ENSURE_32_BITS_SIZE_N = -(1 << 16)
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};
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ENABLE_OPERATORS_ON(Score);
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// Extracting the _signed_ lower and upper 16 bits it not so trivial
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// because according to the standard a simple cast to short is
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