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Disable templetized operators by default

To avoid nasty bugs due to silently overriding of
common operator we enable the templates on a type
by type base using partial template specialization.

No functional change, zero overhead at runtime.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-08-19 07:38:13 +01:00
parent 94b9c65e09
commit a5ae7fe260
8 changed files with 58 additions and 16 deletions

View file

@ -366,7 +366,7 @@ void Book::open(const string& fName) {
// Get the book size in number of entries
seekg(0, ios::end);
bookSize = tellg() / EntrySize;
bookSize = long(tellg()) / EntrySize;
seekg(0, ios::beg);
if (!good())

View file

@ -21,6 +21,7 @@
#if !defined(COLOR_H_INCLUDED)
#define COLOR_H_INCLUDED
#include "types.h"
////
//// Types
@ -37,6 +38,8 @@ enum SquareColor {
LIGHT
};
ENABLE_OPERATORS_ON(Color);
////
//// Inline functions

View file

@ -21,6 +21,8 @@
#if !defined(DEPTH_H_INCLUDED)
#define DEPTH_H_INCLUDED
#include "types.h"
////
//// Types
////
@ -33,5 +35,6 @@ enum Depth {
DEPTH_NONE = -127 * ONE_PLY
};
ENABLE_OPERATORS_ON(Depth);
#endif // !defined(DEPTH_H_INCLUDED)

View file

@ -45,6 +45,8 @@ enum SignedDirection {
SIGNED_DIR_NONE = 8
};
ENABLE_OPERATORS_ON(SignedDirection);
////
//// Variables

View file

@ -43,6 +43,9 @@ enum Piece {
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
};
ENABLE_OPERATORS_ON(PieceType);
ENABLE_OPERATORS_ON(Piece);
////
//// Constants

View file

@ -64,6 +64,11 @@ enum SquareDelta {
DELTA_NN = 020, DELTA_NNE = 021
};
ENABLE_OPERATORS_ON(Square);
ENABLE_OPERATORS_ON(File);
ENABLE_OPERATORS_ON(Rank);
ENABLE_OPERATORS_ON(SquareDelta);
////
//// Constants

View file

@ -112,43 +112,61 @@ inline void __cpuid(int CPUInfo[4], int)
// Templetized operators used by enum types like Depth, Piece, Square and so on.
// We don't want to write the same inline for each different enum. Note that we
// pass by value (to silence scaring warnings on volatiles), so you really should
// use only enum types with these functions to avoid hidden copies.
// pass by value to silence scaring warnings when using volatiles.
// Because these templates override common operators and are included in all the
// files, there is a possibility that the compiler silently performs some unwanted
// overrides. To avoid possible very nasty bugs the templates are disabled by default
// and must be enabled for each type on a case by case base. The enabling trick
// uses template specialization, namely we just declare following struct.
template<typename T> struct TempletizedOperator;
// Then to enable the enum type we use following macro that defines a specialization
// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled.
// Name of typedef is chosen to produce somewhat informative compile error messages.
#define ENABLE_OPERATORS_ON(T) \
template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
// Finally we use macro OK(T) to check if type T is enabled. The macro simply
// tries to use Not_Enabled, if was not previously defined a compile error occurs.
// The check is done fully at compile time and there is zero overhead at runtime.
#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
template<typename T>
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); }
inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
template<typename T>
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); }
inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
template<typename T>
inline T operator* (int i, const T d) { return T(i * int(d)); }
inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
template<typename T>
inline T operator* (const T d, int i) { return T(int(d) * i); }
inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
template<typename T>
inline T operator/ (const T d, int i) { return T(int(d) / i); }
inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
template<typename T>
inline T operator- (const T d) { return T(-int(d)); }
inline T operator- (const T d) { OK(T); return T(-int(d)); }
template<typename T>
inline void operator++ (T& d, int) { d = T(int(d) + 1); }
inline void operator++ (T& d, int) { OK(T); d = T(int(d) + 1); }
template<typename T>
inline void operator-- (T& d, int) { d = T(int(d) - 1); }
inline void operator-- (T& d, int) { OK(T); d = T(int(d) - 1); }
template<typename T>
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; }
inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
template<typename T>
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; }
inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
template<typename T>
inline void operator*= (T& d, int i) { d = T(int(d) * i); }
inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
template<typename T>
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
#undef OK
#endif // !defined(TYPES_H_INCLUDED)

View file

@ -50,6 +50,8 @@ enum Value {
VALUE_ENSURE_SIGNED = -1
};
ENABLE_OPERATORS_ON(Value);
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
@ -65,7 +67,13 @@ enum ScaleFactor {
// Compiler is free to choose the enum type as long as can keep
// its data, so ensure Score to be an integer type.
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
enum Score {
ENSURE_32_BITS_SIZE_P = (1 << 16),
ENSURE_32_BITS_SIZE_N = -(1 << 16)
};
ENABLE_OPERATORS_ON(Score);
// Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is