mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Position: fix a couple of Intel compiler warnings
Plus usual trailing whitespace. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
8a85007023
commit
a5c1b3e8f6
2 changed files with 31 additions and 35 deletions
|
@ -39,7 +39,7 @@ namespace {
|
|||
|
||||
/// Variables
|
||||
|
||||
MovePicker::MovegenPhase PhaseTable[32];
|
||||
MovePicker::MovegenPhase PhaseTable[32];
|
||||
int MainSearchPhaseIndex;
|
||||
int EvasionsPhaseIndex;
|
||||
int QsearchWithChecksPhaseIndex;
|
||||
|
@ -62,7 +62,7 @@ namespace {
|
|||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
|
||||
Move k1, Move k2, Depth d) : pos(p) {
|
||||
Move k1, Move k2, Depth d) : pos(p) {
|
||||
pvNode = pvnode;
|
||||
ttMove = ttm;
|
||||
mateKiller = (mk == ttm)? MOVE_NONE : mk;
|
||||
|
@ -147,13 +147,13 @@ Move MovePicker::get_next_move() {
|
|||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
assert(pos.is_check());
|
||||
numOfMoves = generate_evasions(pos, moves);
|
||||
score_evasions();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
case PH_QCAPTURES:
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_qcaptures();
|
||||
movesPicked = 0;
|
||||
|
@ -172,8 +172,6 @@ Move MovePicker::get_next_move() {
|
|||
return MOVE_NONE;
|
||||
}
|
||||
}
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
|
@ -192,7 +190,7 @@ Move MovePicker::get_next_move(Lock &lock) {
|
|||
if (m == MOVE_NONE)
|
||||
finished = true;
|
||||
|
||||
lock_release(&lock);
|
||||
lock_release(&lock);
|
||||
return m;
|
||||
}
|
||||
|
||||
|
@ -273,20 +271,20 @@ void MovePicker::score_qcaptures() {
|
|||
}
|
||||
|
||||
|
||||
/// find_best_index() loops across the moves and returns index of
|
||||
/// the highest scored one.
|
||||
|
||||
int MovePicker::find_best_index() {
|
||||
|
||||
int bestScore = -10000000, bestIndex = -1;
|
||||
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
if (moves[i].score > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
return bestIndex;
|
||||
/// find_best_index() loops across the moves and returns index of
|
||||
/// the highest scored one.
|
||||
|
||||
int MovePicker::find_best_index() {
|
||||
|
||||
int bestScore = -10000000, bestIndex = -1;
|
||||
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
if (moves[i].score > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
return bestIndex;
|
||||
}
|
||||
|
||||
|
||||
|
@ -435,8 +433,8 @@ Move MovePicker::pick_move_from_list() {
|
|||
}
|
||||
|
||||
|
||||
/// MovePicker::current_move_type() returns the type of the just
|
||||
/// picked next move. It can be used in search to further differentiate
|
||||
/// MovePicker::current_move_type() returns the type of the just
|
||||
/// picked next move. It can be used in search to further differentiate
|
||||
/// according to the current move type: capture, non capture, escape, etc.
|
||||
MovePicker::MovegenPhase MovePicker::current_move_type() const {
|
||||
|
||||
|
|
|
@ -235,7 +235,7 @@ const std::string Position::to_fen() const {
|
|||
fen += (char)skip + '0';
|
||||
skip = 0;
|
||||
}
|
||||
fen += pieceLetters[piece_on(sq)];
|
||||
fen += pieceLetters[piece_on(sq)];
|
||||
}
|
||||
if (skip > 0)
|
||||
fen += (char)skip + '0';
|
||||
|
@ -327,7 +327,7 @@ Bitboard Position::hidden_checks(Color c, Square ksq) const {
|
|||
|
||||
Square s;
|
||||
Bitboard sliders, result = EmptyBoardBB;
|
||||
|
||||
|
||||
if (Piece == ROOK) // Resolved at compile time
|
||||
sliders = rooks_and_queens(FindPinned ? opposite_color(c) : c) & RookPseudoAttacks[ksq];
|
||||
else
|
||||
|
@ -338,7 +338,7 @@ Bitboard Position::hidden_checks(Color c, Square ksq) const {
|
|||
// King blockers are candidate pinned pieces
|
||||
Bitboard candidate_pinned = piece_attacks<Piece>(ksq) & pieces_of_color(c);
|
||||
|
||||
// Pinners are sliders, not checkers, that give check when
|
||||
// Pinners are sliders, not checkers, that give check when
|
||||
// candidate pinned are removed.
|
||||
Bitboard pinners = (FindPinned ? sliders & ~checkersBB : sliders);
|
||||
|
||||
|
@ -410,7 +410,6 @@ bool Position::piece_attacks_square(Square f, Square t) const {
|
|||
case WR: case BR: return piece_attacks_square<ROOK>(f, t);
|
||||
case WQ: case BQ: return piece_attacks_square<QUEEN>(f, t);
|
||||
case WK: case BK: return piece_attacks_square<KING>(f, t);
|
||||
default: return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -564,14 +563,14 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
|||
switch (type_of_piece_on(from))
|
||||
{
|
||||
case PAWN:
|
||||
|
||||
|
||||
if (bit_is_set(pawn_attacks(them, ksq), to)) // Normal check?
|
||||
return true;
|
||||
|
||||
|
||||
if ( bit_is_set(dcCandidates, from) // Discovered check?
|
||||
&& (direction_between_squares(from, ksq) != direction_between_squares(to, ksq)))
|
||||
return true;
|
||||
|
||||
|
||||
if (move_promotion(m)) // Promotion with check?
|
||||
{
|
||||
Bitboard b = occupied_squares();
|
||||
|
@ -607,7 +606,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
|||
}
|
||||
return false;
|
||||
|
||||
case KNIGHT:
|
||||
case KNIGHT:
|
||||
return bit_is_set(dcCandidates, from) // Discovered check?
|
||||
|| bit_is_set(piece_attacks<KNIGHT>(ksq), to); // Normal check?
|
||||
|
||||
|
@ -621,7 +620,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
|||
|
||||
case QUEEN:
|
||||
// Discovered checks are impossible!
|
||||
assert(!bit_is_set(dcCandidates, from));
|
||||
assert(!bit_is_set(dcCandidates, from));
|
||||
return bit_is_set(piece_attacks<QUEEN>(ksq), to); // Normal check?
|
||||
|
||||
case KING:
|
||||
|
@ -1337,7 +1336,6 @@ void Position::undo_castle_move(Move m) {
|
|||
// Position::undo_move. In particular, the side to move has been switched,
|
||||
// so the code below is correct.
|
||||
Color us = side_to_move();
|
||||
Color them = opposite_color(us);
|
||||
|
||||
// Find source squares for king and rook
|
||||
Square kfrom = move_from(m);
|
||||
|
@ -1396,7 +1394,7 @@ void Position::undo_castle_move(Move m) {
|
|||
/// Position::do_move, is used to put back the captured piece (if any).
|
||||
|
||||
void Position::undo_promotion_move(Move m, const UndoInfo &u) {
|
||||
|
||||
|
||||
Color us, them;
|
||||
Square from, to;
|
||||
PieceType capture, promotion;
|
||||
|
@ -2256,7 +2254,7 @@ bool Position::is_ok(int* failedStep) const {
|
|||
{
|
||||
if (mgValue != compute_mg_value())
|
||||
return false;
|
||||
|
||||
|
||||
if (egValue != compute_eg_value())
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue