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https://github.com/sockspls/badfish
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Use nullMove only through MovePicker.
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 46 additions and 42 deletions
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@ -44,6 +44,7 @@ namespace {
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CACHE_LINE_ALIGNMENT
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const MovegenPhaseT MainSearchPhaseTable[] = { PH_STOP, PH_NULL_MOVE, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
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const MovegenPhaseT MainSearchNoNullPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
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const MovegenPhaseT EvasionsPhaseTable[] = { PH_STOP, PH_EVASIONS, PH_STOP};
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const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
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const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
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@ -79,7 +80,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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if (p.is_check())
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phasePtr = EvasionsPhaseTable;
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else if (d > Depth(0))
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phasePtr = MainSearchPhaseTable;
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phasePtr = useNullMove ? MainSearchPhaseTable : MainSearchNoNullPhaseTable;
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else if (d == Depth(0))
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phasePtr = QsearchWithChecksPhaseTable;
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else
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@ -116,7 +117,7 @@ Move MovePicker::get_next_move() {
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switch (*phasePtr) {
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case PH_NULL_MOVE:
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break;
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return MOVE_NULL;
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case PH_TT_MOVES:
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movesPicked = 0; // This is used as index to ttMoves[]
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@ -1288,45 +1288,6 @@ namespace {
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&& ok_to_do_nullmove(pos)
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&& approximateEval >= beta - NullMoveMargin);
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// Null move search
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if (useNullMove)
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{
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ss[ply].currentMove = MOVE_NULL;
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StateInfo st;
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pos.do_null_move(st);
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int R = (depth >= 5 * OnePly ? 4 : 3); // Null move dynamic reduction
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Value nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
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pos.undo_null_move();
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if (nullValue >= beta)
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{
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if (depth < 6 * OnePly)
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return beta;
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// Do zugzwang verification search
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Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
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if (v >= beta)
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return beta;
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} else {
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// The null move failed low, which means that we may be faced with
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// some kind of threat. If the previous move was reduced, check if
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// the move that refuted the null move was somehow connected to the
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// move which was reduced. If a connection is found, return a fail
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// low score (which will cause the reduced move to fail high in the
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// parent node, which will trigger a re-search with full depth).
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if (nullValue == value_mated_in(ply + 2))
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mateThreat = true;
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ss[ply].threatMove = ss[ply + 1].currentMove;
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if ( depth < ThreatDepth
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&& ss[ply - 1].reduction
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&& connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
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return beta - 1;
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}
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}
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// Null move search not allowed, try razoring
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if ( !useNullMove
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&& !value_is_mate(beta)
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@ -1351,7 +1312,7 @@ namespace {
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// Initialize a MovePicker object for the current position, and prepare
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// to search all moves.
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MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
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MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply], useNullMove);
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Move move, movesSearched[256];
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int moveCount = 0;
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@ -1367,6 +1328,48 @@ namespace {
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& !thread_should_stop(threadID))
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{
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// Null move search
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if (move == MOVE_NULL)
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{
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ss[ply].currentMove = MOVE_NULL;
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StateInfo st;
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pos.do_null_move(st);
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int R = (depth >= 5 * OnePly ? 4 : 3); // Null move dynamic reduction
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Value nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
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pos.undo_null_move();
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if (nullValue >= beta)
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{
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if (depth < 6 * OnePly)
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return beta;
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// Do zugzwang verification search
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Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
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if (v >= beta)
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return beta;
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} else {
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// The null move failed low, which means that we may be faced with
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// some kind of threat. If the previous move was reduced, check if
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// the move that refuted the null move was somehow connected to the
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// move which was reduced. If a connection is found, return a fail
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// low score (which will cause the reduced move to fail high in the
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// parent node, which will trigger a re-search with full depth).
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if (nullValue == value_mated_in(ply + 2))
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mateThreat = true;
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ss[ply].threatMove = ss[ply + 1].currentMove;
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if ( depth < ThreatDepth
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&& ss[ply - 1].reduction
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&& connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
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return beta - 1;
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}
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continue;
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}
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assert(move_is_ok(move));
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bool singleReply = (isCheck && mp.number_of_moves() == 1);
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