1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-05-02 09:39:36 +00:00

Assorted code style fixes

No functional change

Closes #1029
This commit is contained in:
Marco Costalba 2017-03-14 21:00:03 -07:00 committed by Joona Kiiski
parent d01b66ae8f
commit a6d6a2c2fa
4 changed files with 36 additions and 34 deletions

View file

@ -740,11 +740,10 @@ namespace {
int kingDistance = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
int pawns = pos.count<PAWN>();
bool bothFlanks = (pos.pieces(PAWN) & QueenSide) && (pos.pieces(PAWN) & KingSide);
// Compute the initiative bonus for the attacking side
int initiative = 8 * (asymmetry + kingDistance - 17) + 12 * pawns + 16 * bothFlanks;
int initiative = 8 * (asymmetry + kingDistance - 17) + 12 * pos.count<PAWN>() + 16 * bothFlanks;
// Now apply the bonus: note that we find the attacking side by extracting
// the sign of the endgame value, and that we carefully cap the bonus so

View file

@ -142,16 +142,16 @@ void MovePicker::score<QUIETS>() {
const HistoryStats& history = pos.this_thread()->history;
const CounterMoveStats* cmh = (ss-1)->counterMoves;
const CounterMoveStats* fmh = (ss-2)->counterMoves;
const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
const CounterMoveStats& cmh = *(ss-1)->counterMoves;
const CounterMoveStats& fmh = *(ss-2)->counterMoves;
const CounterMoveStats& fm2 = *(ss-4)->counterMoves;
Color c = pos.side_to_move();
for (auto& m : *this)
m.value = (*cmh)[pos.moved_piece(m)][to_sq(m)]
+ (*fmh)[pos.moved_piece(m)][to_sq(m)]
+ (*fmh2)[pos.moved_piece(m)][to_sq(m)]
m.value = cmh[pos.moved_piece(m)][to_sq(m)]
+ fmh[pos.moved_piece(m)][to_sq(m)]
+ fm2[pos.moved_piece(m)][to_sq(m)]
+ history.get(c, m);
}

View file

@ -63,6 +63,10 @@ namespace {
// Different node types, used as a template parameter
enum NodeType { NonPV, PV };
// Sizes and phases of the skip-blocks, used for distributing search depths across the threads
const int skipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
const int skipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
// Razoring and futility margin based on depth
const int razor_margin[4] = { 483, 570, 603, 554 };
Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
@ -308,13 +312,10 @@ void MainThread::search() {
std::cout << sync_endl;
}
// Sizes and phases of the skip-blocks, used for distributing search depths across the threads.
static int skipsize[20] = {1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4};
static int phase [20] = {0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7};
// Thread::search() is the main iterative deepening loop. It calls search()
// repeatedly with increasing depth until the allocated thinking time has been
// consumed, the user stops the search, or the maximum search depth is reached.
/// Thread::search() is the main iterative deepening loop. It calls search()
/// repeatedly with increasing depth until the allocated thinking time has been
/// consumed, the user stops the search, or the maximum search depth is reached.
void Thread::search() {
@ -324,8 +325,8 @@ void Thread::search() {
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
std::memset(ss-4, 0, 7 * sizeof(Stack));
for(int i = -4; i < 0; i++)
(ss+i)->counterMoves = &this->counterMoveHistory[NO_PIECE][0]; // use as sentinel.
for(int i = 4; i > 0; i--)
(ss-i)->counterMoves = &this->counterMoveHistory[NO_PIECE][0]; // Use as sentinel
bestValue = delta = alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
@ -350,16 +351,18 @@ void Thread::search() {
multiPV = std::min(multiPV, rootMoves.size());
int hIdx = (idx - 1) % 20; // helper index, cycle after 20 threads
// Iterative deepening loop until requested to stop or the target depth is reached
while ( (rootDepth += ONE_PLY) < DEPTH_MAX
&& !Signals.stop
&& (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
{
// skip half of the plies in blocks depending on game ply and helper index.
if (idx && ((rootDepth / ONE_PLY + rootPos.game_ply() + phase[hIdx]) / skipsize[hIdx]) % 2)
// Distribute search depths across the threads
if (idx)
{
int i = (idx - 1) % 20;
if (((rootDepth / ONE_PLY + rootPos.game_ply() + skipPhase[i]) / skipSize[i]) % 2)
continue;
}
// Age out PV variability metric
if (mainThread)
@ -806,12 +809,12 @@ namespace {
moves_loop: // When in check search starts from here
const CounterMoveStats* cmh = (ss-1)->counterMoves;
const CounterMoveStats* fmh = (ss-2)->counterMoves;
const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
const CounterMoveStats& cmh = *(ss-1)->counterMoves;
const CounterMoveStats& fmh = *(ss-2)->counterMoves;
const CounterMoveStats& fm2 = *(ss-4)->counterMoves;
const bool cm_ok = is_ok((ss-1)->currentMove);
const bool fm_ok = is_ok((ss-2)->currentMove);
const bool fm2_ok = is_ok((ss-4)->currentMove);
const bool f2_ok = is_ok((ss-4)->currentMove);
MovePicker mp(pos, ttMove, depth, ss);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
@ -911,9 +914,9 @@ moves_loop: // When in check search starts from here
// Countermoves based pruning
if ( lmrDepth < 3
&& (((*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO) || !cm_ok)
&& (((*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO) || !fm_ok)
&& (((*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO) || !fm2_ok || (cm_ok && fm_ok)))
&& ((cmh[moved_piece][to_sq(move)] < VALUE_ZERO) || !cm_ok)
&& ((fmh[moved_piece][to_sq(move)] < VALUE_ZERO) || !fm_ok)
&& ((fm2[moved_piece][to_sq(move)] < VALUE_ZERO) || !f2_ok || (cm_ok && fm_ok)))
continue;
// Futility pruning: parent node
@ -973,9 +976,9 @@ moves_loop: // When in check search starts from here
&& !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO))
r -= 2 * ONE_PLY;
ss->history = (*cmh )[moved_piece][to_sq(move)]
+ (*fmh )[moved_piece][to_sq(move)]
+ (*fmh2)[moved_piece][to_sq(move)]
ss->history = cmh[moved_piece][to_sq(move)]
+ fmh[moved_piece][to_sq(move)]
+ fm2[moved_piece][to_sq(move)]
+ thisThread->history.get(~pos.side_to_move(), move)
- 4000; // Correction factor