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Move PSQ score to Position
This patch simplifies Position::do_move() by moving the PSQ score from StateInfo to Position and updating it inside the put/remove/move_piece functions. The downside is that there is now slightly more computation done in Position::undo_move(), but the fishtest results are Elo neutral. Passed STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 78820 W: 15775 L: 15760 D: 47285 http://tests.stockfishchess.org/tests/view/5b1cd1d00ebc5902ab9c64ab Passed LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 32966 W: 5716 L: 5615 D: 21635 http://tests.stockfishchess.org/tests/view/5b31e1230ebc5902b2e5a833 Closes https://github.com/official-stockfish/Stockfish/pull/1647 No functional change.
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2 changed files with 9 additions and 18 deletions
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@ -36,10 +36,6 @@
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using std::string;
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namespace PSQT {
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extern Score psq[PIECE_NB][SQUARE_NB];
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}
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namespace Zobrist {
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Key psq[PIECE_NB][SQUARE_NB];
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@ -381,7 +377,6 @@ void Position::set_state(StateInfo* si) const {
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si->key = si->materialKey = 0;
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si->pawnKey = Zobrist::noPawns;
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si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
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si->psq = SCORE_ZERO;
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si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
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set_check_info(si);
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@ -391,7 +386,6 @@ void Position::set_state(StateInfo* si) const {
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Square s = pop_lsb(&b);
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Piece pc = piece_on(s);
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si->key ^= Zobrist::psq[pc][s];
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si->psq += PSQT::psq[pc][s];
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}
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if (si->epSquare != SQ_NONE)
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@ -752,7 +746,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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Square rfrom, rto;
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do_castling<true>(us, from, to, rfrom, rto);
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st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom];
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k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
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captured = NO_PIECE;
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}
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@ -791,9 +784,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]];
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prefetch(thisThread->materialTable[st->materialKey]);
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// Update incremental scores
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st->psq -= PSQT::psq[captured][capsq];
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// Reset rule 50 counter
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st->rule50 = 0;
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}
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@ -847,9 +837,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1]
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^ Zobrist::psq[pc][pieceCount[pc]];
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// Update incremental score
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st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to];
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// Update material
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st->nonPawnMaterial[us] += PieceValue[MG][promotion];
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}
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@ -862,9 +849,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->rule50 = 0;
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}
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// Update incremental scores
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st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
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// Set capture piece
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st->capturedPiece = captured;
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@ -43,7 +43,6 @@ struct StateInfo {
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int castlingRights;
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int rule50;
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int pliesFromNull;
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Score psq;
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Square epSquare;
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// Not copied when making a move (will be recomputed anyhow)
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@ -188,11 +187,16 @@ private:
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Bitboard castlingPath[CASTLING_RIGHT_NB];
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int gamePly;
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Color sideToMove;
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Score psq;
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Thread* thisThread;
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StateInfo* st;
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bool chess960;
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};
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namespace PSQT {
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extern Score psq[PIECE_NB][SQUARE_NB];
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}
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extern std::ostream& operator<<(std::ostream& os, const Position& pos);
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inline Color Position::side_to_move() const {
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@ -327,7 +331,7 @@ inline Key Position::material_key() const {
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}
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inline Score Position::psq_score() const {
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return st->psq;
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return psq;
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}
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inline Value Position::non_pawn_material(Color c) const {
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@ -384,6 +388,7 @@ inline void Position::put_piece(Piece pc, Square s) {
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index[s] = pieceCount[pc]++;
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pieceList[pc][index[s]] = s;
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pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
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psq += PSQT::psq[pc][s];
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}
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inline void Position::remove_piece(Piece pc, Square s) {
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@ -401,6 +406,7 @@ inline void Position::remove_piece(Piece pc, Square s) {
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pieceList[pc][index[lastSquare]] = lastSquare;
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pieceList[pc][pieceCount[pc]] = SQ_NONE;
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pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
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psq -= PSQT::psq[pc][s];
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}
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inline void Position::move_piece(Piece pc, Square from, Square to) {
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@ -415,6 +421,7 @@ inline void Position::move_piece(Piece pc, Square from, Square to) {
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board[to] = pc;
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index[to] = index[from];
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pieceList[pc][index[to]] = to;
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psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
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}
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inline void Position::do_move(Move m, StateInfo& newSt) {
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