mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Bishop pins only
This commit is contained in:
commit
a7cdf7299a
17 changed files with 512 additions and 582 deletions
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@ -471,6 +471,29 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
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return SCALE_FACTOR_DRAW;
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}
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}
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// All pawns on same B or G file? Then potential draw
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if ( (pawnFile == FILE_B || pawnFile == FILE_G)
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&& !(pos.pieces(PAWN) & ~file_bb(pawnFile))
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&& pos.non_pawn_material(weakerSide) == 0
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&& pos.piece_count(weakerSide, PAWN) >= 1)
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{
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// Get weaker pawn closest to opponent's queening square
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Bitboard wkPawns = pos.pieces(weakerSide, PAWN);
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Square weakerPawnSq = strongerSide == WHITE ? msb(wkPawns) : lsb(wkPawns);
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Square strongerKingSq = pos.king_square(strongerSide);
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Square weakerKingSq = pos.king_square(weakerSide);
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Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0];
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// Draw if weaker pawn is on rank 7, bishop can't attack the pawn, and
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// weaker king can stop opposing opponent's king from penetrating.
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if ( relative_rank(strongerSide, weakerPawnSq) == RANK_7
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&& opposite_colors(bishopSq, weakerPawnSq)
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&& square_distance(weakerPawnSq, weakerKingSq) <= square_distance(weakerPawnSq, strongerKingSq))
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return SCALE_FACTOR_DRAW;
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}
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return SCALE_FACTOR_NONE;
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}
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@ -577,16 +577,15 @@ Value do_evaluate(const Position& pos, Value& margin) {
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mobility += MobilityBonus[Piece][mob];
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if (Piece == BISHOP && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) {
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const Bitboard between = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
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if (!more_than_one(between))
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score += make_score(25, 25);
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}
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// Decrease score if we are attacked by an enemy pawn. Remaining part
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// of threat evaluation must be done later when we have full attack info.
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if (ei.attackedBy[Them][PAWN] & s)
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score -= ThreatenedByPawnPenalty[Piece];
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else if (Piece == BISHOP && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) {
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const Bitboard between = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
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if (!more_than_one(between))
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score += make_score(15, 25);
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}
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// Bishop and knight outposts squares
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if ( (Piece == BISHOP || Piece == KNIGHT)
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@ -693,7 +692,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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& ~ei.attackedBy[Them][0];
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if (undefendedMinors)
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score += UndefendedMinorPenalty;
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score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
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: UndefendedMinorPenalty;
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// Enemy pieces not defended by a pawn and under our attack
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weakEnemies = pos.pieces(Them)
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@ -1,72 +0,0 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(HISTORY_H_INCLUDED)
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#define HISTORY_H_INCLUDED
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#include <algorithm>
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#include <cstring>
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#include "types.h"
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/// The History class stores statistics about how often different moves
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/// have been successful or unsuccessful during the current search. These
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/// statistics are used for reduction and move ordering decisions. History
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/// entries are stored according only to moving piece and destination square,
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/// in particular two moves with different origin but same destination and
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/// same piece will be considered identical.
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class History {
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public:
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void clear();
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Value value(Piece p, Square to) const;
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void add(Piece p, Square to, Value bonus);
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Value gain(Piece p, Square to) const;
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void update_gain(Piece p, Square to, Value g);
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static const Value MaxValue = Value(2000);
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private:
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Value history[PIECE_NB][SQUARE_NB];
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Value maxGains[PIECE_NB][SQUARE_NB];
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};
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inline void History::clear() {
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memset(history, 0, 16 * 64 * sizeof(Value));
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memset(maxGains, 0, 16 * 64 * sizeof(Value));
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}
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inline Value History::value(Piece p, Square to) const {
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return history[p][to];
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}
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inline void History::add(Piece p, Square to, Value bonus) {
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if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
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}
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inline Value History::gain(Piece p, Square to) const {
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return maxGains[p][to];
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}
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inline void History::update_gain(Piece p, Square to, Value g) {
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maxGains[p][to] = std::max(g, maxGains[p][to] - 1);
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}
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#endif // !defined(HISTORY_H_INCLUDED)
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@ -249,41 +249,38 @@ namespace {
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}
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FORCE_INLINE MoveStack* generate_king_moves(const Position& pos, MoveStack* mlist,
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Color us, Bitboard target) {
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Square from = pos.king_square(us);
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Bitboard b = pos.attacks_from<KING>(from) & target;
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SERIALIZE(b);
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return mlist;
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}
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template<GenType Type> FORCE_INLINE
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MoveStack* generate_all_moves(const Position& pos, MoveStack* mlist, Color us,
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MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
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Bitboard target, const CheckInfo* ci = NULL) {
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const bool Checks = Type == QUIET_CHECKS;
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mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
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: generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
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mlist = generate_moves<KNIGHT, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<BISHOP, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<ROOK, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<QUEEN, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<KNIGHT, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<BISHOP, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<ROOK, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<QUEEN, Checks>(pos, mlist, us, target, ci);
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if (Type != QUIET_CHECKS && Type != EVASIONS)
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mlist = generate_king_moves(pos, mlist, us, target);
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{
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Square from = pos.king_square(us);
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Bitboard b = pos.attacks_from<KING>(from) & target;
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SERIALIZE(b);
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}
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if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us))
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{
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if (pos.is_chess960())
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{
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mlist = generate_castle<KING_SIDE, Type == QUIET_CHECKS, true>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Type == QUIET_CHECKS, true>(pos, mlist, us);
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mlist = generate_castle<KING_SIDE, Checks, true>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, us);
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}
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else
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{
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mlist = generate_castle<KING_SIDE, Type == QUIET_CHECKS, false>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Type == QUIET_CHECKS, false>(pos, mlist, us);
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mlist = generate_castle<KING_SIDE, Checks, false>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, us);
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}
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}
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@ -310,18 +307,12 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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Bitboard target;
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if (Type == CAPTURES)
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target = pos.pieces(~us);
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Bitboard target = Type == CAPTURES ? pos.pieces(~us)
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: Type == QUIETS ? ~pos.pieces()
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: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
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else if (Type == QUIETS)
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target = ~pos.pieces();
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else if (Type == NON_EVASIONS)
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target = ~pos.pieces(us);
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return generate_all_moves<Type>(pos, mlist, us, target);
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return generate_all<Type>(pos, mlist, us, target);
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}
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// Explicit template instantiations
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@ -337,7 +328,6 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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CheckInfo ci(pos);
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Bitboard dc = ci.dcCandidates;
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@ -357,7 +347,7 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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SERIALIZE(b);
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}
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return generate_all_moves<QUIET_CHECKS>(pos, mlist, us, ~pos.pieces(), &ci);
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return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
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}
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@ -419,7 +409,7 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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// Generate blocking evasions or captures of the checking piece
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Bitboard target = between_bb(checksq, ksq) | pos.checkers();
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return generate_all_moves<EVASIONS>(pos, mlist, us, target);
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return generate_all<EVASIONS>(pos, mlist, us, target);
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}
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@ -18,10 +18,8 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <cassert>
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#include "movegen.h"
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#include "movepick.h"
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#include "thread.h"
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@ -37,6 +35,20 @@ namespace {
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STOP
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};
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// Our insertion sort, guaranteed to be stable, as is needed
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void insertion_sort(MoveStack* begin, MoveStack* end)
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{
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MoveStack tmp, *p, *q;
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for (p = begin + 1; p < end; ++p)
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{
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tmp = *p;
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for (q = p; q != begin && *(q-1) < tmp; --q)
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*q = *(q-1);
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*q = tmp;
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}
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}
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// Unary predicate used by std::partition to split positive scores from remaining
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// ones so to sort separately the two sets, and with the second sort delayed.
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inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
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@ -59,7 +71,7 @@ namespace {
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Search::Stack* s, Value beta) : pos(p), H(h), depth(d) {
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Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) {
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assert(d > DEPTH_ZERO);
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@ -92,7 +104,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Square sq) : pos(p), H(h), cur(moves), end(moves) {
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Square sq) : pos(p), Hist(h), cur(moves), end(moves) {
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assert(d <= DEPTH_ZERO);
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@ -124,7 +136,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
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: pos(p), H(h), cur(moves), end(moves) {
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: pos(p), Hist(h), cur(moves), end(moves) {
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assert(!pos.checkers());
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@ -141,12 +153,10 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType
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}
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/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
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/// MovePicker::score_evasions() assign a numerical move ordering score
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/// to each move in a move list. The moves with highest scores will be
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/// picked first by next_move().
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void MovePicker::score_captures() {
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/// score() assign a numerical move ordering score to each move in a move list.
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/// The moves with highest scores will be picked first.
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template<>
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void MovePicker::score<CAPTURES>() {
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// Winning and equal captures in the main search are ordered by MVV/LVA.
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// Suprisingly, this appears to perform slightly better than SEE based
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// move ordering. The reason is probably that in a position with a winning
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@ -169,47 +179,50 @@ void MovePicker::score_captures() {
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- type_of(pos.piece_moved(m));
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if (type_of(m) == PROMOTION)
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it->score += PieceValue[MG][promotion_type(m)];
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it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
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else if (type_of(m) == ENPASSANT)
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it->score += PieceValue[MG][PAWN];
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}
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}
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void MovePicker::score_noncaptures() {
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template<>
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void MovePicker::score<QUIETS>() {
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Move m;
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for (MoveStack* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = H.value(pos.piece_moved(m), to_sq(m));
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
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}
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}
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void MovePicker::score_evasions() {
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template<>
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void MovePicker::score<EVASIONS>() {
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// Try good captures ordered by MVV/LVA, then non-captures if destination square
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// is not under attack, ordered by history value, then bad-captures and quiet
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// moves with a negative SEE. This last group is ordered by the SEE score.
|
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Move m;
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int seeScore;
|
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|
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if (end < moves + 2)
|
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return;
|
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|
||||
for (MoveStack* it = moves; it != end; ++it)
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{
|
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m = it->move;
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if ((seeScore = pos.see_sign(m)) < 0)
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it->score = seeScore - History::MaxValue; // Be sure we are at the bottom
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it->score = seeScore - History::Max; // At the bottom
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|
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else if (pos.is_capture(m))
|
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m)) + History::MaxValue;
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- type_of(pos.piece_moved(m)) + History::Max;
|
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else
|
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it->score = H.value(pos.piece_moved(m), to_sq(m));
|
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
|
||||
}
|
||||
}
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||||
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||||
|
||||
/// MovePicker::generate_next() generates, scores and sorts the next bunch of moves,
|
||||
/// when there are no more moves to try for the current phase.
|
||||
/// generate_next() generates, scores and sorts the next bunch of moves, when
|
||||
/// there are no more moves to try for the current phase.
|
||||
|
||||
void MovePicker::generate_next() {
|
||||
|
||||
|
@ -219,7 +232,7 @@ void MovePicker::generate_next() {
|
|||
|
||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
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end = generate<CAPTURES>(pos, moves);
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score_captures();
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score<CAPTURES>();
|
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return;
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||||
|
||||
case KILLERS_S1:
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||||
|
@ -229,16 +242,16 @@ void MovePicker::generate_next() {
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|||
|
||||
case QUIETS_1_S1:
|
||||
endQuiets = end = generate<QUIETS>(pos, moves);
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||||
score_noncaptures();
|
||||
score<QUIETS>();
|
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end = std::partition(cur, end, has_positive_score);
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sort<MoveStack>(cur, end);
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insertion_sort(cur, end);
|
||||
return;
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||||
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||||
case QUIETS_2_S1:
|
||||
cur = end;
|
||||
end = endQuiets;
|
||||
if (depth >= 3 * ONE_PLY)
|
||||
sort<MoveStack>(cur, end);
|
||||
insertion_sort(cur, end);
|
||||
return;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
|
@ -249,7 +262,8 @@ void MovePicker::generate_next() {
|
|||
|
||||
case EVASIONS_S2:
|
||||
end = generate<EVASIONS>(pos, moves);
|
||||
score_evasions();
|
||||
if (end > moves + 1)
|
||||
score<EVASIONS>();
|
||||
return;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
|
@ -268,11 +282,10 @@ void MovePicker::generate_next() {
|
|||
}
|
||||
|
||||
|
||||
/// MovePicker::next_move() is the most important method of the MovePicker class.
|
||||
/// It returns a new pseudo legal move every time it is called, until there
|
||||
/// are no more moves left. It picks the move with the biggest score from a list
|
||||
/// of generated moves taking care not to return the tt move if has already been
|
||||
/// searched previously.
|
||||
/// next_move() is the most important method of the MovePicker class. It returns
|
||||
/// a new pseudo legal move every time is called, until there are no more moves
|
||||
/// left. It picks the move with the biggest score from a list of generated moves
|
||||
/// taking care not returning the ttMove if has already been searched previously.
|
||||
template<>
|
||||
Move MovePicker::next_move<false>() {
|
||||
|
||||
|
@ -359,6 +372,6 @@ Move MovePicker::next_move<false>() {
|
|||
|
||||
/// Version of next_move() to use at split point nodes where the move is grabbed
|
||||
/// from the split point's shared MovePicker object. This function is not thread
|
||||
/// safe so should be lock protected by the caller.
|
||||
/// safe so must be lock protected by the caller.
|
||||
template<>
|
||||
Move MovePicker::next_move<true>() { return ss->sp->mp->next_move<false>(); }
|
||||
Move MovePicker::next_move<true>() { return ss->sp->movePicker->next_move<false>(); }
|
||||
|
|
|
@ -20,12 +20,48 @@
|
|||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
#include "history.h"
|
||||
#include <algorithm> // For std::max
|
||||
#include <cstring> // For memset
|
||||
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
/// The Stats struct stores moves statistics. According to the template parameter
|
||||
/// the class can store both History and Gains type statistics. History records
|
||||
/// how often different moves have been successful or unsuccessful during the
|
||||
/// current search and is used for reduction and move ordering decisions. Gains
|
||||
/// records the move's best evaluation gain from one ply to the next and is used
|
||||
/// for pruning decisions. Entries are stored according only to moving piece and
|
||||
/// destination square, in particular two moves with different origin but same
|
||||
/// destination and same piece will be considered identical.
|
||||
template<bool Gain>
|
||||
struct Stats {
|
||||
|
||||
static const Value Max = Value(2000);
|
||||
|
||||
const Value* operator[](Piece p) const { return &table[p][0]; }
|
||||
void clear() { memset(table, 0, sizeof(table)); }
|
||||
|
||||
void update(Piece p, Square to, Value v) {
|
||||
|
||||
if (Gain)
|
||||
table[p][to] = std::max(v, table[p][to] - 1);
|
||||
|
||||
else if (abs(table[p][to] + v) < Max)
|
||||
table[p][to] += v;
|
||||
}
|
||||
|
||||
private:
|
||||
Value table[PIECE_NB][SQUARE_NB];
|
||||
};
|
||||
|
||||
typedef Stats<false> History;
|
||||
typedef Stats<true> Gains;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||
/// current position. The most important method is next_move(), which returns a
|
||||
/// new pseudo legal move each time it is called, until there are no moves left,
|
||||
|
@ -44,13 +80,11 @@ public:
|
|||
template<bool SpNode> Move next_move();
|
||||
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
template<GenType> void score();
|
||||
void generate_next();
|
||||
|
||||
const Position& pos;
|
||||
const History& H;
|
||||
const History& Hist;
|
||||
Search::Stack* ss;
|
||||
Depth depth;
|
||||
Move ttMove;
|
||||
|
|
|
@ -110,8 +110,7 @@ const string move_to_san(Position& pos, Move m) {
|
|||
|
||||
assert(MoveList<LEGAL>(pos).contains(m));
|
||||
|
||||
Bitboard attackers;
|
||||
bool ambiguousMove, ambiguousFile, ambiguousRank;
|
||||
Bitboard others, b;
|
||||
string san;
|
||||
Color us = pos.side_to_move();
|
||||
Square from = from_sq(m);
|
||||
|
@ -127,31 +126,23 @@ const string move_to_san(Position& pos, Move m) {
|
|||
{
|
||||
san = PieceToChar[WHITE][pt]; // Upper case
|
||||
|
||||
// Disambiguation if we have more then one piece with destination 'to'
|
||||
// note that for pawns is not needed because starting file is explicit.
|
||||
ambiguousMove = ambiguousFile = ambiguousRank = false;
|
||||
// Disambiguation if we have more then one piece of type 'pt' that can
|
||||
// reach 'to' with a legal move.
|
||||
others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
|
||||
|
||||
attackers = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
|
||||
|
||||
while (attackers)
|
||||
while (b)
|
||||
{
|
||||
Square sq = pop_lsb(&attackers);
|
||||
|
||||
// If the move is illegal, the piece is not included in the sub-set
|
||||
if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
|
||||
continue;
|
||||
|
||||
ambiguousFile |= file_of(sq) == file_of(from);
|
||||
ambiguousRank |= rank_of(sq) == rank_of(from);
|
||||
ambiguousMove = true;
|
||||
Move move = make_move(pop_lsb(&b), to);
|
||||
if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
|
||||
others ^= from_sq(move);
|
||||
}
|
||||
|
||||
if (ambiguousMove)
|
||||
if (others)
|
||||
{
|
||||
if (!ambiguousFile)
|
||||
if (!(others & file_bb(from)))
|
||||
san += file_to_char(file_of(from));
|
||||
|
||||
else if (!ambiguousRank)
|
||||
else if (!(others & rank_bb(from)))
|
||||
san += rank_to_char(rank_of(from));
|
||||
|
||||
else
|
||||
|
|
235
src/position.cpp
235
src/position.cpp
|
@ -740,13 +740,6 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
st->rule50++;
|
||||
st->pliesFromNull++;
|
||||
|
||||
if (type_of(m) == CASTLE)
|
||||
{
|
||||
st->key = k;
|
||||
do_castle_move<true>(m);
|
||||
return;
|
||||
}
|
||||
|
||||
Color us = sideToMove;
|
||||
Color them = ~us;
|
||||
Square from = from_sq(m);
|
||||
|
@ -756,9 +749,25 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
PieceType capture = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
|
||||
|
||||
assert(color_of(piece) == us);
|
||||
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them);
|
||||
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
|
||||
assert(capture != KING);
|
||||
|
||||
if (type_of(m) == CASTLE)
|
||||
{
|
||||
assert(piece == make_piece(us, KING));
|
||||
|
||||
bool kingSide = to > from;
|
||||
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
|
||||
Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
|
||||
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
|
||||
capture = NO_PIECE_TYPE;
|
||||
|
||||
do_castle(from, to, rfrom, rto);
|
||||
|
||||
st->psqScore += psq_delta(make_piece(us, ROOK), rfrom, rto);
|
||||
k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
|
||||
}
|
||||
|
||||
if (capture)
|
||||
{
|
||||
Square capsq = to;
|
||||
|
@ -793,7 +802,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
// Update piece list, move the last piece at index[capsq] position and
|
||||
// shrink the list.
|
||||
//
|
||||
// WARNING: This is a not revresible operation. When we will reinsert the
|
||||
// WARNING: This is a not reversible operation. When we will reinsert the
|
||||
// captured piece in undo_move() we will put it at the end of the list and
|
||||
// not in its original place, it means index[] and pieceList[] are not
|
||||
// guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||
|
@ -802,9 +811,10 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
pieceList[them][capture][index[lastSquare]] = lastSquare;
|
||||
pieceList[them][capture][pieceCount[them][capture]] = SQ_NONE;
|
||||
|
||||
// Update hash keys
|
||||
// Update material hash key and prefetch access to materialTable
|
||||
k ^= Zobrist::psq[them][capture][capsq];
|
||||
st->materialKey ^= Zobrist::psq[them][capture][pieceCount[them][capture]];
|
||||
prefetch((char*)thisThread->materialTable[st->materialKey]);
|
||||
|
||||
// Update incremental scores
|
||||
st->psqScore -= pieceSquareTable[make_piece(them, capture)][capsq];
|
||||
|
@ -831,22 +841,25 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
st->castleRights &= ~cr;
|
||||
}
|
||||
|
||||
// Prefetch TT access as soon as we know key is updated
|
||||
// Prefetch TT access as soon as we know the new hash key
|
||||
prefetch((char*)TT.first_entry(k));
|
||||
|
||||
// Move the piece
|
||||
// Move the piece. The tricky Chess960 castle is handled earlier
|
||||
if (type_of(m) != CASTLE)
|
||||
{
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[us] ^= from_to_bb;
|
||||
|
||||
board[to] = board[from];
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = piece;
|
||||
|
||||
// Update piece lists, index[from] is not updated and becomes stale. This
|
||||
// works as long as index[] is accessed just by known occupied squares.
|
||||
index[to] = index[from];
|
||||
pieceList[us][pt][index[to]] = to;
|
||||
}
|
||||
|
||||
// If the moving piece is a pawn do some special extra work
|
||||
if (pt == PAWN)
|
||||
|
@ -894,17 +907,14 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
st->npMaterial[us] += PieceValue[MG][promotion];
|
||||
}
|
||||
|
||||
// Update pawn hash key
|
||||
// Update pawn hash key and prefetch access to pawnsTable
|
||||
st->pawnKey ^= Zobrist::psq[us][PAWN][from] ^ Zobrist::psq[us][PAWN][to];
|
||||
prefetch((char*)thisThread->pawnsTable[st->pawnKey]);
|
||||
|
||||
// Reset rule 50 draw counter
|
||||
st->rule50 = 0;
|
||||
}
|
||||
|
||||
// Prefetch pawn and material hash tables
|
||||
prefetch((char*)thisThread->pawnsTable[st->pawnKey]);
|
||||
prefetch((char*)thisThread->materialTable[st->materialKey]);
|
||||
|
||||
// Update incremental scores
|
||||
st->psqScore += psq_delta(piece, from, to);
|
||||
|
||||
|
@ -954,22 +964,14 @@ void Position::undo_move(Move m) {
|
|||
|
||||
sideToMove = ~sideToMove;
|
||||
|
||||
if (type_of(m) == CASTLE)
|
||||
{
|
||||
do_castle_move<false>(m);
|
||||
return;
|
||||
}
|
||||
|
||||
Color us = sideToMove;
|
||||
Color them = ~us;
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece piece = piece_on(to);
|
||||
PieceType pt = type_of(piece);
|
||||
PieceType pt = type_of(piece_on(to));
|
||||
PieceType capture = st->capturedType;
|
||||
|
||||
assert(is_empty(from));
|
||||
assert(color_of(piece) == us);
|
||||
assert(is_empty(from) || type_of(m) == CASTLE);
|
||||
assert(capture != KING);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
|
@ -997,19 +999,32 @@ void Position::undo_move(Move m) {
|
|||
pt = PAWN;
|
||||
}
|
||||
|
||||
if (type_of(m) == CASTLE)
|
||||
{
|
||||
bool kingSide = to > from;
|
||||
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
|
||||
Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
|
||||
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
|
||||
capture = NO_PIECE_TYPE;
|
||||
pt = KING;
|
||||
do_castle(to, from, rto, rfrom);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Put the piece back at the source square
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[us] ^= from_to_bb;
|
||||
|
||||
board[from] = board[to];
|
||||
board[to] = NO_PIECE;
|
||||
board[from] = make_piece(us, pt);
|
||||
|
||||
// Update piece lists, index[to] is not updated and becomes stale. This
|
||||
// works as long as index[] is accessed just by known occupied squares.
|
||||
index[from] = index[to];
|
||||
pieceList[us][pt][index[from]] = from;
|
||||
}
|
||||
|
||||
if (capture)
|
||||
{
|
||||
|
@ -1044,44 +1059,12 @@ void Position::undo_move(Move m) {
|
|||
}
|
||||
|
||||
|
||||
/// Position::do_castle_move() is a private method used to do/undo a castling
|
||||
/// move. Note that castling moves are encoded as "king captures friendly rook"
|
||||
/// moves, for instance white short castling in a non-Chess960 game is encoded
|
||||
/// as e1h1.
|
||||
template<bool Do>
|
||||
void Position::do_castle_move(Move m) {
|
||||
/// Position::do_castle() is a helper used to do/undo a castling move. This
|
||||
/// is a bit tricky, especially in Chess960.
|
||||
|
||||
assert(is_ok(m));
|
||||
assert(type_of(m) == CASTLE);
|
||||
|
||||
Square kto, kfrom, rfrom, rto, kAfter, rAfter;
|
||||
void Position::do_castle(Square kfrom, Square kto, Square rfrom, Square rto) {
|
||||
|
||||
Color us = sideToMove;
|
||||
Square kBefore = from_sq(m);
|
||||
Square rBefore = to_sq(m);
|
||||
|
||||
// Find after-castle squares for king and rook
|
||||
if (rBefore > kBefore) // O-O
|
||||
{
|
||||
kAfter = relative_square(us, SQ_G1);
|
||||
rAfter = relative_square(us, SQ_F1);
|
||||
}
|
||||
else // O-O-O
|
||||
{
|
||||
kAfter = relative_square(us, SQ_C1);
|
||||
rAfter = relative_square(us, SQ_D1);
|
||||
}
|
||||
|
||||
kfrom = Do ? kBefore : kAfter;
|
||||
rfrom = Do ? rBefore : rAfter;
|
||||
|
||||
kto = Do ? kAfter : kBefore;
|
||||
rto = Do ? rAfter : rBefore;
|
||||
|
||||
assert(piece_on(kfrom) == make_piece(us, KING));
|
||||
assert(piece_on(rfrom) == make_piece(us, ROOK));
|
||||
|
||||
// Move the pieces, with some care; in chess960 could be kto == rfrom
|
||||
Bitboard k_from_to_bb = SquareBB[kfrom] ^ SquareBB[kto];
|
||||
Bitboard r_from_to_bb = SquareBB[rfrom] ^ SquareBB[rto];
|
||||
byTypeBB[KING] ^= k_from_to_bb;
|
||||
|
@ -1089,98 +1072,56 @@ void Position::do_castle_move(Move m) {
|
|||
byTypeBB[ALL_PIECES] ^= k_from_to_bb ^ r_from_to_bb;
|
||||
byColorBB[us] ^= k_from_to_bb ^ r_from_to_bb;
|
||||
|
||||
// Update board
|
||||
Piece king = make_piece(us, KING);
|
||||
Piece rook = make_piece(us, ROOK);
|
||||
// Could be from == to, so first set NO_PIECE then KING and ROOK
|
||||
board[kfrom] = board[rfrom] = NO_PIECE;
|
||||
board[kto] = king;
|
||||
board[rto] = rook;
|
||||
board[kto] = make_piece(us, KING);
|
||||
board[rto] = make_piece(us, ROOK);
|
||||
|
||||
// Update piece lists
|
||||
pieceList[us][KING][index[kfrom]] = kto;
|
||||
pieceList[us][ROOK][index[rfrom]] = rto;
|
||||
int tmp = index[rfrom]; // In Chess960 could be kto == rfrom
|
||||
index[kto] = index[kfrom];
|
||||
index[rto] = tmp;
|
||||
// Could be kfrom == rto, so use a 'tmp' variable
|
||||
int tmp = index[kfrom];
|
||||
index[rto] = index[rfrom];
|
||||
index[kto] = tmp;
|
||||
pieceList[us][KING][index[kto]] = kto;
|
||||
pieceList[us][ROOK][index[rto]] = rto;
|
||||
}
|
||||
|
||||
if (Do)
|
||||
{
|
||||
// Reset capture field
|
||||
st->capturedType = NO_PIECE_TYPE;
|
||||
|
||||
// Update incremental scores
|
||||
st->psqScore += psq_delta(king, kfrom, kto);
|
||||
st->psqScore += psq_delta(rook, rfrom, rto);
|
||||
/// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips
|
||||
/// the side to move without executing any move on the board.
|
||||
|
||||
// Update hash key
|
||||
st->key ^= Zobrist::psq[us][KING][kfrom] ^ Zobrist::psq[us][KING][kto];
|
||||
st->key ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
|
||||
void Position::do_null_move(StateInfo& newSt) {
|
||||
|
||||
assert(!checkers());
|
||||
|
||||
memcpy(&newSt, st, sizeof(StateInfo)); // Fully copy here
|
||||
|
||||
newSt.previous = st;
|
||||
st = &newSt;
|
||||
|
||||
// Clear en passant square
|
||||
if (st->epSquare != SQ_NONE)
|
||||
{
|
||||
st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
|
||||
st->epSquare = SQ_NONE;
|
||||
}
|
||||
|
||||
// Update castling rights
|
||||
st->key ^= Zobrist::castle[st->castleRights & castleRightsMask[kfrom]];
|
||||
st->castleRights &= ~castleRightsMask[kfrom];
|
||||
|
||||
// Update checkers BB
|
||||
st->checkersBB = attackers_to(king_square(~us)) & pieces(us);
|
||||
|
||||
sideToMove = ~sideToMove;
|
||||
}
|
||||
else
|
||||
// Undo: point our state pointer back to the previous state
|
||||
st = st->previous;
|
||||
|
||||
assert(pos_is_ok());
|
||||
}
|
||||
|
||||
|
||||
/// Position::do_null_move() is used to do/undo a "null move": It flips the side
|
||||
/// to move and updates the hash key without executing any move on the board.
|
||||
template<bool Do>
|
||||
void Position::do_null_move(StateInfo& backupSt) {
|
||||
|
||||
assert(!checkers());
|
||||
|
||||
// Back up the information necessary to undo the null move to the supplied
|
||||
// StateInfo object. Note that differently from normal case here backupSt
|
||||
// is actually used as a backup storage not as the new state. This reduces
|
||||
// the number of fields to be copied.
|
||||
StateInfo* src = Do ? st : &backupSt;
|
||||
StateInfo* dst = Do ? &backupSt : st;
|
||||
|
||||
dst->key = src->key;
|
||||
dst->epSquare = src->epSquare;
|
||||
dst->psqScore = src->psqScore;
|
||||
dst->rule50 = src->rule50;
|
||||
dst->pliesFromNull = src->pliesFromNull;
|
||||
|
||||
sideToMove = ~sideToMove;
|
||||
|
||||
if (Do)
|
||||
{
|
||||
if (st->epSquare != SQ_NONE)
|
||||
st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
|
||||
|
||||
st->key ^= Zobrist::side;
|
||||
prefetch((char*)TT.first_entry(st->key));
|
||||
|
||||
st->epSquare = SQ_NONE;
|
||||
st->rule50++;
|
||||
st->pliesFromNull = 0;
|
||||
}
|
||||
|
||||
sideToMove = ~sideToMove;
|
||||
|
||||
assert(pos_is_ok());
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template void Position::do_null_move<false>(StateInfo& backupSt);
|
||||
template void Position::do_null_move<true>(StateInfo& backupSt);
|
||||
void Position::undo_null_move() {
|
||||
|
||||
assert(!checkers());
|
||||
|
||||
st = st->previous;
|
||||
sideToMove = ~sideToMove;
|
||||
}
|
||||
|
||||
|
||||
/// Position::see() is a static exchange evaluator: It tries to estimate the
|
||||
|
@ -1422,31 +1363,36 @@ Value Position::compute_non_pawn_material(Color c) const {
|
|||
/// Position::is_draw() tests whether the position is drawn by material,
|
||||
/// repetition, or the 50 moves rule. It does not detect stalemates, this
|
||||
/// must be done by the search.
|
||||
template<bool CheckRepetition, bool CheckThreeFold>
|
||||
template<bool SkipRepetition>
|
||||
bool Position::is_draw() const {
|
||||
|
||||
// Draw by material?
|
||||
if ( !pieces(PAWN)
|
||||
&& (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
|
||||
return true;
|
||||
|
||||
// Draw by the 50 moves rule?
|
||||
if (st->rule50 > 99 && (!checkers() || MoveList<LEGAL>(*this).size()))
|
||||
return true;
|
||||
|
||||
if (CheckRepetition)
|
||||
// Draw by repetition?
|
||||
if (!SkipRepetition)
|
||||
{
|
||||
int i = 4, e = std::min(st->rule50, st->pliesFromNull), cnt;
|
||||
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
|
||||
|
||||
if (i <= e)
|
||||
{
|
||||
StateInfo* stp = st->previous->previous;
|
||||
|
||||
for (cnt = 0; i <= e; i += 2)
|
||||
{
|
||||
do {
|
||||
stp = stp->previous->previous;
|
||||
|
||||
if (stp->key == st->key && (!CheckThreeFold || ++cnt >= 2))
|
||||
if (stp->key == st->key)
|
||||
return true;
|
||||
}
|
||||
|
||||
i += 2;
|
||||
|
||||
} while (i <= e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1454,9 +1400,8 @@ bool Position::is_draw() const {
|
|||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template bool Position::is_draw<true, true>() const;
|
||||
template bool Position::is_draw<true, false>() const;
|
||||
template bool Position::is_draw<false,false>() const;
|
||||
template bool Position::is_draw<false>() const;
|
||||
template bool Position::is_draw<true>() const;
|
||||
|
||||
|
||||
/// Position::flip() flips position with the white and black sides reversed. This
|
||||
|
|
|
@ -154,7 +154,8 @@ public:
|
|||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void undo_move(Move m);
|
||||
template<bool Do> void do_null_move(StateInfo& st);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Move m) const;
|
||||
|
@ -178,7 +179,7 @@ public:
|
|||
Thread* this_thread() const;
|
||||
int64_t nodes_searched() const;
|
||||
void set_nodes_searched(int64_t n);
|
||||
template<bool CheckRepetition, bool CheckThreeFold> bool is_draw() const;
|
||||
template<bool SkipRepetition> bool is_draw() const;
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool pos_is_ok(int* failedStep = NULL) const;
|
||||
|
@ -190,8 +191,8 @@ private:
|
|||
void put_piece(Piece p, Square s);
|
||||
void set_castle_right(Color c, Square rfrom);
|
||||
|
||||
// Helper template functions
|
||||
template<bool Do> void do_castle_move(Move m);
|
||||
// Helper functions
|
||||
void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
|
||||
template<bool FindPinned> Bitboard hidden_checkers() const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
|
|
169
src/search.cpp
169
src/search.cpp
|
@ -26,7 +26,6 @@
|
|||
|
||||
#include "book.h"
|
||||
#include "evaluate.h"
|
||||
#include "history.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "notation.h"
|
||||
|
@ -87,7 +86,8 @@ namespace {
|
|||
TimeManager TimeMgr;
|
||||
int BestMoveChanges;
|
||||
Value DrawValue[COLOR_NB];
|
||||
History H;
|
||||
History Hist;
|
||||
Gains Gain;
|
||||
|
||||
template <NodeType NT>
|
||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
|
||||
|
@ -98,8 +98,9 @@ namespace {
|
|||
void id_loop(Position& pos);
|
||||
Value value_to_tt(Value v, int ply);
|
||||
Value value_from_tt(Value v, int ply);
|
||||
bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
|
||||
bool prevents_move(const Position& pos, Move first, Move second);
|
||||
bool check_is_dangerous(const Position& pos, Move move, Value futilityBase, Value beta);
|
||||
bool allows(const Position& pos, Move first, Move second);
|
||||
bool refutes(const Position& pos, Move first, Move second);
|
||||
string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
|
||||
|
||||
struct Skill {
|
||||
|
@ -228,22 +229,22 @@ void Search::think() {
|
|||
|
||||
// Reset the threads, still sleeping: will be wake up at split time
|
||||
for (size_t i = 0; i < Threads.size(); i++)
|
||||
Threads[i].maxPly = 0;
|
||||
Threads[i]->maxPly = 0;
|
||||
|
||||
Threads.sleepWhileIdle = Options["Use Sleeping Threads"];
|
||||
|
||||
// Set best timer interval to avoid lagging under time pressure. Timer is
|
||||
// used to check for remaining available thinking time.
|
||||
Threads.timer_thread()->msec =
|
||||
Threads.timer->msec =
|
||||
Limits.use_time_management() ? std::min(100, std::max(TimeMgr.available_time() / 16, TimerResolution)) :
|
||||
Limits.nodes ? 2 * TimerResolution
|
||||
: 100;
|
||||
|
||||
Threads.timer_thread()->notify_one(); // Wake up the recurring timer
|
||||
Threads.timer->notify_one(); // Wake up the recurring timer
|
||||
|
||||
id_loop(RootPos); // Let's start searching !
|
||||
|
||||
Threads.timer_thread()->msec = 0; // Stop the timer
|
||||
Threads.timer->msec = 0; // Stop the timer
|
||||
Threads.sleepWhileIdle = true; // Send idle threads to sleep
|
||||
|
||||
if (Options["Use Search Log"])
|
||||
|
@ -299,7 +300,8 @@ namespace {
|
|||
bestValue = delta = -VALUE_INFINITE;
|
||||
ss->currentMove = MOVE_NULL; // Hack to skip update gains
|
||||
TT.new_search();
|
||||
H.clear();
|
||||
Hist.clear();
|
||||
Gain.clear();
|
||||
|
||||
PVSize = Options["MultiPV"];
|
||||
Skill skill(Options["Skill Level"]);
|
||||
|
@ -352,7 +354,7 @@ namespace {
|
|||
// we want to keep the same order for all the moves but the new
|
||||
// PV that goes to the front. Note that in case of MultiPV search
|
||||
// the already searched PV lines are preserved.
|
||||
sort<RootMove>(RootMoves.begin() + PVIdx, RootMoves.end());
|
||||
std::stable_sort(RootMoves.begin() + PVIdx, RootMoves.end());
|
||||
|
||||
// Write PV back to transposition table in case the relevant
|
||||
// entries have been overwritten during the search.
|
||||
|
@ -397,7 +399,8 @@ namespace {
|
|||
}
|
||||
|
||||
// Sort the PV lines searched so far and update the GUI
|
||||
sort<RootMove>(RootMoves.begin(), RootMoves.begin() + PVIdx + 1);
|
||||
std::stable_sort(RootMoves.begin(), RootMoves.begin() + PVIdx + 1);
|
||||
|
||||
if (PVIdx + 1 == PVSize || Time::now() - SearchTime > 3000)
|
||||
sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
|
||||
}
|
||||
|
@ -534,7 +537,7 @@ namespace {
|
|||
if (!RootNode)
|
||||
{
|
||||
// Step 2. Check for aborted search and immediate draw
|
||||
if (Signals.stop || pos.is_draw<true, PvNode>() || ss->ply > MAX_PLY)
|
||||
if (Signals.stop || pos.is_draw<false>() || ss->ply > MAX_PLY)
|
||||
return DrawValue[pos.side_to_move()];
|
||||
|
||||
// Step 3. Mate distance pruning. Even if we mate at the next move our score
|
||||
|
@ -591,8 +594,8 @@ namespace {
|
|||
else if (tte)
|
||||
{
|
||||
// Never assume anything on values stored in TT
|
||||
if ( (ss->staticEval = eval = tte->static_value()) == VALUE_NONE
|
||||
||(ss->evalMargin = tte->static_value_margin()) == VALUE_NONE)
|
||||
if ( (ss->staticEval = eval = tte->eval_value()) == VALUE_NONE
|
||||
||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
|
||||
eval = ss->staticEval = evaluate(pos, ss->evalMargin);
|
||||
|
||||
// Can ttValue be used as a better position evaluation?
|
||||
|
@ -617,7 +620,7 @@ namespace {
|
|||
&& type_of(move) == NORMAL)
|
||||
{
|
||||
Square to = to_sq(move);
|
||||
H.update_gain(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
|
||||
Gain.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
|
||||
}
|
||||
|
||||
// Step 6. Razoring (is omitted in PV nodes)
|
||||
|
@ -667,12 +670,12 @@ namespace {
|
|||
if (eval - PawnValueMg > beta)
|
||||
R += ONE_PLY;
|
||||
|
||||
pos.do_null_move<true>(st);
|
||||
pos.do_null_move(st);
|
||||
(ss+1)->skipNullMove = true;
|
||||
nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
|
||||
: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R);
|
||||
(ss+1)->skipNullMove = false;
|
||||
pos.do_null_move<false>(st);
|
||||
pos.undo_null_move();
|
||||
|
||||
if (nullValue >= beta)
|
||||
{
|
||||
|
@ -692,9 +695,21 @@ namespace {
|
|||
return nullValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The null move failed low, which means that we may be faced with
|
||||
// some kind of threat.
|
||||
// some kind of threat. If the previous move was reduced, check if
|
||||
// the move that refuted the null move was somehow connected to the
|
||||
// move which was reduced. If a connection is found, return a fail
|
||||
// low score (which will cause the reduced move to fail high in the
|
||||
// parent node, which will trigger a re-search with full depth).
|
||||
threatMove = (ss+1)->currentMove;
|
||||
|
||||
if ( depth < 5 * ONE_PLY
|
||||
&& (ss-1)->reduction
|
||||
&& threatMove != MOVE_NONE
|
||||
&& allows(pos, (ss-1)->currentMove, threatMove))
|
||||
return beta - 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 9. ProbCut (is omitted in PV nodes)
|
||||
|
@ -715,7 +730,7 @@ namespace {
|
|||
assert((ss-1)->currentMove != MOVE_NONE);
|
||||
assert((ss-1)->currentMove != MOVE_NULL);
|
||||
|
||||
MovePicker mp(pos, ttMove, H, pos.captured_piece_type());
|
||||
MovePicker mp(pos, ttMove, Hist, pos.captured_piece_type());
|
||||
CheckInfo ci(pos);
|
||||
|
||||
while ((move = mp.next_move<false>()) != MOVE_NONE)
|
||||
|
@ -747,7 +762,7 @@ namespace {
|
|||
|
||||
split_point_start: // At split points actual search starts from here
|
||||
|
||||
MovePicker mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
|
||||
MovePicker mp(pos, ttMove, depth, Hist, ss, PvNode ? -VALUE_INFINITE : beta);
|
||||
CheckInfo ci(pos);
|
||||
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
||||
singularExtensionNode = !RootNode
|
||||
|
@ -847,12 +862,13 @@ split_point_start: // At split points actual search starts from here
|
|||
&& !inCheck
|
||||
&& !dangerous
|
||||
&& move != ttMove
|
||||
&& (!threatMove || !prevents_move(pos, move, threatMove))
|
||||
&& (bestValue > VALUE_MATED_IN_MAX_PLY || ( bestValue == -VALUE_INFINITE
|
||||
&& alpha > VALUE_MATED_IN_MAX_PLY)))
|
||||
{
|
||||
// Move count based pruning
|
||||
if (depth < 16 * ONE_PLY && moveCount >= FutilityMoveCounts[depth])
|
||||
if ( depth < 16 * ONE_PLY
|
||||
&& moveCount >= FutilityMoveCounts[depth]
|
||||
&& (!threatMove || !refutes(pos, move, threatMove)))
|
||||
{
|
||||
if (SpNode)
|
||||
sp->mutex.lock();
|
||||
|
@ -865,7 +881,7 @@ split_point_start: // At split points actual search starts from here
|
|||
// but fixing this made program slightly weaker.
|
||||
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
|
||||
futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
|
||||
+ H.gain(pos.piece_moved(move), to_sq(move));
|
||||
+ Gain[pos.piece_moved(move)][to_sq(move)];
|
||||
|
||||
if (futilityValue < beta)
|
||||
{
|
||||
|
@ -907,8 +923,9 @@ split_point_start: // At split points actual search starts from here
|
|||
&& !pvMove
|
||||
&& !captureOrPromotion
|
||||
&& !dangerous
|
||||
&& ss->killers[0] != move
|
||||
&& ss->killers[1] != move)
|
||||
&& move != ttMove
|
||||
&& move != ss->killers[0]
|
||||
&& move != ss->killers[1])
|
||||
{
|
||||
ss->reduction = reduction<PvNode>(depth, moveCount);
|
||||
Depth d = std::max(newDepth - ss->reduction, ONE_PLY);
|
||||
|
@ -1008,13 +1025,13 @@ split_point_start: // At split points actual search starts from here
|
|||
// Step 19. Check for splitting the search
|
||||
if ( !SpNode
|
||||
&& depth >= Threads.minimumSplitDepth
|
||||
&& Threads.slave_available(thisThread)
|
||||
&& Threads.available_slave(thisThread)
|
||||
&& thisThread->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD)
|
||||
{
|
||||
assert(bestValue < beta);
|
||||
|
||||
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, &bestMove,
|
||||
depth, threatMove, moveCount, mp, NT);
|
||||
thisThread->split<FakeSplit>(pos, ss, alpha, beta, &bestValue, &bestMove,
|
||||
depth, threatMove, moveCount, &mp, NT);
|
||||
if (bestValue >= beta)
|
||||
break;
|
||||
}
|
||||
|
@ -1057,13 +1074,13 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
// Increase history value of the cut-off move
|
||||
Value bonus = Value(int(depth) * int(depth));
|
||||
H.add(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
|
||||
Hist.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
|
||||
|
||||
// Decrease history of all the other played non-capture moves
|
||||
for (int i = 0; i < playedMoveCount - 1; i++)
|
||||
{
|
||||
Move m = movesSearched[i];
|
||||
H.add(pos.piece_moved(m), to_sq(m), -bonus);
|
||||
Hist.update(pos.piece_moved(m), to_sq(m), -bonus);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1109,7 +1126,7 @@ split_point_start: // At split points actual search starts from here
|
|||
ss->ply = (ss-1)->ply + 1;
|
||||
|
||||
// Check for an instant draw or maximum ply reached
|
||||
if (pos.is_draw<false, false>() || ss->ply > MAX_PLY)
|
||||
if (pos.is_draw<true>() || ss->ply > MAX_PLY)
|
||||
return DrawValue[pos.side_to_move()];
|
||||
|
||||
// Transposition table lookup. At PV nodes, we don't use the TT for
|
||||
|
@ -1147,8 +1164,8 @@ split_point_start: // At split points actual search starts from here
|
|||
if (tte)
|
||||
{
|
||||
// Never assume anything on values stored in TT
|
||||
if ( (ss->staticEval = bestValue = tte->static_value()) == VALUE_NONE
|
||||
||(ss->evalMargin = tte->static_value_margin()) == VALUE_NONE)
|
||||
if ( (ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE
|
||||
||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
|
||||
ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
|
||||
}
|
||||
else
|
||||
|
@ -1175,7 +1192,7 @@ split_point_start: // At split points actual search starts from here
|
|||
// to search the moves. Because the depth is <= 0 here, only captures,
|
||||
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
|
||||
// be generated.
|
||||
MovePicker mp(pos, ttMove, depth, H, to_sq((ss-1)->currentMove));
|
||||
MovePicker mp(pos, ttMove, depth, Hist, to_sq((ss-1)->currentMove));
|
||||
CheckInfo ci(pos);
|
||||
|
||||
// Loop through the moves until no moves remain or a beta cutoff occurs
|
||||
|
@ -1318,7 +1335,7 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
// check_is_dangerous() tests if a checking move can be pruned in qsearch()
|
||||
|
||||
bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta)
|
||||
bool check_is_dangerous(const Position& pos, Move move, Value futilityBase, Value beta)
|
||||
{
|
||||
Piece pc = pos.piece_moved(move);
|
||||
Square from = from_sq(move);
|
||||
|
@ -1343,6 +1360,7 @@ split_point_start: // At split points actual search starts from here
|
|||
Bitboard b = (enemies ^ ksq) & newAtt & ~oldAtt;
|
||||
while (b)
|
||||
{
|
||||
// Note that here we generate illegal "double move"!
|
||||
if (futilityBase + PieceValue[EG][pos.piece_on(pop_lsb(&b))] >= beta)
|
||||
return true;
|
||||
}
|
||||
|
@ -1351,12 +1369,52 @@ split_point_start: // At split points actual search starts from here
|
|||
}
|
||||
|
||||
|
||||
// prevents_move() tests whether a move (first) is able to defend against an
|
||||
// opponent's move (second). In this case will not be pruned. Normally the
|
||||
// second move is the threat move (the best move returned from a null search
|
||||
// that fails low).
|
||||
// allows() tests whether the 'first' move at previous ply somehow makes the
|
||||
// 'second' move possible, for instance if the moving piece is the same in
|
||||
// both moves. Normally the second move is the threat (the best move returned
|
||||
// from a null search that fails low).
|
||||
|
||||
bool prevents_move(const Position& pos, Move first, Move second) {
|
||||
bool allows(const Position& pos, Move first, Move second) {
|
||||
|
||||
assert(is_ok(first));
|
||||
assert(is_ok(second));
|
||||
assert(color_of(pos.piece_on(from_sq(second))) == ~pos.side_to_move());
|
||||
assert(color_of(pos.piece_on(to_sq(first))) == ~pos.side_to_move());
|
||||
|
||||
Square m1from = from_sq(first);
|
||||
Square m2from = from_sq(second);
|
||||
Square m1to = to_sq(first);
|
||||
Square m2to = to_sq(second);
|
||||
|
||||
// The piece is the same or second's destination was vacated by the first move
|
||||
if (m1to == m2from || m2to == m1from)
|
||||
return true;
|
||||
|
||||
// Second one moves through the square vacated by first one
|
||||
if (between_bb(m2from, m2to) & m1from)
|
||||
return true;
|
||||
|
||||
// Second's destination is defended by the first move's piece
|
||||
Bitboard m1att = pos.attacks_from(pos.piece_on(m1to), m1to, pos.pieces() ^ m2from);
|
||||
if (m1att & m2to)
|
||||
return true;
|
||||
|
||||
// Second move gives a discovered check through the first's checking piece
|
||||
if (m1att & pos.king_square(pos.side_to_move()))
|
||||
{
|
||||
assert(between_bb(m1to, pos.king_square(pos.side_to_move())) & m2from);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// refutes() tests whether a 'first' move is able to defend against a 'second'
|
||||
// opponent's move. In this case will not be pruned. Normally the second move
|
||||
// is the threat (the best move returned from a null search that fails low).
|
||||
|
||||
bool refutes(const Position& pos, Move first, Move second) {
|
||||
|
||||
assert(is_ok(first));
|
||||
assert(is_ok(second));
|
||||
|
@ -1455,8 +1513,8 @@ split_point_start: // At split points actual search starts from here
|
|||
int selDepth = 0;
|
||||
|
||||
for (size_t i = 0; i < Threads.size(); i++)
|
||||
if (Threads[i].maxPly > selDepth)
|
||||
selDepth = Threads[i].maxPly;
|
||||
if (Threads[i]->maxPly > selDepth)
|
||||
selDepth = Threads[i]->maxPly;
|
||||
|
||||
for (size_t i = 0; i < uciPVSize; i++)
|
||||
{
|
||||
|
@ -1516,7 +1574,7 @@ void RootMove::extract_pv_from_tt(Position& pos) {
|
|||
&& pos.is_pseudo_legal(m = tte->move()) // Local copy, TT could change
|
||||
&& pos.pl_move_is_legal(m, pos.pinned_pieces())
|
||||
&& ply < MAX_PLY
|
||||
&& (!pos.is_draw<true, true>() || ply < 2));
|
||||
&& (!pos.is_draw<false>() || ply < 2));
|
||||
|
||||
pv.push_back(MOVE_NONE); // Must be zero-terminating
|
||||
|
||||
|
@ -1558,7 +1616,7 @@ void Thread::idle_loop() {
|
|||
// at the thread creation. So it means we are the split point's master.
|
||||
const SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL;
|
||||
|
||||
assert(!this_sp || (this_sp->master == this && searching));
|
||||
assert(!this_sp || (this_sp->masterThread == this && searching));
|
||||
|
||||
// If this thread is the master of a split point and all slaves have finished
|
||||
// their work at this split point, return from the idle loop.
|
||||
|
@ -1614,9 +1672,9 @@ void Thread::idle_loop() {
|
|||
|
||||
sp->mutex.lock();
|
||||
|
||||
assert(sp->slavesPositions[idx] == NULL);
|
||||
assert(activePosition == NULL);
|
||||
|
||||
sp->slavesPositions[idx] = &pos;
|
||||
activePosition = &pos;
|
||||
|
||||
switch (sp->nodeType) {
|
||||
case Root:
|
||||
|
@ -1635,18 +1693,18 @@ void Thread::idle_loop() {
|
|||
assert(searching);
|
||||
|
||||
searching = false;
|
||||
sp->slavesPositions[idx] = NULL;
|
||||
activePosition = NULL;
|
||||
sp->slavesMask &= ~(1ULL << idx);
|
||||
sp->nodes += pos.nodes_searched();
|
||||
|
||||
// Wake up master thread so to allow it to return from the idle loop
|
||||
// in case we are the last slave of the split point.
|
||||
if ( Threads.sleepWhileIdle
|
||||
&& this != sp->master
|
||||
&& this != sp->masterThread
|
||||
&& !sp->slavesMask)
|
||||
{
|
||||
assert(!sp->master->searching);
|
||||
sp->master->notify_one();
|
||||
assert(!sp->masterThread->searching);
|
||||
sp->masterThread->notify_one();
|
||||
}
|
||||
|
||||
// After releasing the lock we cannot access anymore any SplitPoint
|
||||
|
@ -1684,11 +1742,11 @@ void check_time() {
|
|||
nodes = RootPos.nodes_searched();
|
||||
|
||||
// Loop across all split points and sum accumulated SplitPoint nodes plus
|
||||
// all the currently active slaves positions.
|
||||
// all the currently active positions nodes.
|
||||
for (size_t i = 0; i < Threads.size(); i++)
|
||||
for (int j = 0; j < Threads[i].splitPointsSize; j++)
|
||||
for (int j = 0; j < Threads[i]->splitPointsSize; j++)
|
||||
{
|
||||
SplitPoint& sp = Threads[i].splitPoints[j];
|
||||
SplitPoint& sp = Threads[i]->splitPoints[j];
|
||||
|
||||
sp.mutex.lock();
|
||||
|
||||
|
@ -1696,8 +1754,9 @@ void check_time() {
|
|||
Bitboard sm = sp.slavesMask;
|
||||
while (sm)
|
||||
{
|
||||
Position* pos = sp.slavesPositions[pop_lsb(&sm)];
|
||||
nodes += pos ? pos->nodes_searched() : 0;
|
||||
Position* pos = Threads[pop_lsb(&sm)]->activePosition;
|
||||
if (pos)
|
||||
nodes += pos->nodes_searched();
|
||||
}
|
||||
|
||||
sp.mutex.unlock();
|
||||
|
|
|
@ -56,12 +56,11 @@ struct Stack {
|
|||
/// all non-pv moves.
|
||||
struct RootMove {
|
||||
|
||||
RootMove(){} // Needed by sort()
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
|
||||
pv.push_back(m); pv.push_back(MOVE_NONE);
|
||||
}
|
||||
|
||||
bool operator<(const RootMove& m) const { return score < m.score; }
|
||||
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
|
||||
void extract_pv_from_tt(Position& pos);
|
||||
|
|
111
src/thread.cpp
111
src/thread.cpp
|
@ -17,6 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm> // For std::count
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
|
@ -42,11 +43,12 @@ namespace { extern "C" {
|
|||
// Thread c'tor starts a newly-created thread of execution that will call
|
||||
// the the virtual function idle_loop(), going immediately to sleep.
|
||||
|
||||
Thread::Thread() : splitPoints() {
|
||||
Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
|
||||
|
||||
searching = exit = false;
|
||||
maxPly = splitPointsSize = 0;
|
||||
activeSplitPoint = NULL;
|
||||
activePosition = NULL;
|
||||
idx = Threads.size();
|
||||
|
||||
if (!thread_create(handle, start_routine, this))
|
||||
|
@ -146,7 +148,7 @@ void Thread::wait_for(volatile const bool& b) {
|
|||
|
||||
bool Thread::cutoff_occurred() const {
|
||||
|
||||
for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parent)
|
||||
for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
|
||||
if (sp->cutoff)
|
||||
return true;
|
||||
|
||||
|
@ -185,7 +187,7 @@ void ThreadPool::init() {
|
|||
|
||||
sleepWhileIdle = true;
|
||||
timer = new TimerThread();
|
||||
threads.push_back(new MainThread());
|
||||
push_back(new MainThread());
|
||||
read_uci_options();
|
||||
}
|
||||
|
||||
|
@ -196,8 +198,8 @@ void ThreadPool::exit() {
|
|||
|
||||
delete timer; // As first because check_time() accesses threads data
|
||||
|
||||
for (size_t i = 0; i < threads.size(); i++)
|
||||
delete threads[i];
|
||||
for (iterator it = begin(); it != end(); ++it)
|
||||
delete *it;
|
||||
}
|
||||
|
||||
|
||||
|
@ -214,13 +216,13 @@ void ThreadPool::read_uci_options() {
|
|||
|
||||
assert(requested > 0);
|
||||
|
||||
while (threads.size() < requested)
|
||||
threads.push_back(new Thread());
|
||||
while (size() < requested)
|
||||
push_back(new Thread());
|
||||
|
||||
while (threads.size() > requested)
|
||||
while (size() > requested)
|
||||
{
|
||||
delete threads.back();
|
||||
threads.pop_back();
|
||||
delete back();
|
||||
pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -228,13 +230,13 @@ void ThreadPool::read_uci_options() {
|
|||
// slave_available() tries to find an idle thread which is available as a slave
|
||||
// for the thread 'master'.
|
||||
|
||||
bool ThreadPool::slave_available(Thread* master) const {
|
||||
Thread* ThreadPool::available_slave(Thread* master) const {
|
||||
|
||||
for (size_t i = 0; i < threads.size(); i++)
|
||||
if (threads[i]->is_available_to(master))
|
||||
return true;
|
||||
for (const_iterator it = begin(); it != end(); ++it)
|
||||
if ((*it)->is_available_to(master))
|
||||
return *it;
|
||||
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -248,34 +250,31 @@ bool ThreadPool::slave_available(Thread* master) const {
|
|||
// search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
Value bestValue, Move* bestMove, Depth depth, Move threatMove,
|
||||
int moveCount, MovePicker& mp, int nodeType) {
|
||||
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
|
||||
Move* bestMove, Depth depth, Move threatMove, int moveCount,
|
||||
MovePicker* movePicker, int nodeType) {
|
||||
|
||||
assert(pos.pos_is_ok());
|
||||
assert(bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(bestValue > -VALUE_INFINITE);
|
||||
assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(*bestValue > -VALUE_INFINITE);
|
||||
assert(depth >= Threads.minimumSplitDepth);
|
||||
|
||||
Thread* master = pos.this_thread();
|
||||
|
||||
assert(master->searching);
|
||||
assert(master->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
||||
assert(searching);
|
||||
assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
||||
|
||||
// Pick the next available split point from the split point stack
|
||||
SplitPoint& sp = master->splitPoints[master->splitPointsSize];
|
||||
SplitPoint& sp = splitPoints[splitPointsSize];
|
||||
|
||||
sp.master = master;
|
||||
sp.parent = master->activeSplitPoint;
|
||||
sp.slavesMask = 1ULL << master->idx;
|
||||
sp.masterThread = this;
|
||||
sp.parentSplitPoint = activeSplitPoint;
|
||||
sp.slavesMask = 1ULL << idx;
|
||||
sp.depth = depth;
|
||||
sp.bestValue = *bestValue;
|
||||
sp.bestMove = *bestMove;
|
||||
sp.threatMove = threatMove;
|
||||
sp.alpha = alpha;
|
||||
sp.beta = beta;
|
||||
sp.nodeType = nodeType;
|
||||
sp.bestValue = bestValue;
|
||||
sp.mp = ∓
|
||||
sp.movePicker = movePicker;
|
||||
sp.moveCount = moveCount;
|
||||
sp.pos = &pos;
|
||||
sp.nodes = 0;
|
||||
|
@ -285,25 +284,27 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
|||
// Try to allocate available threads and ask them to start searching setting
|
||||
// 'searching' flag. This must be done under lock protection to avoid concurrent
|
||||
// allocation of the same slave by another master.
|
||||
mutex.lock();
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
master->splitPointsSize++;
|
||||
master->activeSplitPoint = &sp;
|
||||
splitPointsSize++;
|
||||
activeSplitPoint = &sp;
|
||||
activePosition = NULL;
|
||||
|
||||
size_t slavesCnt = 1; // Master is always included
|
||||
size_t slavesCnt = 1; // This thread is always included
|
||||
Thread* slave;
|
||||
|
||||
for (size_t i = 0; i < threads.size() && !Fake; ++i)
|
||||
if (threads[i]->is_available_to(master) && ++slavesCnt <= maxThreadsPerSplitPoint)
|
||||
while ( (slave = Threads.available_slave(this)) != NULL
|
||||
&& ++slavesCnt <= Threads.maxThreadsPerSplitPoint && !Fake)
|
||||
{
|
||||
sp.slavesMask |= 1ULL << threads[i]->idx;
|
||||
threads[i]->activeSplitPoint = &sp;
|
||||
threads[i]->searching = true; // Slave leaves idle_loop()
|
||||
threads[i]->notify_one(); // Could be sleeping
|
||||
sp.slavesMask |= 1ULL << slave->idx;
|
||||
slave->activeSplitPoint = &sp;
|
||||
slave->searching = true; // Slave leaves idle_loop()
|
||||
slave->notify_one(); // Could be sleeping
|
||||
}
|
||||
|
||||
sp.mutex.unlock();
|
||||
mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from which
|
||||
// it will instantly launch a search, because its 'searching' flag is set.
|
||||
|
@ -311,34 +312,35 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
|||
// their work at this split point.
|
||||
if (slavesCnt > 1 || Fake)
|
||||
{
|
||||
master->Thread::idle_loop(); // Force a call to base class idle_loop()
|
||||
Thread::idle_loop(); // Force a call to base class idle_loop()
|
||||
|
||||
// In helpful master concept a master can help only a sub-tree of its split
|
||||
// point, and because here is all finished is not possible master is booked.
|
||||
assert(!master->searching);
|
||||
assert(!searching);
|
||||
assert(!activePosition);
|
||||
}
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Note that setting 'searching' and decreasing splitPointsSize is
|
||||
// done under lock protection to avoid a race with Thread::is_available_to().
|
||||
mutex.lock();
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
master->searching = true;
|
||||
master->splitPointsSize--;
|
||||
master->activeSplitPoint = sp.parent;
|
||||
searching = true;
|
||||
splitPointsSize--;
|
||||
activeSplitPoint = sp.parentSplitPoint;
|
||||
activePosition = &pos;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
||||
*bestMove = sp.bestMove;
|
||||
*bestValue = sp.bestValue;
|
||||
|
||||
sp.mutex.unlock();
|
||||
mutex.unlock();
|
||||
|
||||
return sp.bestValue;
|
||||
Threads.mutex.unlock();
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template Value ThreadPool::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
|
||||
template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
|
||||
template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
||||
template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
||||
|
||||
|
||||
// wait_for_think_finished() waits for main thread to go to sleep then returns
|
||||
|
@ -370,7 +372,8 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
|||
RootMoves.clear();
|
||||
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
|
||||
if ( searchMoves.empty()
|
||||
|| std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
|
||||
RootMoves.push_back(RootMove(ml.move()));
|
||||
|
||||
main_thread()->thinking = true;
|
||||
|
|
34
src/thread.h
34
src/thread.h
|
@ -63,19 +63,18 @@ struct SplitPoint {
|
|||
// Const data after split point has been setup
|
||||
const Position* pos;
|
||||
const Search::Stack* ss;
|
||||
Thread* master;
|
||||
Thread* masterThread;
|
||||
Depth depth;
|
||||
Value beta;
|
||||
int nodeType;
|
||||
Move threatMove;
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* mp;
|
||||
SplitPoint* parent;
|
||||
MovePicker* movePicker;
|
||||
SplitPoint* parentSplitPoint;
|
||||
|
||||
// Shared data
|
||||
Mutex mutex;
|
||||
Position* slavesPositions[MAX_THREADS];
|
||||
volatile uint64_t slavesMask;
|
||||
volatile int64_t nodes;
|
||||
volatile Value alpha;
|
||||
|
@ -102,10 +101,15 @@ struct Thread {
|
|||
bool is_available_to(Thread* master) const;
|
||||
void wait_for(volatile const bool& b);
|
||||
|
||||
template <bool Fake>
|
||||
void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType);
|
||||
|
||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||
Material::Table materialTable;
|
||||
Endgames endgames;
|
||||
Pawns::Table pawnsTable;
|
||||
Position* activePosition;
|
||||
size_t idx;
|
||||
int maxPly;
|
||||
Mutex mutex;
|
||||
|
@ -134,40 +138,28 @@ struct TimerThread : public Thread {
|
|||
};
|
||||
|
||||
|
||||
/// ThreadPool class handles all the threads related stuff like init, starting,
|
||||
/// ThreadPool struct handles all the threads related stuff like init, starting,
|
||||
/// parking and, the most important, launching a slave thread at a split point.
|
||||
/// All the access to shared thread data is done through this class.
|
||||
|
||||
class ThreadPool {
|
||||
struct ThreadPool : public std::vector<Thread*> {
|
||||
|
||||
public:
|
||||
void init(); // No c'tor and d'tor, threads rely on globals that should
|
||||
void exit(); // be initialized and valid during the whole thread lifetime.
|
||||
|
||||
Thread& operator[](size_t id) { return *threads[id]; }
|
||||
size_t size() const { return threads.size(); }
|
||||
MainThread* main_thread() { return static_cast<MainThread*>(threads[0]); }
|
||||
TimerThread* timer_thread() { return timer; }
|
||||
|
||||
MainThread* main_thread() { return static_cast<MainThread*>((*this)[0]); }
|
||||
void read_uci_options();
|
||||
bool slave_available(Thread* master) const;
|
||||
Thread* available_slave(Thread* master) const;
|
||||
void wait_for_think_finished();
|
||||
void start_thinking(const Position&, const Search::LimitsType&,
|
||||
const std::vector<Move>&, Search::StateStackPtr&);
|
||||
|
||||
template <bool Fake>
|
||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
|
||||
|
||||
bool sleepWhileIdle;
|
||||
Depth minimumSplitDepth;
|
||||
size_t maxThreadsPerSplitPoint;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
|
||||
private:
|
||||
std::vector<Thread*> threads;
|
||||
TimerThread* timer;
|
||||
size_t maxThreadsPerSplitPoint;
|
||||
};
|
||||
|
||||
extern ThreadPool Threads;
|
||||
|
|
66
src/tt.cpp
66
src/tt.cpp
|
@ -25,35 +25,25 @@
|
|||
|
||||
TranspositionTable TT; // Our global transposition table
|
||||
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
size = generation = 0;
|
||||
entries = NULL;
|
||||
}
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
||||
/// measured in megabytes. Transposition table consists of a power of 2 number of
|
||||
/// TTCluster and each cluster consists of ClusterSize number of TTEntries. Each
|
||||
/// non-empty entry contains information of exactly one position.
|
||||
/// measured in megabytes. Transposition table consists of a power of 2 number
|
||||
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
||||
|
||||
void TranspositionTable::set_size(size_t mbSize) {
|
||||
|
||||
size_t newSize = 1ULL << msb((mbSize << 20) / sizeof(TTCluster));
|
||||
assert(msb((mbSize << 20) / sizeof(TTEntry)) < 32);
|
||||
|
||||
if (newSize == size)
|
||||
uint32_t size = ClusterSize << msb((mbSize << 20) / sizeof(TTEntry[ClusterSize]));
|
||||
|
||||
if (hashMask == size - ClusterSize)
|
||||
return;
|
||||
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new (std::nothrow) TTCluster[size];
|
||||
hashMask = size - ClusterSize;
|
||||
delete [] table;
|
||||
table = new (std::nothrow) TTEntry[size];
|
||||
|
||||
if (!entries)
|
||||
if (!table)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< "MB for transposition table." << std::endl;
|
||||
|
@ -70,7 +60,7 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(entries, 0, size * sizeof(TTCluster));
|
||||
memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry));
|
||||
}
|
||||
|
||||
|
||||
|
@ -82,23 +72,23 @@ void TranspositionTable::clear() {
|
|||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
|
||||
void TranspositionTable::store(const Key key, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster
|
||||
uint32_t key32 = key >> 32; // Use the high 32 bits as key inside the cluster
|
||||
|
||||
tte = replace = first_entry(posKey);
|
||||
tte = replace = first_entry(key);
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
|
||||
if (!tte->key() || tte->key() == key32) // Empty or overwrite old
|
||||
{
|
||||
// Preserve any existing ttMove
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
tte->save(key32, v, t, d, m, generation, statV, kingD);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -110,7 +100,7 @@ void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move
|
|||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
replace->save(key32, v, t, d, m, generation, statV, kingD);
|
||||
}
|
||||
|
||||
|
||||
|
@ -118,24 +108,14 @@ void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move
|
|||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
|
||||
TTEntry* TranspositionTable::probe(const Key posKey) const {
|
||||
TTEntry* TranspositionTable::probe(const Key key) const {
|
||||
|
||||
uint32_t posKey32 = posKey >> 32;
|
||||
TTEntry* tte = first_entry(posKey);
|
||||
TTEntry* tte = first_entry(key);
|
||||
uint32_t key32 = key >> 32;
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == posKey32)
|
||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == key32)
|
||||
return tte;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
generation++;
|
||||
}
|
||||
|
|
57
src/tt.h
57
src/tt.h
|
@ -44,7 +44,7 @@
|
|||
class TTEntry {
|
||||
|
||||
public:
|
||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value statV, Value statM) {
|
||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev, Value em) {
|
||||
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
|
@ -52,8 +52,8 @@ public:
|
|||
generation8 = (uint8_t)g;
|
||||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
staticValue = (int16_t)statV;
|
||||
staticMargin = (int16_t)statM;
|
||||
evalValue = (int16_t)ev;
|
||||
evalMargin = (int16_t)em;
|
||||
}
|
||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
||||
|
||||
|
@ -63,52 +63,41 @@ public:
|
|||
Value value() const { return (Value)value16; }
|
||||
Bound type() const { return (Bound)bound; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value static_value() const { return (Value)staticValue; }
|
||||
Value static_value_margin() const { return (Value)staticMargin; }
|
||||
Value eval_value() const { return (Value)evalValue; }
|
||||
Value eval_margin() const { return (Value)evalMargin; }
|
||||
|
||||
private:
|
||||
uint32_t key32;
|
||||
uint16_t move16;
|
||||
uint8_t bound, generation8;
|
||||
int16_t value16, depth16, staticValue, staticMargin;
|
||||
int16_t value16, depth16, evalValue, evalMargin;
|
||||
};
|
||||
|
||||
|
||||
/// This is the number of TTEntry slots for each cluster
|
||||
const int ClusterSize = 4;
|
||||
|
||||
|
||||
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
|
||||
/// must not be bigger than a cache line size. In case it is less, it should
|
||||
/// be padded to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array containing
|
||||
/// TTCluster objects, and a few methods for writing and reading entries.
|
||||
/// A TranspositionTable consists of a power of 2 number of clusters and each
|
||||
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
|
||||
/// contains information of exactly one position. Size of a cluster shall not be
|
||||
/// bigger than a cache line size. In case it is less, it should be padded to
|
||||
/// guarantee always aligned accesses.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
TranspositionTable(const TranspositionTable&);
|
||||
TranspositionTable& operator=(const TranspositionTable&);
|
||||
static const unsigned ClusterSize = 4; // A cluster is 64 Bytes
|
||||
|
||||
public:
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
~TranspositionTable() { delete [] table; }
|
||||
void new_search() { generation++; }
|
||||
|
||||
TTEntry* probe(const Key key) const;
|
||||
TTEntry* first_entry(const Key key) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
void set_size(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Key posKey, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* probe(const Key posKey) const;
|
||||
void new_search();
|
||||
TTEntry* first_entry(const Key posKey) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
|
||||
|
||||
private:
|
||||
size_t size;
|
||||
TTCluster* entries;
|
||||
uint32_t hashMask;
|
||||
TTEntry* table;
|
||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
||||
};
|
||||
|
||||
|
@ -119,9 +108,9 @@ extern TranspositionTable TT;
|
|||
/// a cluster given a position. The lowest order bits of the key are used to
|
||||
/// get the index of the cluster.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key key) const {
|
||||
|
||||
return entries[((uint32_t)posKey) & (size - 1)].data;
|
||||
return table + ((uint32_t)key & hashMask);
|
||||
}
|
||||
|
||||
|
||||
|
|
17
src/types.h
17
src/types.h
|
@ -489,21 +489,4 @@ inline const std::string square_to_string(Square s) {
|
|||
return ch;
|
||||
}
|
||||
|
||||
/// Our insertion sort implementation, works with pointers and iterators and is
|
||||
/// guaranteed to be stable, as is needed.
|
||||
template<typename T, typename K>
|
||||
void sort(K begin, K end)
|
||||
{
|
||||
T tmp;
|
||||
K p, q;
|
||||
|
||||
for (p = begin + 1; p < end; p++)
|
||||
{
|
||||
tmp = *p;
|
||||
for (q = p; q != begin && *(q-1) < tmp; --q)
|
||||
*q = *(q-1);
|
||||
*q = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace {
|
|||
|
||||
void set_option(istringstream& up);
|
||||
void set_position(Position& pos, istringstream& up);
|
||||
void go(Position& pos, istringstream& up);
|
||||
void go(const Position& pos, istringstream& up);
|
||||
}
|
||||
|
||||
|
||||
|
@ -182,7 +182,7 @@ namespace {
|
|||
// the thinking time and other parameters from the input string, and starts
|
||||
// the search.
|
||||
|
||||
void go(Position& pos, istringstream& is) {
|
||||
void go(const Position& pos, istringstream& is) {
|
||||
|
||||
Search::LimitsType limits;
|
||||
vector<Move> searchMoves;
|
||||
|
|
Loading…
Add table
Reference in a new issue