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Retire notation.h

And move the few remaining content
under UCI namespace where they belong.

No functional change.
This commit is contained in:
Marco Costalba 2014-10-26 07:16:16 +01:00 committed by Joona Kiiski
parent 5cbcff55cc
commit aa60c80ade
7 changed files with 29 additions and 57 deletions

View file

@ -24,7 +24,6 @@
#include <vector> #include <vector>
#include "misc.h" #include "misc.h"
#include "notation.h"
#include "position.h" #include "position.h"
#include "search.h" #include "search.h"
#include "thread.h" #include "thread.h"

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@ -21,8 +21,8 @@
#include <sstream> #include <sstream>
#include "movegen.h" #include "movegen.h"
#include "notation.h"
#include "position.h" #include "position.h"
#include "uci.h"
using namespace std; using namespace std;
@ -36,7 +36,7 @@ static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
/// mate <y> Mate in y moves, not plies. If the engine is getting mated /// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y. /// use negative values for y.
string score_to_uci(Value v, Value alpha, Value beta) { string UCI::score_to_uci(Value v, Value alpha, Value beta) {
stringstream ss; stringstream ss;
@ -56,7 +56,7 @@ string score_to_uci(Value v, Value alpha, Value beta) {
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960 /// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
/// mode. Internally castling moves are always encoded as "king captures rook". /// mode. Internally castling moves are always encoded as "king captures rook".
const string move_to_uci(Move m, bool chess960) { const string UCI::move_to_uci(Move m, bool chess960) {
Square from = from_sq(m); Square from = from_sq(m);
Square to = to_sq(m); Square to = to_sq(m);
@ -82,7 +82,7 @@ const string move_to_uci(Move m, bool chess960) {
/// move_from_uci() takes a position and a string representing a move in /// move_from_uci() takes a position and a string representing a move in
/// simple coordinate notation and returns an equivalent legal Move if any. /// simple coordinate notation and returns an equivalent legal Move if any.
Move move_from_uci(const Position& pos, string& str) { Move UCI::move_from_uci(const Position& pos, string& str) {
if (str.length() == 5) // Junior could send promotion piece in uppercase if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4])); str[4] = char(tolower(str[4]));

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@ -1,38 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NOTATION_H_INCLUDED
#define NOTATION_H_INCLUDED
#include <string>
#include "types.h"
class Position;
std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
Move move_from_uci(const Position& pos, std::string& str);
const std::string move_to_uci(Move m, bool chess960);
inline const std::string to_string(Square s) {
char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
return ch;
}
#endif // #ifndef NOTATION_H_INCLUDED

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@ -25,12 +25,12 @@
#include "bitcount.h" #include "bitcount.h"
#include "movegen.h" #include "movegen.h"
#include "notation.h"
#include "position.h" #include "position.h"
#include "psqtab.h" #include "psqtab.h"
#include "rkiss.h" #include "rkiss.h"
#include "thread.h" #include "thread.h"
#include "tt.h" #include "tt.h"
#include "uci.h"
using std::string; using std::string;
@ -423,7 +423,7 @@ const string Position::fen() const {
if (!can_castle(WHITE) && !can_castle(BLACK)) if (!can_castle(WHITE) && !can_castle(BLACK))
ss << '-'; ss << '-';
ss << (ep_square() == SQ_NONE ? " - " : " " + to_string(ep_square()) + " ") ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::to_string(ep_square()) + " ")
<< st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2; << st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
return ss.str(); return ss.str();
@ -450,7 +450,7 @@ const string Position::pretty() const {
<< std::setfill('0') << std::setw(16) << st->key << "\nCheckers: "; << std::setfill('0') << std::setw(16) << st->key << "\nCheckers: ";
for (Bitboard b = checkers(); b; ) for (Bitboard b = checkers(); b; )
ss << to_string(pop_lsb(&b)) << " "; ss << UCI::to_string(pop_lsb(&b)) << " ";
return ss.str(); return ss.str();
} }

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@ -27,7 +27,6 @@
#include "evaluate.h" #include "evaluate.h"
#include "movegen.h" #include "movegen.h"
#include "movepick.h" #include "movepick.h"
#include "notation.h"
#include "rkiss.h" #include "rkiss.h"
#include "search.h" #include "search.h"
#include "timeman.h" #include "timeman.h"
@ -168,7 +167,7 @@ uint64_t Search::perft(Position& pos, Depth depth) {
pos.undo_move(*it); pos.undo_move(*it);
} }
if (Root) if (Root)
sync_cout << move_to_uci(*it, pos.is_chess960()) << ": " << cnt << sync_endl; sync_cout << UCI::move_to_uci(*it, pos.is_chess960()) << ": " << cnt << sync_endl;
} }
return nodes; return nodes;
} }
@ -192,7 +191,7 @@ void Search::think() {
{ {
RootMoves.push_back(MOVE_NONE); RootMoves.push_back(MOVE_NONE);
sync_cout << "info depth 0 score " sync_cout << "info depth 0 score "
<< score_to_uci(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW) << UCI::score_to_uci(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
<< sync_endl; << sync_endl;
goto finalize; goto finalize;
@ -227,8 +226,8 @@ finalize:
} }
// Best move could be MOVE_NONE when searching on a stalemate position // Best move could be MOVE_NONE when searching on a stalemate position
sync_cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960()) sync_cout << "bestmove " << UCI::move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960())
<< " ponder " << move_to_uci(RootMoves[0].pv[1], RootPos.is_chess960()) << " ponder " << UCI::move_to_uci(RootMoves[0].pv[1], RootPos.is_chess960())
<< sync_endl; << sync_endl;
} }
@ -695,7 +694,7 @@ moves_loop: // When in check and at SpNode search starts from here
if (thisThread == Threads.main() && Time::now() - SearchTime > 3000) if (thisThread == Threads.main() && Time::now() - SearchTime > 3000)
sync_cout << "info depth " << depth sync_cout << "info depth " << depth
<< " currmove " << move_to_uci(move, pos.is_chess960()) << " currmove " << UCI::move_to_uci(move, pos.is_chess960())
<< " currmovenumber " << moveCount + PVIdx << sync_endl; << " currmovenumber " << moveCount + PVIdx << sync_endl;
} }
@ -1327,7 +1326,7 @@ moves_loop: // When in check and at SpNode search starts from here
ss << "info depth " << d ss << "info depth " << d
<< " seldepth " << selDepth << " seldepth " << selDepth
<< " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v)) << " score " << (i == PVIdx ? UCI::score_to_uci(v, alpha, beta) : UCI::score_to_uci(v))
<< " nodes " << pos.nodes_searched() << " nodes " << pos.nodes_searched()
<< " nps " << pos.nodes_searched() * 1000 / elapsed << " nps " << pos.nodes_searched() * 1000 / elapsed
<< " time " << elapsed << " time " << elapsed
@ -1335,7 +1334,7 @@ moves_loop: // When in check and at SpNode search starts from here
<< " pv"; << " pv";
for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; ++j) for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; ++j)
ss << " " << move_to_uci(RootMoves[i].pv[j], pos.is_chess960()); ss << " " << UCI::move_to_uci(RootMoves[i].pv[j], pos.is_chess960());
} }
return ss.str(); return ss.str();

View file

@ -23,7 +23,6 @@
#include <string> #include <string>
#include "evaluate.h" #include "evaluate.h"
#include "notation.h"
#include "position.h" #include "position.h"
#include "search.h" #include "search.h"
#include "thread.h" #include "thread.h"
@ -72,7 +71,7 @@ namespace {
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>()); SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
// Parse move list (if any) // Parse move list (if any)
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) while (is >> token && (m = UCI::move_from_uci(pos, token)) != MOVE_NONE)
{ {
SetupStates->push(StateInfo()); SetupStates->push(StateInfo());
pos.do_move(m, SetupStates->top()); pos.do_move(m, SetupStates->top());
@ -117,7 +116,7 @@ namespace {
{ {
if (token == "searchmoves") if (token == "searchmoves")
while (is >> token) while (is >> token)
limits.searchmoves.push_back(move_from_uci(pos, token)); limits.searchmoves.push_back(UCI::move_from_uci(pos, token));
else if (token == "wtime") is >> limits.time[WHITE]; else if (token == "wtime") is >> limits.time[WHITE];
else if (token == "btime") is >> limits.time[BLACK]; else if (token == "btime") is >> limits.time[BLACK];

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@ -23,6 +23,10 @@
#include <map> #include <map>
#include <string> #include <string>
#include "types.h"
class Position;
namespace UCI { namespace UCI {
class Option; class Option;
@ -63,6 +67,15 @@ private:
void init(OptionsMap&); void init(OptionsMap&);
void loop(int argc, char* argv[]); void loop(int argc, char* argv[]);
std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
Move move_from_uci(const Position& pos, std::string& str);
const std::string move_to_uci(Move m, bool chess960);
inline const std::string to_string(Square s) {
char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
return ch;
}
} // namespace UCI } // namespace UCI
extern UCI::OptionsMap Options; extern UCI::OptionsMap Options;