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https://github.com/sockspls/badfish
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Retire notation.h
And move the few remaining content under UCI namespace where they belong. No functional change.
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7 changed files with 29 additions and 57 deletions
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@ -24,7 +24,6 @@
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#include <vector>
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#include "misc.h"
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#include "notation.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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@ -21,8 +21,8 @@
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#include <sstream>
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#include "movegen.h"
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#include "notation.h"
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#include "position.h"
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#include "uci.h"
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using namespace std;
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@ -36,7 +36,7 @@ static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
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/// mate <y> Mate in y moves, not plies. If the engine is getting mated
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/// use negative values for y.
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string score_to_uci(Value v, Value alpha, Value beta) {
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string UCI::score_to_uci(Value v, Value alpha, Value beta) {
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stringstream ss;
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@ -56,7 +56,7 @@ string score_to_uci(Value v, Value alpha, Value beta) {
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/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
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/// mode. Internally castling moves are always encoded as "king captures rook".
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const string move_to_uci(Move m, bool chess960) {
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const string UCI::move_to_uci(Move m, bool chess960) {
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Square from = from_sq(m);
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Square to = to_sq(m);
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@ -82,7 +82,7 @@ const string move_to_uci(Move m, bool chess960) {
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/// move_from_uci() takes a position and a string representing a move in
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/// simple coordinate notation and returns an equivalent legal Move if any.
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Move move_from_uci(const Position& pos, string& str) {
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Move UCI::move_from_uci(const Position& pos, string& str) {
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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@ -1,38 +0,0 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NOTATION_H_INCLUDED
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#define NOTATION_H_INCLUDED
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#include <string>
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#include "types.h"
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class Position;
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std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
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Move move_from_uci(const Position& pos, std::string& str);
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const std::string move_to_uci(Move m, bool chess960);
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inline const std::string to_string(Square s) {
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char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
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return ch;
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}
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#endif // #ifndef NOTATION_H_INCLUDED
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@ -25,12 +25,12 @@
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#include "bitcount.h"
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#include "movegen.h"
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#include "notation.h"
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#include "position.h"
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#include "psqtab.h"
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#include "rkiss.h"
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#include "thread.h"
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#include "tt.h"
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#include "uci.h"
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using std::string;
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@ -423,7 +423,7 @@ const string Position::fen() const {
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if (!can_castle(WHITE) && !can_castle(BLACK))
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ss << '-';
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ss << (ep_square() == SQ_NONE ? " - " : " " + to_string(ep_square()) + " ")
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ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::to_string(ep_square()) + " ")
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<< st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
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return ss.str();
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@ -450,7 +450,7 @@ const string Position::pretty() const {
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<< std::setfill('0') << std::setw(16) << st->key << "\nCheckers: ";
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for (Bitboard b = checkers(); b; )
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ss << to_string(pop_lsb(&b)) << " ";
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ss << UCI::to_string(pop_lsb(&b)) << " ";
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return ss.str();
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}
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@ -27,7 +27,6 @@
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#include "evaluate.h"
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#include "movegen.h"
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#include "movepick.h"
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#include "notation.h"
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#include "rkiss.h"
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#include "search.h"
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#include "timeman.h"
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@ -168,7 +167,7 @@ uint64_t Search::perft(Position& pos, Depth depth) {
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pos.undo_move(*it);
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}
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if (Root)
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sync_cout << move_to_uci(*it, pos.is_chess960()) << ": " << cnt << sync_endl;
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sync_cout << UCI::move_to_uci(*it, pos.is_chess960()) << ": " << cnt << sync_endl;
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}
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return nodes;
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}
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@ -192,7 +191,7 @@ void Search::think() {
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{
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RootMoves.push_back(MOVE_NONE);
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sync_cout << "info depth 0 score "
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<< score_to_uci(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
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<< UCI::score_to_uci(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
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<< sync_endl;
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goto finalize;
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}
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// Best move could be MOVE_NONE when searching on a stalemate position
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sync_cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960())
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<< " ponder " << move_to_uci(RootMoves[0].pv[1], RootPos.is_chess960())
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sync_cout << "bestmove " << UCI::move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960())
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<< " ponder " << UCI::move_to_uci(RootMoves[0].pv[1], RootPos.is_chess960())
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<< sync_endl;
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}
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@ -695,7 +694,7 @@ moves_loop: // When in check and at SpNode search starts from here
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if (thisThread == Threads.main() && Time::now() - SearchTime > 3000)
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sync_cout << "info depth " << depth
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<< " currmove " << move_to_uci(move, pos.is_chess960())
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<< " currmove " << UCI::move_to_uci(move, pos.is_chess960())
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<< " currmovenumber " << moveCount + PVIdx << sync_endl;
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}
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ss << "info depth " << d
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<< " seldepth " << selDepth
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<< " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
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<< " score " << (i == PVIdx ? UCI::score_to_uci(v, alpha, beta) : UCI::score_to_uci(v))
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<< " nodes " << pos.nodes_searched()
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<< " nps " << pos.nodes_searched() * 1000 / elapsed
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<< " time " << elapsed
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<< " pv";
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for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; ++j)
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ss << " " << move_to_uci(RootMoves[i].pv[j], pos.is_chess960());
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ss << " " << UCI::move_to_uci(RootMoves[i].pv[j], pos.is_chess960());
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}
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return ss.str();
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@ -23,7 +23,6 @@
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#include <string>
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#include "evaluate.h"
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#include "notation.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
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// Parse move list (if any)
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while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
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while (is >> token && (m = UCI::move_from_uci(pos, token)) != MOVE_NONE)
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{
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SetupStates->push(StateInfo());
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pos.do_move(m, SetupStates->top());
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{
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if (token == "searchmoves")
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while (is >> token)
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limits.searchmoves.push_back(move_from_uci(pos, token));
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limits.searchmoves.push_back(UCI::move_from_uci(pos, token));
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else if (token == "wtime") is >> limits.time[WHITE];
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else if (token == "btime") is >> limits.time[BLACK];
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13
src/uci.h
13
src/uci.h
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#include <map>
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#include <string>
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#include "types.h"
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class Position;
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namespace UCI {
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class Option;
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void init(OptionsMap&);
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void loop(int argc, char* argv[]);
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std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
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Move move_from_uci(const Position& pos, std::string& str);
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const std::string move_to_uci(Move m, bool chess960);
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inline const std::string to_string(Square s) {
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char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
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return ch;
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}
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} // namespace UCI
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extern UCI::OptionsMap Options;
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