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Use pointer-to-members to remove a bunch of duplicated code

Remove all generate_XXX_moves() functions, use an array
of pointer to members instead.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-10-17 23:30:34 +02:00
parent 94f1b31484
commit aa7121297d
4 changed files with 35 additions and 76 deletions

View file

@ -52,6 +52,7 @@ int main(int argc, char *argv[]) {
// Initialization // Initialization
init_piece_attacks_fn();
init_mersenne(); init_mersenne();
init_direction_table(); init_direction_table();
init_bitboards(); init_bitboards();

View file

@ -36,10 +36,7 @@ namespace {
int generate_black_pawn_captures(const Position&, MoveStack*); int generate_black_pawn_captures(const Position&, MoveStack*);
int generate_white_pawn_noncaptures(const Position&, MoveStack*); int generate_white_pawn_noncaptures(const Position&, MoveStack*);
int generate_black_pawn_noncaptures(const Position&, MoveStack*); int generate_black_pawn_noncaptures(const Position&, MoveStack*);
int generate_knight_moves(const Position&, MoveStack*, Color side, Bitboard t); int generate_piece_moves(PieceType, const Position&, MoveStack*, Color side, Bitboard t);
int generate_bishop_moves(const Position&, MoveStack*, Color side, Bitboard t);
int generate_rook_moves(const Position&, MoveStack*, Color side, Bitboard t);
int generate_queen_moves(const Position&, MoveStack*, Color side, Bitboard t);
int generate_king_moves(const Position&, MoveStack*, Square from, Bitboard t); int generate_king_moves(const Position&, MoveStack*, Square from, Bitboard t);
int generate_castle_moves(const Position&, MoveStack*, Color us); int generate_castle_moves(const Position&, MoveStack*, Color us);
@ -68,10 +65,9 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
else else
n = generate_black_pawn_captures(pos, mlist); n = generate_black_pawn_captures(pos, mlist);
n += generate_knight_moves(pos, mlist+n, us, target); for (PieceType pce = KNIGHT; pce < KING; pce++)
n += generate_bishop_moves(pos, mlist+n, us, target); n += generate_piece_moves(pce, pos, mlist+n, us, target);
n += generate_rook_moves(pos, mlist+n, us, target);
n += generate_queen_moves(pos, mlist+n, us, target);
n += generate_king_moves(pos, mlist+n, pos.king_square(us), target); n += generate_king_moves(pos, mlist+n, pos.king_square(us), target);
return n; return n;
} }
@ -94,10 +90,9 @@ int generate_noncaptures(const Position& pos, MoveStack *mlist) {
else else
n = generate_black_pawn_noncaptures(pos, mlist); n = generate_black_pawn_noncaptures(pos, mlist);
n += generate_knight_moves(pos, mlist+n, us, target); for (PieceType pce = KNIGHT; pce < KING; pce++)
n += generate_bishop_moves(pos, mlist+n, us, target); n += generate_piece_moves(pce, pos, mlist+n, us, target);
n += generate_rook_moves(pos, mlist+n, us, target);
n += generate_queen_moves(pos, mlist+n, us, target);
n += generate_king_moves(pos, mlist+n, pos.king_square(us), target); n += generate_king_moves(pos, mlist+n, pos.king_square(us), target);
n += generate_castle_moves(pos, mlist+n, us); n += generate_castle_moves(pos, mlist+n, us);
return n; return n;
@ -1007,74 +1002,22 @@ namespace {
return n; return n;
} }
int generate_piece_moves(PieceType piece, const Position &pos, MoveStack *mlist,
int generate_knight_moves(const Position &pos, MoveStack *mlist,
Color side, Bitboard target) {
Square from, to;
Bitboard b;
int i, n = 0;
for(i = 0; i < pos.knight_count(side); i++) {
from = pos.knight_list(side, i);
b = pos.knight_attacks(from) & target;
while(b) {
to = pop_1st_bit(&b);
mlist[n++].move = make_move(from, to);
}
}
return n;
}
int generate_bishop_moves(const Position &pos, MoveStack *mlist,
Color side, Bitboard target) {
Square from, to;
Bitboard b;
int i, n = 0;
for(i = 0; i < pos.bishop_count(side); i++) {
from = pos.bishop_list(side, i);
b = pos.bishop_attacks(from) & target;
while(b) {
to = pop_1st_bit(&b);
mlist[n++].move = make_move(from, to);
}
}
return n;
}
int generate_rook_moves(const Position &pos, MoveStack *mlist,
Color side, Bitboard target) {
Square from, to;
Bitboard b;
int i, n = 0;
for(i = 0; i < pos.rook_count(side); i++) {
from = pos.rook_list(side, i);
b = pos.rook_attacks(from) & target;
while(b) {
to = pop_1st_bit(&b);
mlist[n++].move = make_move(from, to);
}
}
return n;
}
int generate_queen_moves(const Position &pos, MoveStack *mlist,
Color side, Bitboard target) { Color side, Bitboard target) {
Square from, to; Square from, to;
Bitboard b; Bitboard b;
int i, n = 0; Piece_attacks_fn mem_fn = piece_attacks_fn[piece];
int n = 0;
for(i = 0; i < pos.queen_count(side); i++) { for (int i = 0; i < pos.piece_count(side, piece); i++)
from = pos.queen_list(side, i); {
b = pos.queen_attacks(from) & target; from = pos.piece_list(side, piece, i);
while(b) { b = (pos.*mem_fn)(from) & target;
to = pop_1st_bit(&b); while (b)
mlist[n++].move = make_move(from, to); {
} to = pop_1st_bit(&b);
mlist[n++].move = make_move(from, to);
}
} }
return n; return n;
} }

View file

@ -48,11 +48,21 @@ Key Position::zobSideToMove;
Value Position::MgPieceSquareTable[16][64]; Value Position::MgPieceSquareTable[16][64];
Value Position::EgPieceSquareTable[16][64]; Value Position::EgPieceSquareTable[16][64];
Piece_attacks_fn piece_attacks_fn[7];
//// ////
//// Functions //// Functions
//// ////
void init_piece_attacks_fn() {
piece_attacks_fn[KNIGHT] = &Position::knight_attacks;
piece_attacks_fn[BISHOP] = &Position::bishop_attacks;
piece_attacks_fn[ROOK] = &Position::rook_attacks;
piece_attacks_fn[QUEEN] = &Position::queen_attacks;
piece_attacks_fn[KING] = &Position::king_attacks;
}
/// Constructors /// Constructors
Position::Position(const Position &pos) { Position::Position(const Position &pos) {

View file

@ -370,6 +370,11 @@ private:
}; };
/// An array of member functions to dispatch attacks_square
typedef Bitboard (Position::* Piece_attacks_fn)(Square s) const;
extern Piece_attacks_fn piece_attacks_fn[7];
extern void init_piece_attacks_fn();
//// ////
//// Inline functions //// Inline functions
//// ////