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Remove SafeCheck (#946)
It was a bit of a hack, without intrinsic value, but rather compensating for the fact that checks were mistuned. STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 88308 W: 15553 L: 15545 D: 57210 LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 53115 W: 6741 L: 6662 D: 39712 bench 5468995
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1 changed files with 8 additions and 9 deletions
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@ -190,7 +190,6 @@ namespace {
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const Score RookOnPawn = S( 8, 24);
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const Score TrappedRook = S(92, 0);
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const Score CloseEnemies = S( 7, 0);
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const Score SafeCheck = S(20, 20);
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const Score OtherCheck = S(10, 10);
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const Score ThreatByHangingPawn = S(71, 61);
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const Score LooseEnemies = S( 0, 25);
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@ -214,10 +213,10 @@ namespace {
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// Penalties for enemy's safe checks
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const int QueenContactCheck = 997;
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const int QueenCheck = 695;
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const int RookCheck = 638;
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const int BishopCheck = 538;
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const int KnightCheck = 874;
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const int QueenCheck = 745;
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const int RookCheck = 688;
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const int BishopCheck = 588;
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const int KnightCheck = 924;
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// eval_init() initializes king and attack bitboards for a given color
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@ -447,7 +446,7 @@ namespace {
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// Enemy queen safe checks
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if ((b1 | b2) & ei.attackedBy[Them][QUEEN] & safe)
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kingDanger += QueenCheck, score -= SafeCheck;
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kingDanger += QueenCheck;
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// For other pieces, also consider the square safe if attacked twice,
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// and only defended by a queen.
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@ -457,14 +456,14 @@ namespace {
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// Enemy rooks safe and other checks
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if (b1 & ei.attackedBy[Them][ROOK] & safe)
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kingDanger += RookCheck, score -= SafeCheck;
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kingDanger += RookCheck;
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else if (b1 & ei.attackedBy[Them][ROOK] & other)
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score -= OtherCheck;
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// Enemy bishops safe and other checks
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if (b2 & ei.attackedBy[Them][BISHOP] & safe)
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kingDanger += BishopCheck, score -= SafeCheck;
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kingDanger += BishopCheck;
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else if (b2 & ei.attackedBy[Them][BISHOP] & other)
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score -= OtherCheck;
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@ -472,7 +471,7 @@ namespace {
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// Enemy knights safe and other checks
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b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT];
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if (b & safe)
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kingDanger += KnightCheck, score -= SafeCheck;
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kingDanger += KnightCheck;
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else if (b & other)
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score -= OtherCheck;
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