mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Simplify code for pinaware SEE
This is the most compact and neatest version is was able to produce. On normal builds I have a small slowdown: normal builds base vs. simplification (gcc 4.8.1 Win7-64 i7-3770 @ 3.4GHz x86-64-modern) Results for 20 tests for each version: Base Test Diff Mean 1974744 1969333 5411 StDev 11825 10281 5874 p-value: 0,178 speedup: -0,003 On pgo-builds however I measure a nice 1.1% speedup pgo-builds base vs. simplification Results for 20 tests for each version: Base Test Diff Mean 1974119 1995444 -21325 StDev 8703 5717 4623 p-value: 1 speedup: 0,011 No functional change.
This commit is contained in:
parent
90ce24b11e
commit
ace8e951d7
1 changed files with 10 additions and 14 deletions
|
@ -997,20 +997,17 @@ Value Position::see(Move m) const {
|
||||||
// If the opponent has no attackers we are finished
|
// If the opponent has no attackers we are finished
|
||||||
stm = ~stm;
|
stm = ~stm;
|
||||||
stmAttackers = attackers & pieces(stm);
|
stmAttackers = attackers & pieces(stm);
|
||||||
if (!stmAttackers)
|
occupied ^= to; // For the case when captured piece is a pinner
|
||||||
return swapList[0];
|
|
||||||
|
|
||||||
// Don't allow pinned pieces to attack as long all pinners (this includes also
|
// Don't allow pinned pieces to attack as long all pinners (this includes also
|
||||||
// potential ones) are on their original square. When a pinner moves to the
|
// potential ones) are on their original square. When a pinner moves to the
|
||||||
// exchange-square or get captured on it, we fall back to standard SEE behaviour.
|
// exchange-square or get captured on it, we fall back to standard SEE behaviour.
|
||||||
else if ( (stmAttackers & st->blockersForKing[stm])
|
if ( (stmAttackers & pinned_pieces(stm))
|
||||||
&& ((st->pinnersForKing[stm] & (occupied ^ (occupied & to))) == st->pinnersForKing[stm]))
|
&& (st->pinnersForKing[stm] & occupied) == st->pinnersForKing[stm])
|
||||||
{
|
stmAttackers &= ~pinned_pieces(stm);
|
||||||
// Pinned pieces can't attack so remove them from attackers
|
|
||||||
stmAttackers ^= (stmAttackers & st->blockersForKing[stm]);
|
if (!stmAttackers)
|
||||||
if (!stmAttackers)
|
return swapList[0];
|
||||||
return swapList[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
// The destination square is defended, which makes things rather more
|
// The destination square is defended, which makes things rather more
|
||||||
// difficult to compute. We proceed by building up a "swap list" containing
|
// difficult to compute. We proceed by building up a "swap list" containing
|
||||||
|
@ -1030,10 +1027,9 @@ Value Position::see(Move m) const {
|
||||||
captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
|
captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
|
||||||
stm = ~stm;
|
stm = ~stm;
|
||||||
stmAttackers = attackers & pieces(stm);
|
stmAttackers = attackers & pieces(stm);
|
||||||
if ( stmAttackers
|
if ( (stmAttackers & pinned_pieces(stm))
|
||||||
&& (stmAttackers & st->blockersForKing[stm])
|
&& (st->pinnersForKing[stm] & occupied) == st->pinnersForKing[stm])
|
||||||
&& ((st->pinnersForKing[stm] & (occupied ^ (occupied & to))) == st->pinnersForKing[stm]))
|
stmAttackers &= ~pinned_pieces(stm);
|
||||||
stmAttackers ^= (stmAttackers & st->blockersForKing[stm]);
|
|
||||||
|
|
||||||
++slIndex;
|
++slIndex;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue