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Fix score_to_uci()
The condition for a mate score was wrong: abs(v) < VALUE_MATE - PLY_MAX * ONE_PLY instead of abs(v) < VALUE_MATE_IN_PLY_MAX No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 6 additions and 6 deletions
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@ -410,10 +410,10 @@ namespace {
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bestValue = delta = -VALUE_INFINITE;
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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// Handle the special case of a mate/stalemate position
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// Handle the special case of a mated/stalemate position
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if (RootMoves.empty())
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{
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cout << "info depth 0"
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cout << "info depth 0 score "
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<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
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RootMoves.push_back(MOVE_NONE);
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@ -1624,10 +1624,10 @@ split_point_start: // At split points actual search starts from here
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std::stringstream s;
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if (abs(v) < VALUE_MATE - PLY_MAX * ONE_PLY)
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s << " score cp " << int(v) * 100 / int(PawnValueMidgame); // Scale to centipawns
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if (abs(v) < VALUE_MATE_IN_PLY_MAX)
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s << "cp " << v * 100 / int(PawnValueMidgame);
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else
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s << " score mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
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@ -1664,7 +1664,7 @@ split_point_start: // At split points actual search starts from here
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cout << "info depth " << d
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<< " seldepth " << selDepth
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<< (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
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<< " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
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<< " nodes " << pos.nodes_searched()
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<< " nps " << (t > 0 ? pos.nodes_searched() * 1000 / t : 0)
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<< " time " << t
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